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whitekeys

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Everything posted by whitekeys

  1. Re: Gravity powers But..but... I'm the GM! I can do whatever I want! lmao
  2. Re: Projected Force Fields Like if I had, game-machanic wise, two force fields, one which had lots of PD and BODY and which was not Ablative, and another one on top of it, which -was- Ablative but had no PD or Body... and then linked them? or had some sort of Limitation like "When X power stops working Y power also stops working"?
  3. Re: Projected Force Fields Do you think as the GM I could rule it differently? I think, whether or not the RAR succeeds, the defenses should apply, since a simple chink in your armour doesn't necessarily negate the armour completely. I dunno, nevermind, this has been really helpful! Thanks so much!
  4. Re: Gravity powers DUDE same thing was happening to me! This is some good banter, Lord Liaden. It's all quite helpful, too. It seems to me that TK is looking like the best fit. Whether I have reservations or not, lol. Although, keep in mind, reverse gravity and no gravity are two different things. P.S. my preferred is still Density Increase UAA :p
  5. Re: Gravity powers Well, yes, you make a good point. But your idea of a power that suppresses strength has no effect on objects. And also, like I said, assuming we're imagining that the gravity is increased, your Strength Suppression does not aide someone in exerting force in a downward motion. For example, suppose a character is faced with the challenge of holding closed a door to an underground missile silo (which of course is designed to destroy the world, lol). To do this, he basically has to push downward on the double doors as they swing up and open. If I used your Strength Suppression Power, it would render the character unable to accomplish the task because he lacked the strength. Whereas, if the gravity in the area were increased, it should, in fact, help the character accomplish the task because he and gravity are working together to push the doors closed. As another example, suppose a character as just jumped off a building, intending to land on an unsuspecting villian (who is, of course, trying to take over the world, lol). Using your Strength Suppression power, he would be no more effective at doing damage to the villian than if he wasn't being effected by any power - he's simply falling. Whereas, if the gravity in the area were increased, it would pull the falling character with more force, which would increase the damage done. As for the effects that I want the power to have - its fairly simple. I want it to have the same effect that regular gravity has, but simply inceased, as if you had traveled to a planet with increased gravity. I want it to effect objects as much as i want it to effect opponents. Which is really the problem: The effects are so broad that no one power (despite being described as generic) can cover all the different aspects of the gravitational effects. I think Hyper-Man's suggestion of a VPP is the best way to go. My only reservation was that it is very complicated (for me) and rather expensive. *** EDIT: spelling
  6. Re: Projected Force Fields Proportional to an EGO roll? What's that? Sounds like it could be a possibility. It reminds me of another idea I had. Buy Ablative and tie the Required Roll to CON, effectively removing the standard 15- Roll and basing it on the characters Consitution Roll. Or, you could tie it to a Power Skill roll and have -it- based on a Characteristic Roll, namely CON, or EGO I suppose. This would simulate the waning power of the force field, while still having it active and protecting you, and also simulate how it is directly tied to the character's effort. It would still purchase Costs Endurance but not concentration. Although, I'm not 100% how Ablative works. If I succeed on the RAR... the attack is completely negated? If I fail.. it 'gets through' but I still have the force field's defences apply? Because, if you look at the rule, it states that only attacks whose damage is high enough to exceed the Barrier's PD or ED require a Required Roll. So, I'm not sure. What do you think?
  7. Re: Gravity powers I certainly don't want them to have less effective strength, and even if I did, i can only see it effecting thier strength in one direction (down). I don't really see myself doing what you mentioned. I want gravity powers: I want the ability to control the strength at which gravity pulls downward in specific areas, or on specific objects/people. Now.. what Powers do I want to buy that have those effects? That's what I'm asking. The problem is that each suggestion has -other- effects associated with the Power that -aren't- what I had in mind when conceptualizing my gravity powers.
  8. Re: Gravity powers Oh, and you would also apply some crushing damage along with the rules for Encumberance. Then, your power would work on everything (similar to No Normal Defence) but stronger characters would fair better, if not negate the gravity, than weaker character.
