Re: Idle Scalability Notion
In one of the gaming groups I play in, there is a quote in a similar vein: "Can anyone explain why does Leopard-Girl have wings?" Since everyone is aware of the weird buy problem, it rarely happens. Almost all of the weird buying occurs when a character is first created. It may be simply that I've been lucky, but In the groups I play in, acquisition of language skills, background skills, professional skills and the like is quite common, for characters in 150 cp fantasy, 150 cp science-fiction, 250 cp superhero and even 350 cp superhero campaigns. And in any of these groups, if the GM said, "I'll make your characters for you..."
Well, we've got plenty of other GMs, so that just isn't going to happen. Assigned experience is fine and well, and no one objects to it, but if it were the sole method of character development, I and most of the other players I know would consider it insulting. They might complain, and if the GM disregarded their complaints, he could very easily find himself watching someone else GMing a game when he was scheduled to.
A GM has the power to control what happens in the game, but the players have the power to control whether the GM gets to run a game at all. It is a nicely self-balancing system if everyone understands this.