Re: Reimagining the Superhero
My local GM is a little stingy when it comes to what kind of game we are playing so i have a char. for each of the little genres we play.
My first char. was a martial artist type of character with teleportation powers. Basically he was the head of a local martial arts studio and only "Heroed" around at night. He could summon a giant shruiken that when it hit you, teleported you. The only thing that differed from him during night and the day was his hair was midnight black in the day but snow white at night. Whatever he was wearing when he went out was what he fought in, which was usually his gi.
The GM wanted my first sort of Champions experience to sit with the very iconic, comic book style of gameplay. It's still the most popular with our little group but we have occasionally played dark champions and the like.
I personally don't like the spandex donning heroes/villains. Some of my favorite comic book heroes are ones that never really took on a costume.
To put it shortly, this game is about flexibility and you don't need to be confined to the stereotypical super hero. I unfortunately have fallen prey to the hero who is bent on "Finishing the villain" quite often.
I would pay to see an "average joe" sort of hero that had an interesting story.