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Posts posted by SAVeira
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Re: The artwork drives me nuts
If you are talking about a little flashier presentation then yes' date=' that is easily possible. Hero Games has just decided they prefer the newsprint formate. If you're talking about full-color then no, that is not possible. Hero Games does not print in the type of volume that would make full-color printing viable.[/quote']No, I am not talking about full-color, am talking about the presentation. Just look the M&M adventure Time of Vengeance. It was in B&W, but it still look amazing and easy to read.
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Re: The artwork drives me nuts
Well, these days I am purchasing more M&M products then HERO. Now, I am not playing an M&M game, but I am using the Freedom City setting. The presentation value for the M&M books is general outstanding and I fail to understand why HERO cannot do the same for the Champions line.
Then again, the use of the one standard Champions universe is silly. It stopped or delayed a number great projects such as a Protectors sourcebook, Scott Bennie's Gestalt and Aaron Allston's Stike Force. The current Champions universe just does not strike me as a comic book reality and the artwork really stops me even more so.
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Re: The artwork drives me nuts
I don't buy gaming books for artwork. I buy gaming books for gaming information.If I want artwork I'll buy an artbook.
That was my opinion originally as well. However, the artwork in a number of HERO books recently has been so terrible that I am finding it to be distracting. Frankly, greatly deal of the new artwork looks very unproffessional, as if a child not an artist had done it. I would suggest that HERO just not have artwork is all they can afford is that rotten.
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Re: How do you encourage your players to buy more skills
While I certainly encourage players to buy non-combat Skills and do everything I can to make purchased Skills useful on occasion' date=' I'm leery of requiring a preset percentage of character points be spent on them. Not all characters are going to have a bunch of Skills any more than real people do. Besides, a required percentage penalizes non-Skill-based characters by making them spend points in an area they may not wish to. Would you require Skill-based characters to spend a minimum amount of CP on innate Powers?[/quote']I have found that most players with this minimum requirement, now take more skills then they need to. It seems to get people to really take a look at the skill section and the Ultimate Skill, more closely. I had found that before, PCs would be created without any thought to skills related to the character's day job or anything useful outside of combat. Now, I see PCs with at least 4 or 5 skills.
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Re: How do you encourage your players to buy more skills
Find weakness? "Hmmm 35 points....FW(16) with "punch"....."Done!"Find Weakness is a power and as I have spell out, that cannot count for the 35 points.
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Re: How do you encourage your players to buy more skills
I have a house rule that covers this:
A minimum amount of Skill Points must be spent, when creating a character. The amount is equal to 10% of the starting character’s overall point total. So in this campaign a character starting with 350 points must have spent at least 35 points on Skills. Martial Arts, Skill Levels or the Power skill do not count towards this total.
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Re: Gestalt Sampler
I so want this book now.
Please get it up for sale before my wife notices I am buying any RPG pdf.
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Re: WHY is combat so slow and what have you done about it?
I have never find HERO combat to be slow. In fact, it is one of the fastest of all the RPGs, I have played.
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Re: [Request for Help] Proofing For Gestalt
I would be more then willing to help out again, if you still need people.
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Re: Master List of Limitations, HD Prefabs
Winzip 9.0 can't open it for me.I found that 7-Zip worked for me when Winzip failed.
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Re: Dark Champions the Anime Series
My wife give me the soundtrack as a Christmas gift.
She is allow enjoying the series as much as me.
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Re: Algernon HERO
Don't take this the wrong way, but......if I was going to buy one BlackWyrm Games product, it would be Gestalt: The Hero Within (http://www.blackwyrm.com/Gestalt.htm). I've been hearing about the Gestalt universe for years, and I'd really like to get more detailed info on it.
I playtested Gestalt a couple of years ago and I can honestly say that it is a great concept. It is a product I have be hoping to get my hands on for years. I am very glad to see a company like BlackWyrm Games step up and agree to publish this product.
However, do not write off any of the other products from BlackWyrm Games either. They are extreme good and I cannot strongly recommend them enough.
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Re: CHAMPIONS UNIVERSE II - What Do You Want To See?
Why?Why?
In both cases you are advocating that established characters should be entirely rewritten, without any good reason.
Here's a clue: lots of people like Foxbat the way he is.
Thunder & Lightning would be worth bringing back, but why on earth should they be so radically rewritten? They are fine as they are.
Rep for saying what I was going to say.
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Re: Algernon HERO
The Algernon Files for the HERO System is available to download at RPGnow. 256 pages for $19.95.Find out more about the book, and check out free samples at http://www.blackwyrm.com/algernon.htm.
I purchased it early. It was priced $14.95 at RPG Now, when I bought it. Strange.
Anyway I now all the version of Algernon Files in HERO and M&M.
Great work as per normal.
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Re: Genemodders other than Teleios ...
If your into genemodders, you might be in trusted in this series of books by Andrew Swann: http://en.wikipedia.org/wiki/Moreau_Series
The d20 Future campaign model, Genetech, it is really just a ripoff of his work.
Anyway, I found the novels to be full of ideas, ready to be ripped off.
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Re: Whould you buy...CHAMPIONS SOUTH OF THE BORDER and CHAMPIONS OF THE RISING SUN.
"South of the Border," not so much ( well, not so much relative to my normal rate of buying Champions supps ;-) ).A Japan Sourcebook, or Asia Sourcebook, OTOH, would have my dollar in a minute.
Mirrors my feelings.
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Re: Need an organization name
Several good ideas here' date=' everybody- thanks for the help! I leaned towards a few like Horizon, Tomorrow or Beacon, mixing and matching with Institute and Foundation. I really liked the name "The Control Group," and may swipe it for bad guys later. But in the end, Supreme Serpent tapped into my love of early-edition Champs and sneaky continuity, so The Goodman Institute it shall be. (Now I need to come up with somebody named Goodman for their back story...) Thanks again, all! dw[/quote']Why do you not see if you can trackdown the really Goodman and truly tap that early-edition goodness, for a back story?
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Re: Is HERO an ideal or even an adequate game for those new to RPGs? Should it be?
You just need 1 person to understand the rules' date=' everyone else just needs a character sheet and some 6 siders.[/quote']Very true. That is how a number of my games have gone.
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Re: Is HERO an ideal or even an adequate game for those new to RPGs? Should it be?
Champions was my third or fourth RPG system, but it was the first RPG system I really like and understood. It was also the first RPG which I GMed.
I also introduced a number of people to RPGs with the HERO System.
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Re: Making colonization attractive?
Years ago, Marvel published a short lived "shared universe SF anthology in comic form", Open Space. One of the central theme often touched upon by writers was that with the conditions on Earth, space would offer at least a better live for the have nots.
In Open Space, the corporations run the world, there is no middle class and the pollution is deadly. The American Dream is dead on Earth. Space cames to respresent freedom and where a new American Dream can be found.
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Re: Traveller for Hero...
Forgot how much I enjoyed playing Traveller in high school.
Need to get the band back together as they say.
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Re: The Next
Is anyone else reading this comic, and if so do you have any idea on how to make these guys? I'm particularly interested in how to make Tweet (of course) and Ben, but they all pose challenges.Just wanted to here the thoughts of anyone else out following this book.
To be honest, I picked it up only because of Tad Williams and Superman. I am finding it to be rather unreadable.
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Re: THE ULTIMATE MENTALIST -- What Do *You* Want To See?
Rules for handling combat on the astral plane, a classic feature of comic books. Where two mentalist would battle on a completely psyche level. Professor X was famous for doing this.
The artwork drives me nuts
in Champions
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Re: The artwork drives me nuts