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Posts posted by Matt Holck
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Re: A DC Animated-style HeroMachine
his back looks like a row of knuckles
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Re: The Chessman - a re-write
depends on the number of other players I imagine
having less speed than the majority of the party just means one gets to play less
the pawns are followers but even so a lot of back work for the GM
though they won't always be n combat
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it appears Chessman may not have a kings pawn
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Re: The Basic Enimies Chalange!
The Team is Chessmania
Ego is the leader as she likes to control things
she had little trouble gathering together a team of super villains
zephyr, a live in the moment flying invisible thief (bishop)
LavaMancer, a petty wizard that can turn into a lavaman and move through the ground (knight)
Spin, this man was always spinning and consequently stay in place till ego moved him perhaps a case of ottism ( queen's pawn )
SheClaw, Lobster Woman mutant(Lobster side) does not speak a word of human (Rook)
Ball Lightning hot shot teenage rock star anarchist (king's pawn )
The crime ...
acquisition of smither
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Re: The Chessman - a re-write
anyone can see the game beyond the power level
the problem with King is he thinks about each piece but not about the board
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Re: The Chessman - a re-write
I can compare the characters attacks against it's defenses
I'm sort of stuck. If I beef up the defenses' date=' it will increase the Rook & King's defenses. The DCV is high (13), but I was hoping that would offset the low defenses. What would you suggest?[/quote']roll with the punch
the characters only got 37 stun
raising the constitution to 28
I see 39/38 defenses for Rook with density. 12d6(42) attacks would scratch him most times
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Re: The Chessman - a re-write
a 12d6 attack averages 42 which will stun the lower defenses 42-15=27 stun through
ofcourse a 6 spd can take being stunned
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Re: The Chessman - a re-write
looks like a 12d6 game to me
is that the limit?
defenses seem low
cv high
do the knight and bishop have 13 dcv
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Re: The Chessman - a re-write
if the gn don't like multiform, me wonders if the GM will like this
I didn't see the increased speed for the knight
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Re: The fractured mind of the Chessman
hours as hero 2 hours each ? 8
hours at work 2 hours each ? 8
looks like each has a secrete identity
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Re: The Chessman - a re-write
give the rook running only in a strait line and a move through
give the bishop flying can not land (2 m radius spin flying clearance that includes the ground)
give the knight short range combat teleport with clairvoyance and a horse with the same
Rooks shouldn't jump
multiform write ups can be simple
I like the king and his pawns as an egoist
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Re: The Basic Enimies Chalange!
there isn't
I found eidetic memory for 5 points in talents in 6th
-1 limitation covers single sense
I counted that as 2 points
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Re: The Basic Enimies Chalange!
Fern
05 Str: 15
08 Con: 18
-2 Dex: 8
05 Body: 15
-2 Int: 8
08 Ego: 18
05 Pre: 15
27
20 Speed: 4
00 OCV: 3
15 DCV: 6
62
08 PhD: 10
08 EnD: 10
78
15 Stun 50
04 End 40
06 Recovery 10
103
10 Running 22 m
113
12 Fern Stalking
3 stealth
3 concealment
3 shadowing
9 3levels (stealth, concealment, shadowing)
25 A NOSE of GENETICS 14-
smell detect genetics 5 sense smell +2 tracking +5 (+3) perception +6 analyze +5 eidetic sense +2
45 PIG FART
2d6 Drain +1/2 (variable powers derived from genetic mutation)
+1/2 Area of effect 32 m Explosion drains a 1 dice beyond 16 m radius
+1/2 cloud lasts a turn +1/2 Invisible +1/2 armor piecing +1 returns at 1 point a turn
-1/2 must have genetic sample of target -1/2 No Range
(20+3.5=90-1=45)
This attack disrupts genetic mutations to a specific genetic target and generally only affects effects one target unless two targets in the area share a specific genetic mutation. It is especially vicious as the attack lingers continuing to drain over the turn as long as the target remains in the area
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Re: The Basic Enimies Chalange!
I like the clairvoyance and telekinesis of the other
I also noted the speed change on Duplex
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homosporous ferns are polyploids so ideal for storing dormant genetic code
layer upon layer of inactive sequences copied
it would take a pig to sniff out gene sequences
and thus Fern the bush pig (half fern / half pig) was created
to root out, digest and save genetic material.
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Fern is also able to release gas that can drain mutant abilities
if Fern knows the genome of the target mutant
Fern is a 100 kg pig with ferns growing out of her back. If sitting sill, she may be mistaken for a large bush. Fern can change the color of her leaves to blend in to a particular vegetable environment
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Re: Blip final version
Damage Shield: A Constant Area of Effect Personal Service +1/4pg 321 book 1
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Re: The Basic Enimies Chalange!
