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ShadowEater

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Posts posted by ShadowEater

  1. Re: Automaton regeneration

     

    I recently built an automaton-type character with no STUN or END or REC... you can build a 'usable only by others' 'uncontrolled' 'Self Only' healing power (with appropriate time limitations, focus, and the like) called 'Easily Repaired' to cover healing. Even add on Heals Limbs and/or Resurrection for a truly rebuild-able bot.

     

    Be wary of transforms though... if they 'heal normally', with 0 REC they will never heal! Maybe look into the APG under Healing for ways to make that 'repair' power heal the transform and other things away

  2. I am trying to build a character who can create force fields that, once created, are immobile. They are created in 'synch' with the environment (IE: if created on an airplane, they will be 'moving' on the airplane at the same speed/direction it was originally going.

     

    While it won't happen often, in theory it could make a moving vehicle hard to turn once it is created inside it or the like... or I guess... be 'ridden' by someone opportunistic I guess. I suspect that the movement is not far off from what other immobile barriers normally do, but if it needed to be statted... any ideas? Linked, heavily limited, uncontrolled TK?

  3. Re: Mind control question

     

    One would have to be splitting their stomach open to be Violently Opposed to pie one would think... like the 'Gluttony' guy in the movie Seven. Eating something obviously dangerous (razorblades) or grossly against a moral code (other people) would get there though. I guess if the person's mind control was strong, and they kept eating and eating, they would eventually get to the violently opposed category. The deliciousness of said pie may offer a modifier :)

  4. Re: Mind control question

     

    Given the way the human mind works, however, I think that *some* degree of rationalization is likely with mind control... they may not actually feel hungry, but after mysteriously getting up and going to the fridge for a snack I'll bet they would say they were. Some degree of this rationalization is, to me, a function of the '+20 EGO makes it undetected by target' effect.

  5. This is a very niche case, so there might not be a set answer but...

     

    A character has multiform, the main form (a cybernetic cop) and a 'robot form'. The robot form (which has the Reversion Advantage) has the 'Takes No Stun' automaton trait (and is, in fact, built as an automaton) so that when the 'brain' is knocked out, a simplified robot can continue to operate.

     

    Now... the second form has no Stun rating so... when does the base form ever regain consciousness? Does it continue to heal Stun (by REC, which is identical between the two forms) in the background?

  6. Re: Based on Constitution Discrepancy

     

    I've wondered the same thing. Mental Powers just get a lot of 'freebies' in the system, and making a power not mental anymore drops them. Not fair really, but that is my guess as to what is going on. In most games I've played, EGO and CON are comparable stats, so I'd adjust the chart you wrote to say Works Against CON, not EGO -0.

  7. I am trying to build a cyborg character. The character, when knocked out, still has a simple AI that runs the body. I am writing this up as a Multiform with the Reversion advantage, and the Multiform is a toned down automaton version of the original with 'Takes No Stun'. This robotic form can only be reached by being knocked out... is that 'No Conscious Control'? Or some custom limitation?

  8. Re: Absorption: Two absorbs (PD and ED), both boost same things, but share a pool...

     

    It would stop... Mind Links, being located by Mind Scan if you are lost, friendly mentalists undoing other Mental Powers active on you... might stop some beneficial powers that have AVAD/ACV to toolkit them into being mental powers (say... an Aid usable through a Mind Link)...

     

    Still, I agree that is floating in the -0 to -1/4 category, the latter if there is a mentalist on the team with any said tricks.

  9. Re: Nanotech / magical self-growing structure

     

    Gradual Effect has been rolled into Damage Over Time... can be an Advantage or Limitation depending on the variables involved. Basically, instead of 5d6 over 5 rounds, it is 1d6 per round over 5 rounds now.

     

    Summon is a good bet, although I think an Uncontrolled effect can pull off plant-levels of intelligence given the right SFX.

  10. Re: Nanotech / magical self-growing structure

     

    I agree that Barrier is a good fit but... lets try this. Transform can turn air into stuff, so why not metal into stuff?

     

    Bio-Organic Plants, Major Transform (2d6) Metal into Simple Metal Structures

    Healed By Rust

    Constant, Uncontrolled, Partial Transformation, Costs Endurance Only to Activate, Improved Results Group

    Obvious Accessible Focus (requires Arrangement), No Range, Limited Target, Extra Time (5 minutes)

     

    That would transform 2d6 body worth of metal into whatever every 5 minutes until the process was done... at about 14 real points

     

    Or, a similar construct, drop the Constant, Uncontrolled, and Costs Endurance only to activate... and add however much Damage Over Time you feel appropriate. 32 times at 5 minutes a 2d6 body growth spurts ends up with 22 real points.

     

    OR... one could summon a 'plant core' that can make barriers... a 'Slavishly Loyal' 100 point plant, again with an OAF that requires 'arrangement' clocks in at about 18 points and could theoretically grow any amount of metal barrier... just limit the plant's barrier power with appropriate 'extra time' limitations.

  11. Re: Gravity powers

     

    Lots of options... Flight, Dispel/Drain Flight, Dispel Other's Gravity Effects, Control Environment of a variety of types, Telekinesis of a variety of types, some forms of Density Increase, an Entangle (or Clinging: Usable as Attack),

     

    Added goodies for that type of character: Spatial Awareness (sense the gravity fields), Life Support (High Pressure, maybe more), and maybe Environmental Movement for High Gravity?

  12. Re: Transmit Smell

     

    I've always viewed Transmit as being' date=' "This is what I sense," not, "This is how you sense me."[/quote']

     

    I've generally envisioned it as 'voice' (yes, I know speaking isn't technically transmit on hearing)... not immediately useful for disguise or for much other purpose, but just to allow other people to sense what you are sending out there.

     

    Transmit smell might be a good way to help people track you by smell also. Does this guy have some trained dog minions he trained to follow him and respond to non-verbal smell commands?

  13. Re: Transmit Smell

     

    Transmit smell would, I imagine, allow you to make a variety of odors... combine with Discriminatory for a pheromone communication system like insects use? Though, given the basis for his powers, drinking all that perfume would taste nasty!

  14. Re: House Rules

     

    The example of when it came up in our game is a Trickster type figure turned a teammate into a Monkey (a talking, sentient, kept all powers monkey) as punishment for being rude, and the return condition was 'A sincere apology'. The character in question was an Alchemy-based Superhero. Since one of his abilities was using potions to transform anything into anything (with enough time and materials), he opted to instead just cook up a formula to turn himself back into a human. I guess he didn't really 'undo' the transform, rather he was a human turned into a monkey turned into a human... or maybe he 'transformed the transform' (transform is a weird meta-power that way sometimes).

     

    In any case, it was houseruled that one could use Transform on yourself for such purposes based on that situation.

  15. Re: House Rules

     

    Wouldn't this be a dispel rather than another transform?

     

    Page 194 of book 1 says you can't dispel transform, so it would be a house rule either way. Our group uses transform, dispel is also a viable house rule option.

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