Re: Absorption of Knockback
KB Resistance, X pts.
Redirected Kinetic Force: Dispel KB Resistance 10d6, Causes KB, Double KB, Only after getting hit with an attack that would cause KB.
Re: How do you make this?
The shards being part of the character's body, they are under control of the character. They are part of the character but that doesn't mean they all arrive together. So leaves a trail sounds reasonable.
Kind of a shotgun affect that lets the pellets or flechettes reform together after moving a certain distance.
I was wondering if I could get some help on building a power.
The hero/villain concept is that she is made of a hard substance that breaks apart when she move quickly, the reforms when she reaches her destination.
How do you build a power that represents her breaking into pellets or shards and damaging things she moves through then reforming after? I'd like to have it with Area Effect to represent the cloud of matter.
Thanks for your input, your Asian will be in the mail.