  9. Re: Projected Force Fields Where are the rules on that? I'm not familiar with how it works, although I had thought of a similar idea. I put Ablative on it and tied the Required Roll to a CON roll, essentially increasing the Roll based on the character's Fortitude. Or, for even more powerful results, tied the Required Roll to a Power Skill and based -that- on a Characteristic, namely CON (or EGO roll, i guess). This would represent the character's waning ability to maintain the force field under incredible odds - as time goes on and more damage is done, the force field begins to wane. This frees the 'effort' put in by the character from depending entirely on concentration or END, which I thought wasn't quite what I had picture - I wanted the force field to end because he wasn't powerful enough to withstand the onslaught of a few tank shells every second not because "I got tired". But.. I was a little confused on how exaclty the Ablative works. If I succeed the Required Roll.. the attack is completely negated?
  10. Re: Gravity powers Hey! Thanks for the welcome I appreciate all the info. So how would you build your character that had gravity powers? Seeing as how we've established that "gravity powers" can manifest in all sorts of way, let's suppose that narrow version of the power allows the character to increase or decrease the earth's gravitational pull in areas. So, he choose a spot on the ground, or essentially a vertical cylinder, in which the gravitational forces are increased. What this means: Everyone and Everything in the area becomes heavier and suffers any penalties associated with being heavier. What this doesn't mean: He can't propel himself via gravity. He can't fling this as though they were effected by gravity in a direction that is not down. He can't create gravitational fields that function anything like Barrier. It seems that simple rules on Encumberance could apply. Calculate how much extra gravity is being created, figure out their new weight and assume they're carrying this extra weight as equipment so that they become Encumbered, and they suffer the effects. That's why I think Density increase would be the best, or change environment. What do you think?
  11. Re: Gravity powers Well, yes, alot of those went through my head. What I was imagining was an all emcompassing gravity-affecting power. The ability to create gravitational pulls/fields or increase/decrease the earth's gravitational pull. So flight wouldn't work. I realize that you could apply the "gravity" special effect, but you can't cause other things to be pulled by gravity using your own flight. You know what I mean? Also, I looked at Density increase and it specifically says that you're not able to use it as an attack. Besides, all you'd really be doing is giving your opponent extra strength and PD; unless you took the corresponding Limitations, which would effectively turn them into Advantages. I also glanced at Change environment but it didn't seem to have what I wanted. How do you make the club in someone's hand extremely heavy and unruly to use? You could impose OCV penalties to simulate the effect, but then what if he drops it? The Change Environment rules don't dictate how fast it falls, or with how much force. Clinging simulates gravitational effects but I don't think it could ever pull someone toward something. Entangle says you can mimick gravitational effects, but I don't see how. Again, it wouldn't necessarily pull someone out of the sky, or pull someone upwards from the ground. Telekenisis is probably your best bet.. but... then you're telekinetic. I dunno. I'm not trying to be argumentative, I'm just looking for the simplest way. It seems that if you were to link some of these power, or create a multipower of some sort then it would wind up being too man character points than its worth. What do you think?
  12. I can't seem to find any rules about powers that effect gravity. I'm new to Hero System, so any help would be great!
  13. I need help creating a Superhero able to project force fields in order to protect himself and his teammates. (I am not particularly familiar with the Hero System, just getting into it with some friends). Barrier seems to be the obvious Power to use. I understand fairly well the 'englobing' rules. What I want is a force field that cuts out once its Body is reduced to 0, instead of blowing a hole in it, but at the same time I want my character to be able to concentrate harder to increase its resistance so he can stand up to greater odds. I don't think I much like the idea of putting up a barrier and then leaving it there. Its so much more dramatic to have the strength of the wall seemingly incumbent on the strength of will of the super hero. Any advice on how I can achieve that? I considered Ablative, Constant with Requires Concentration, and even Characteristic rolls and Power Skill rolls. Also, how would I project a force field onto someone else, and have it follow them around, similar to how it would work on you if you choose Non-Anchored and Mobile as Advantages?
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