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SAVeira

HERO Member
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Posts posted by SAVeira

  1. Re: The artwork drives me nuts

     

    I've never met anyone who has picked up a gaming book and gone "Woah' date=' wait, can't play this - artwork is bad."[/quote']

    I have and FLAGs will tell you the same. There is a long of people who have picked up a gaming book seen a terrible presentation and decide not read anymore or purchase the book. The idea is that if company cannot spent the time and money to put out a well presented book, then how good can the came be.

     

    I work for years in a book store and let me say that people do judge books by their covers.

     

    Best example I every had of this was with George R.R. Martin's A Game of Thrones hardcover. It had a complete silver cover, no picture with the title and author's name raised but not outline. So no one could read the title of the hardcover or the author. Sales were terrible. I complained to the publisher rep and they did change the hardcover cover and had a different one for the softcover edition. Fortunately, the rest of the series had better covers and sold very, very well.

  2. Re: The artwork drives me nuts

     

    If you are talking about a little flashier presentation then yes' date=' that is easily possible. Hero Games has just decided they prefer the newsprint formate. If you're talking about full-color then no, that is not possible. Hero Games does not print in the type of volume that would make full-color printing viable.[/quote']

    No, I am not talking about full-color, am talking about the presentation. Just look the M&M adventure Time of Vengeance. It was in B&W, but it still look amazing and easy to read.

  3. Re: The artwork drives me nuts

     

    Well, these days I am purchasing more M&M products then HERO. Now, I am not playing an M&M game, but I am using the Freedom City setting. The presentation value for the M&M books is general outstanding and I fail to understand why HERO cannot do the same for the Champions line.

     

    Then again, the use of the one standard Champions universe is silly. It stopped or delayed a number great projects such as a Protectors sourcebook, Scott Bennie's Gestalt and Aaron Allston's Stike Force. The current Champions universe just does not strike me as a comic book reality and the artwork really stops me even more so.

  4. Re: The artwork drives me nuts

     

    I don't buy gaming books for artwork. I buy gaming books for gaming information.

     

    If I want artwork I'll buy an artbook.

    That was my opinion originally as well. However, the artwork in a number of HERO books recently has been so terrible that I am finding it to be distracting. Frankly, greatly deal of the new artwork looks very unproffessional, as if a child not an artist had done it. I would suggest that HERO just not have artwork is all they can afford is that rotten.

  5. Re: How do you encourage your players to buy more skills

     

    While I certainly encourage players to buy non-combat Skills and do everything I can to make purchased Skills useful on occasion' date=' I'm leery of requiring a preset percentage of character points be spent on them. Not all characters are going to have a bunch of Skills any more than real people do. Besides, a required percentage penalizes non-Skill-based characters by making them spend points in an area they may not wish to. Would you require Skill-based characters to spend a minimum amount of CP on innate Powers?[/quote']

    I have found that most players with this minimum requirement, now take more skills then they need to. It seems to get people to really take a look at the skill section and the Ultimate Skill, more closely. I had found that before, PCs would be created without any thought to skills related to the character's day job or anything useful outside of combat. Now, I see PCs with at least 4 or 5 skills.

  6. Re: How do you encourage your players to buy more skills

     

    I have a house rule that covers this:

    A minimum amount of Skill Points must be spent, when creating a character. The amount is equal to 10% of the starting character’s overall point total. So in this campaign a character starting with 350 points must have spent at least 35 points on Skills. Martial Arts, Skill Levels or the Power skill do not count towards this total.

  7. Re: Algernon HERO

     

    Don't take this the wrong way, but...

     

    ...if I was going to buy one BlackWyrm Games product, it would be Gestalt: The Hero Within (http://www.blackwyrm.com/Gestalt.htm). I've been hearing about the Gestalt universe for years, and I'd really like to get more detailed info on it.

    I playtested Gestalt a couple of years ago and I can honestly say that it is a great concept. It is a product I have be hoping to get my hands on for years. I am very glad to see a company like BlackWyrm Games step up and agree to publish this product.

     

    However, do not write off any of the other products from BlackWyrm Games either. They are extreme good and I cannot strongly recommend them enough.

  8. Re: CHAMPIONS UNIVERSE II - What Do You Want To See?

     

    Why?

     

     

     

    Why?

     

    In both cases you are advocating that established characters should be entirely rewritten, without any good reason.

     

    Here's a clue: lots of people like Foxbat the way he is.

     

    Thunder & Lightning would be worth bringing back, but why on earth should they be so radically rewritten? They are fine as they are.

    Rep for saying what I was going to say.:D

  9. Re: Need an organization name

     

    Several good ideas here' date=' everybody- thanks for the help! I leaned towards a few like Horizon, Tomorrow or Beacon, mixing and matching with Institute and Foundation. I really liked the name "The Control Group," and may swipe it for bad guys later. But in the end, Supreme Serpent tapped into my love of early-edition Champs and sneaky continuity, so The Goodman Institute it shall be. (Now I need to come up with somebody named Goodman for their back story...) Thanks again, all! dw[/quote']

    Why do you not see if you can trackdown the really Goodman and truly tap that early-edition goodness, for a back story?

  10. Re: Making colonization attractive?

     

    Years ago, Marvel published a short lived "shared universe SF anthology in comic form", Open Space. One of the central theme often touched upon by writers was that with the conditions on Earth, space would offer at least a better live for the have nots.

     

    In Open Space, the corporations run the world, there is no middle class and the pollution is deadly. The American Dream is dead on Earth. Space cames to respresent freedom and where a new American Dream can be found.

  11. Re: The Next

     

    Is anyone else reading this comic, and if so do you have any idea on how to make these guys? I'm particularly interested in how to make Tweet (of course) and Ben, but they all pose challenges.

     

    Just wanted to here the thoughts of anyone else out following this book.

    To be honest, I picked it up only because of Tad Williams and Superman. I am finding it to be rather unreadable.

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