I am trying to make an 80 AP power to represent a mental damage shield that leaves a trauma that never fully heals... does this work?
Unending Mental Damage Link: (Total: 80 Active Cost, 33 Real Cost)
Mental Blast 1 point, Area Of Effect (1m Surface; +1/4), Constant (+1/2), Penetrating (+1/2), Does BODY (+1) (10 Active Points); No Range (-1/2), Limited Power Mental Contact Only (-1/2) (Real Cost: 5)
plus
Mental Blast 1 point, Damage Over Time (3 damage increments, damage occurs every 20 Minutes, +0), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Penetrating (+1/2), Does BODY (+1) (10 Active Points); No Range (-1/2), Limited Power Mental Contact Only (-1/2), Linked (Base Shield; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)
plus
Mental Blast 1 point, Damage Over Time (6 damage increments, damage occurs every 1 Hour, +0), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Penetrating (+1/2), Does BODY (+1) (10 Active Points); No Range (-1/2), Limited Power Mental Contact Only (-1/2), Linked (Base Shield; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)
plus
Mental Blast 1 point, Damage Over Time (12 damage increments, damage occurs every 6 Hours, +0), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Penetrating (+1/2), Does BODY (+1) (10 Active Points); No Range (-1/2), Limited Power Mental Contact Only (-1/2), Linked (Base Shield; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)
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Mental Blast 1 point, Damage Over Time (32 damage increments, damage occurs every 1 Day, +0), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Penetrating (+1/2), Does BODY (+1) (10 Active Points); No Range (-1/2), Limited Power Mental Contact Only (-1/2), Linked (Base Shield; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)
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Mental Blast 1 point, Damage Over Time (128 damage increments, damage occurs every 1 Week, +0), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Penetrating (+1/2), Does BODY (+1) (10 Active Points); No Range (-1/2), Limited Power Mental Contact Only (-1/2), Linked (Base Shield; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)
plus
Mental Blast 1 point, Damage Over Time (512 damage increments, damage occurs every 1 Month, +0), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Penetrating (+1/2), Does BODY (+1) (10 Active Points); No Range (-1/2), Limited Power Mental Contact Only (-1/2), Linked (Base Shield; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)
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Mental Blast 1 point, Damage Over Time (2048 damage increments, damage occurs every 1 Season, +0), Area Of Effect (1m Surface; +1/4), Constant (+1/2), Penetrating (+1/2), Does BODY (+1) (10 Active Points); No Range (-1/2), Limited Power Mental Contact Only (-1/2), Linked (Base Shield; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)