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Tech

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Tech last won the day on December 8 2004

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About Tech

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    Double Millennial Master

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  1. Which, in itself, is telling.
  2. steriaca, I'm not sure I'm onboard with the Egoist/Mentalist/etc feeling like he's hitting a mental wall. If a hero with a 40 Str (8d6 damage) hits a tough guy with a 35 PD and doesn't affect him, he doesn't necessarily feel like he hit a wall. I guess the special effects kick in here: Tanner is artificial. What would an Egoist feel trying to hit something artificial? Throwing out an idea is that the Egoist might feel a buzz in his head when trying to attack Tanner with Ego Attack/Mental Blast, but otherwise is unaware that he's doing no Stun damage. He doesn't have a power "Detect how much da
  3. One of the enemies in this book, Mr. Tanner, is an odd one. He has an Ego of 10, yet has bought the autonomaton power: Takes No Stun. What might happen if an Egoist attacks him with an Ego Attack? Obviously, he takes no stun damage, yet he has an ECV to attack. Would the Egoist notice anything or not? Can the Egoist attack him with a non-damaging attack, such as Mind Control?
  4. While I'm at it, I see that the character Avatar (the winged girl) is in color on the back cover of the book, even if the colors go against the description given of her. Is there a complete colored picture of her?
  5. As the title says, does anyone know if there is a conversion of the old New Millenium books to the 6th edition (or 5th, really almost any edition) Champions?
  6. The villain likes to wear costumes & make-up to look like someone else, not necessarily convincing enough to make you believe it is that person from a casual look at him. This isn't a big issue, just a curious question. I do like the cosplay answer, so I'm going to take the stance that the Disguise roll is not really needed in this case.
  7. If a villain is only trying to look like someone else, but otherwise act like himself (thus making it obvious he's not the real person), do you still need to make your Disguise roll?
  8. Tech

    Basic Thugs

    It really varies for me due to the episode. However, a very general listing would be: The Tough Mook would be CV 5, Dmg varies 6-8 DC. The Elite Thug would be CV 6, Dmg 6-10 DC, depends on the hero & situation The Senior Henchperson could be CV 6-8, Dmg 8-10DC, again depends on the hero & situation.
  9. Thanks for the various suggestions. I am not going to make him always Desolid, which is a nuisance not just to the players but to me.
  10. The key to the limitation is roleplaying and what the GM thinks the limitation should be. I think Massey had a good response.
  11. Thanks much. I'll try to get in touch with him.
  12. Gw, don't know where it was found and he doesn't remember, so that renders the 2nd step not possible.
  13. I have a villain who's a living shadow now due to a scientific accident. I'm pulling the supervillain out of retirement & I'm looking to update him now. Other than Desolidification and a cold HA, any other suggestions? As for his PD & ED, I've gone back and forth: on one hand a shadow doesn't have much substance so originally I opted for a low PD but high ED. On the other hand, a shadow can't really be hit so a high PD (or Damage Reduction) may be better with a lower ED since energy can hit him. Sooooo, what do you think?
  14. A player of mine wants to use this picture for his character but it's small. Is there a larger picture that you know of that could be used? Thanks for any help.
  15. Duke, we always use paper minis. Bolo has his minis with the name of the villain on the back. What I do with mine is I copy the character for the back but color it in black. When someone sees the black image, the hero is looking at the villains back. I make the majority of the paper minis. For the paper, I print them on vellum paper, 67 lb. We have two large hex battlemaps from years ago and we added a smaller battlemap about a year ago for those times when the larger battlemap isn't needed. This year, though, I started using colored battlemaps on occasion and adding hex grids on
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