Jump to content

Tech

HERO Member
  • Posts

    2,612
  • Joined

  • Last visited

  • Days Won

    1

Tech last won the day on December 8 2004

Tech had the most liked content!

1 Follower

Profile Information

  • Gender
    Not Telling
  • Location
    Sol System

Recent Profile Visitors

1,640 profile views

Tech's Achievements

  1. Tech

    Grabbed Cape

    Gotta agree with the others; you shouldn't be penalized for looking cool. This is the opposite of the question but a PC has a +2DCV, Act 11-, OAF-Cape, because it's harder to hit him due to the cape.
  2. Entangle, based on ECV, Invisible, Limitation: doesn't affect you that PHA (or turn if you prefer) with an Ego roll
  3. I long-since created stats for Thugmaster (in 4th ed). How I play him: He's a leader and able to go head-to-head with a hero but he's not a megavillain, nor is he supposed to be. I play him as the guy behind things happening in episodes, with the heroes occasionally meeting him - and fighting him. He always has an escape route prepared; those escape routes are not supertechnology such as a teleportation belt or anything like that. Instead, his escape routes involve things such as mirrors, sliding doors, smoke grenade, etc. He is the one that the heroes will grow to dislike (but not the players) because he lures young people to a temporary lair, no more than 10 at a time to minimize his scheme. He looks for people who have latent or actual powers but aren't at any level that would turn them into an instant hero. He plans to train them to be his stooges and with training, help them to develop their powers. His goals are long-term. I gave him 1d6 Unluck to represent his failings and that heroes always seem to be able to pick up his trail so they can thwart him. You can add other skills as you like.
  4. Tech

    The Enemies books

    European Enemies.... there are almost no words how messed up that book is. A friend asked me recently: "I got a copy of it as a present. Can I use it?" (He's one of our GMs) I replied, "Sure, go ahead. Be aware one villain is used by another GM but the rest are yours. Enjoy. Have a laugh.Your mouth will drop; it's a mess so just use the general concept and do whatever you want with the villain; it'll be better."
  5. Tech

    Foxbat

    For those of you who use Foxbat, do you have him do things solo, is the Awesome Exo-Skeleton Man with him, did he form his own team? What do you do with him? For myself, he's got himself some villains who hang around him. They have no group name because: "I'm Foxbat and we don't need a name. My name speaks for itself!". Unofficially, the heroes call him Foxbat and Company. The Awesome Exo-Skeleton Man is called, "The herald of Foxbat".
  6. You will enjoy "Watchers of the Dragon". So many varied martial artists, including the very powerful. Also, if you don't know what name to give an oriental character, check the back. You say you want a very skilled ninja? No problem; check the back again.
  7. Tech

    The Enemies books

    I don't know if I have a favorite but there are some for me that still stand out and I use: a) Enemies I - one of the first books I ever got, nuff said b) Enemies II - I think I like this one even more than I above. c) Classic Enemies - this is a good addition but quite frankly, I felt the new versions of Eurostar were powergaming versions and never use them. However, the art is a wonderful revision, in particular Panda, Herculon and Leech. d) Enemies: International - I kinda like this and at the same time don't. The art is mediocre for the most part. Some of the villains felt like the author was stretching to create villains to fill out the book so for the campaign. Only a few are used now (the rest cured, locked away, etc) e) Conquerors, Killers and Crooks - quite good. However, I felt the villains almost always having 2 pages each was unnecessarily detailed. There's alot of information on each villains as well as 3 plot hooks for each. However, with 2 pages for each, I've occasionally ended up putting them on spreadsheets streamlining them to 1 page; flipping through pages during an episode slows things down & makes me as GM look like I don't have the episode ready.
  8. Hero Games has put out alot of books with supervillains in them. You've got Enemies I, II, III, International Enemies, Villains Vandals and Vermin and so on. What's your favorite (or one of your favorite) supervillain books that they've put out and why?
  9. I wouldn't say he couldn't maintain a secret ID but it would be difficult; it depends on the campaign.
  10. Tech

    Enemies III

    You could directly ask them though Herogames by going to Support (on blue line below Herogames logo), then Contact Us.
  11. I wouldn't use a Flash attack - you can still use other senses to 'see' your opponent and it doesn't stop them from actually attacking. I'd go with what cassandra said: Entangle, takes no damage, then use Con to break out, not Str. Abuse - it's one thing for a storywriter to use it, quite another to be on the receiving end of it in a game. We already came up with a Stun Advantage and it's rarely used because players don't care for it; this concept would probably not be received well.
  12. Excuse me, but are you always this catty or were you born this way?
  13. In the course of having played Champions way longer than I ever expected, I've ended up secretly re-using episodes I've done before. Quite frankly, it's easier for the most part. However, I've made sure that alot of time has passed since the last time. For example, I plan to reuse a Champions episode I ran 5 years ago. Change which heroes are in it, a few changes as to the place or villains used and voila - new episode. One particularly creative episode I've re-used 3 times: a heroine from a different dimension, who is the love interest of another hero, is called home due to unusual circumstances occurring on Earth. The heroes have to solve the problem before three days passes or else she leaves. Interestingly enough, I plan to redo this again because I've found ways to make it interesting, not repetitive (most important) and fun. So, do any of you reuse episodes you've run in the past?
  14. Don't know if this is grandoise but Foxbat had a list of things he was going to get, for his collection of course. Two of the unusual items were: a heroes costume (or part of it), and the mayors Toupee'. He managed to get a glove and the mayors toupee. Surprisingly, the battle turned into a keep-away game with the toupee bouncing from hand to hand. He almost got away with the heroes glove but a superspeedster nabbed it at the last moment. Poor Foxbat.
  15. I'd just go with Martial Arts. I wouldn't use Blast, no range. I'd go with extra damage defined as Energy to your Str. If necessary, add weapon proficiency. I don't think we need new martial arts.
×
×
  • Create New...