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Zotman

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  1. Thanks for all the feedback. Pretty much confirms what I had been thinking. Now to get my gang convinced to play Hero System.
  2. Thanks for the clarification. That also helps cut down at least one step of math a well.
  3. What is the best way to handle variable slot multi-powers in game, on the fly. For example, someone uses the power ring shown in the Champions Complete on page 210. They have a lot of options of how to distribute their point reserve. When the slots all have different advantages and disadvantages adjusting the cost of the power in the slot, what is the easiest way to have someone handle distributing the points from phase to phase? For example they want to have 12 meters of flight. Do they then have to calculate the real cost of that flight based on ads and disads, subtract that from the available pool, and then do the same thing for any other powers they want to use? Someone must have figured out a good way to manage this. Help please. Thank you
  4. Re: Power Skill...How Do You Use It? Wow! An eight year old thread, and I finally find the fix to my one of my biggest HERO system issues. I like this idea, but I think in addition to the roll, require the player to commit an experience point into a pool every time they use a stunt. That pool is committed to buying a power for that stunt, or to enhance the power they based the stunt on.
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