2 Antarctica is an uncolonized continent buried underwater like atlantes
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Re: Blip final version
Quote Originally Posted by Hugh NeilsonHow many fire and electrical force fields exist in published writeups? Flames do not stop a punch. Yet we accept these force fields. Why is the Teleport Defense so different? And the Build Mechanic is a 6e Force Field, 0 END anyway.
how many can justify reflect ?
perhaps electricity with electrical magnetic fields
I understand that deflect reflect requires an action so perhaps extra speed
True - which further devalues the impact of that Unified Power limitation, which is why many groups won't allow both Unified Power and Power Defense. Again, a matter of group taste, especially when the character isn't immune to a campaign standard DC drain.just don't count the power defense for the drains vrs the unified effect
Selective Area if Effect attacks can make agent battles pointless /!\
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Re: Blip final version
I've seen missile reflect teleporters (change the direction of incoming attacks) by opening gates
I could see this applying to hand to hand combat
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Re: Blip final version
6 I like the mechanic to allow misses between hits with multiple move by
any decent mentalist is going to be a 7mocv at least, which a 15- to hit a 3mcdv which is a 93% chance of hitting
lowering it to a 17- roll(99%) is only a 6% change in odds and the 12 pts are better used elsewhere
besides learning how to defend and resist are viable options w/ exp
er...
there are 216 combinations when 3 6 sided dice are rolled
here are the possible combinations for rolling a a 15 through 18
18 : 6 6 6 (1iterations) total 1
17 : 5 6 6 (3 iterations) total 3
16 : 5 5 6 (3 iterations) 6 6 4 (3 iterations) total 6
15 : 5 5 5 (1 iterations) 6 6 3 (3 iterations) 4 5 6 (6 iterations) total 10
on a roll of 15- or less, 18, 17 and 16 are fails
which is 1+3+6 = 10 possible combinations for failure
so
10 combinations out of 216 possible die rolls on 3d6 fails
10 / 216 = 0.0462962963 of the time
succeeds
1 - (10 / 216) = 0.953703704 of the time
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Re: Champions 1st edition
acrobatics should cost 10 pints and give +2 dcv for for a half move
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Re: Blip final version
Not sure what exactly the "Slow Explosion" is doing, SFX-wise. If she's teleporting two different objects (presumably, either things she carries with her or objects of opportunity) into the same space simultaneously to cause the explosion, then I'd think it would have a Focus limitation on it.Does said power do anything to the objects that are trying to occupy the same space at the same time?
I think the slow explosion may be a spatial distortion wave
I think the limitation damage over time
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Re: The Basic Enimies Chalange!
Smither (the inheritor Alumnigator) one of the 5 coils of cobra
a bipedal alligator man of higher than human intelligence
08 Str: 18
08 Con: 18
01 Dex: 11
05 Body: 15
08 Int: 18
08 Ego: 18
05 Pre: 15
43
20 Speed: 4
10 OCV: 5
10 DCV: 5
09 DECV:6
92
21 PhD: 18(16) +12 (plasteal armor hardened OIF 15) +4 resistant scales (6)
21 PhD: 18(16) +12 (plasteal armor hardened OIF 15) +4 resistant scales (6)
134
20 Stun 60
04 End 40
06 Recovery 10
144
8 Running 20 m
152
03 martial throw (tail sweep) 8d6
03 grab bite 1 DC KA +5 strength to hold 3d6 KA 45 strength grip
05 death roll 4 DC KA must follow grab 4d6 KA
18 4.5 DC MA
12 4 levels martial arts
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30 GENETICS , Biology, Zoology, Chemistry, Anatomy
9 Glass Cleaning
Smither was Cobra's lab assistant for many years before Cobra was ultimately chopped into five pieces
Smither knows a great deal about Cobra's work because if this and is adept an sterilizing glass ware
He is currently working in Brazil gathering a genetic library with his fellow Allumnigators
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Re: The Basic Enimies Chalange!
Matt' date=' I am haveing a hard time decipering your charater sheets. Where are the Complications? Are theas sheets works in progress, and not yet finished? And skills? Where are the charater's skills?[/quote']I may be jade but the basic enemy has no history
it was forged to fight the hero
a lot of motivations will become clear when one puts the villains together as a team with a crime
Ego
00 Str: 10
08 Con: 18
00 Dex: 10
02 Body: 12
08 Int: 18
08 Ego: 18
30 Pre: 40
56
40 Speed: 6
00 OCV: 3
00 DCV: 3
09 EOCV:6
105
15 PhD: 14(12) plasteal armor hardened OIF
15 PhD: 14(12) plasteal armor hardened OIF
135
05 Stun 30
04 End 40
06 Recovery 10
150
00 Running 12 m
150
40 Point Mental Multipower
4u 8d6 Telepathy (can make presence attacks and skill rolls through telepathic link !)
4u 4d6 Ego Bolt
3 Persuasion
3 Conversation
3 Oratory
3 Charm
3 Bargaining
3 intimidation
3 interrogation
150
048
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Re: The Basic Enimies Chalange!
Lavamancer
00 Str: 10 (50)
08 Con: 18
-2 Dex: 8
02 Body: 12
08 Int: 18
03 Ego: 13
05 Pre: 15
24
10 Speed: 3
10 OCV: 5
10 DCV: 5
54
03 PhD: 5 [21(8)]
03 EnD: 5 [21(8)]
00 KnBR: 0(8)
60
15 Stun 50
04 End 40
06 Recovery 10
85
48 8 LEVELS DENSITY INCREASE cost no endurance
27 Tunneling 10 m 15 pd (linked to density increase)
21 spatial awareness soild vibrations (linked to density increase -1/2)
16 8/8 resistant defense (linked to density increase -1/2)
30 6d6 armor piercing damage shield (linked to density increase -1/2)
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Cassandra's Corner
in Champions
Posted
Re: Cassandra's Corner
I've got six players so complications are their responsibility to bring to the table
not much time is devoted to individual secrete identities
I had a player with a public id High Tower FBI
who took issue with travailing out of the United States on assignment.
Plantmatter ultimately made a bureaucrat roll
as the trip was to escort Orca (a super hero friend of Plantmatter and High Tower)
while he meet with Smither (wanted for murder geneticist) in Brazil.
The complication was presented by the player.