Jump to content

Kickingent

HERO Member
  • Posts

    8
  • Joined

  • Last visited

Kickingent's Achievements

  1. Re: No more "Abort to Dodge?" I don't always agree with aborting, but when you do use aborting, there's metagaming usually anyway. Aborting makes for a more cinematic game, however calling the fact that your aborting can still be metagaming. Its ultimately how the GM regulates its use.
  2. Abort to dodge, while dodging First I'd like to give thanks to Chris Goodwin for and insightful well worded explanation, complete in perspective, and a post that leaves little left to say. [stacking Dodge Forum - Started by: The Main Man] - Good Reading. This all started with a simple conversational debate between The Main Man and I, and since has drawn a great deal of perspective. For which I appreciate, I believe the ability to attack a question from all angles is a great way learn and rethink what we know. From these posts I've seen a general consensus that dodge represents a persons full capacity to be evasive. I've seen a few posts where people enforce policy as it is written in the book, with statements like "that's the way its been from the beginning". Personally how its been since the beginning holds very little weight, considering every mechanic can be changed. In fact every new edition that comes out attests to the fact that change is necessary. I have to draw rest to my initial belief, and give victory to The Main Man.If I have read all posts correctly, most revere SPD as a purely turn based mechanic, with no reflection to a characters movement speed. That a person that has a SPD 3 doesn't move at an average equal to 4 seconds because he moves 3 times in 12 seconds. Nor does a person move faster because he moves/acts 5 times in 12 seconds. The initial reasoning in part to this whole conversation was whether a person aborting was moving faster because he's doing more in less seconds. Seemingly not so.We just pretend it happened in its normal cinematic speed and combat order. Thank you to everyone who took the time to post.
  3. Re: Stacking Dodge First I'd like to give thanks to Chris Goodwin for and insightful well worded explanation, complete in perspective, and a post that leaves little left to say. This all started with a simple conversational debate between The Main Man and I, and since has drawn a great deal of perspective. For which I appreciate, I believe the ability to attack a question from all angles is a great way learn and rethink what we know. From these posts I've seen a general consensus that dodge represents a persons full capacity to be evasive. I've seen a few posts where people enforce policy as it is written in the book, with statements like "that's the way its been from the beginning". Personally how its been since the beginning holds very little weight, considering every mechanic can be changed. In fact every new edition that comes out attests to the fact that change is necessary. I have to draw rest to my initial belief, and give victory to The Main Man.If I have read all posts correctly, most revere SPD as a purely turn based mechanic, with no reflection to a characters movement speed. That a person that has a SPD 3 doesn't move at an average equal to 4 seconds because he moves 3 times in 12 seconds. Nor does a person move faster because he moves/acts 5 times in 12 seconds. The initial reasoning in part to this whole conversation was whether a person aborting was moving faster because he's doing more in less seconds. Seemingly not so.We just pretend it happened in its normal cinematic speed and combat order. Thank you to everyone who took the time to post.
  4. Re: Abort to dodge, while dodging I appreciate all the responses. The one thing everyone does not answer. Is what does the mechanic of Aborting do. If you punched a guy on your phase. Then you Aborted to dodge. Did you stop your punch half way. It sounds to me like aborting is a rule rather than a simulation or effect. No one has explained what aborting IS as something that happens outside the book. If it would break the system to stack dodging, that's its own thing. If you have a SPD 3 and a turn was 12 seconds, then you could move 3 times. Assuming 3 was your SPD because its the fastest you can go. Then if you moved before your second phase, then you moved again. that means you moved faster than the fastest you can go. Susano. You said as a fighter, your always moving. Thats your DCV. Also as a fighter you move at a reasonable speed or else you couldn't last the fight. That would be your SPD/ how fast you move. If you moved faster than that speed say he's picking up the pace an you can't afford to let it hit you so you move AS FAST as you can. That would sound alot like a abort to dodge.You would take a penalty for not pacing yourself, but the big hits missed you. You moved too fast and you lose a second cause your out of breath, sounds like the penalty for aborting. So what do i propose the difference between a person who dodges on their phase vs last minute. A person who dodges on their phase is staying away from the hit zone. A person aborting to dodge is in the hit zone a moving as fast as they can out of it. A person who is dodging and aborts to dodge is moving faster or further from/than the attack zone.
  5. Re: Stacking Dodge I don't see why you shouldn't stack the bonus. If you declare dodge on your phase your trying to move evasively in prediction of an attack. If you used your phase and then you make another move prior to your next phase, your moving faster/harder in reaction to an attack. So if you weren't changing perogative from your first phase, then you can be moving faster/harder to avoid attacks. The bonus would dissappear on the aborted phase to represent that they are moving faster/and harder than they should. If they want to represent that faster/harder is normal they should buy more SPD. Either way Phases are fuzzy logic, a person can only move as fast as their SPD. If you abort your next action to go faster/harder, then a person already trying to be evasive should be able to be Faster as well. Being Evasive, bonus, Aborting, faster than normal, bonus. Thats two reasonable bonuses. If a person isn't being faster when aborting, what are they doing?
  6. Re: Abort to dodge, while dodging I understand that dodging in a maneuver against many attacks. However, I think SPD represents the speed a person can maintain. Phases based on the last sentences definition, is a persons action while moving at their normal SPD. If a person dodges on their Phase, They are moving at a speed they can maintain. If a person aborts to move they are moving at their fastest speed to 1. Change position 2. Carry out the abort to action. Whereas a person who is already dodging doesn't 1. Change position. So he simply enforces his current action by moving at his fastest. And because he didn't 1. change position. He does it flawlessly at his fastest Speed. That's why he should have a double bonus. Because he is 1. Moving his fastest 2. Doing it flawlessly. That double bonus should disappear as soon as the aborted phase comes around, to represent that the player can't maintain that speed. If that player could maintain that max speed then he should represent his speed with a greater SPD. And why should a person be able to be so unhittable, and have a double bonus regularly. Lets look at phases and real fights. If a person isn't even trying to stay still and throw a punch, he just keeps dodging and running away, he's more likely not to get hit than a person who's standing still and moving last minute. If he has to keep aborting to maintain that speed, aborting is what represents he's moving his fastest. Haven't you ever seen that kid that keeps running/dodging from the bully, the bully has to have a faster speed/SPD if he gonna keep up with his movement AND punch him. He'll have to punch him while he slows for a breath/ On his phase. As the book says you can not abort to do something on your phase. Because that would be TOO fast.
  7. ( I need clarification on what dodge represents, and its bonuses.) I believe that DCV represents a characters base ability you stay out of the way of an attack. If a person dodges, they are doing just that, trying to move out of the way of an attack, but with bonuses for trying. A person who aborts to dodge is pretty much saying " oh crap" to quickly move away from the attack at a faster than normal speed, and gets a DCV bonus to represent trying to move out of the way. If the other person hits them, it represents that they didn't move fast enough or far enough from the area being attacked. A person who Dodges as their phase anticipates the attack, as represented by calling it ahead of time, and receives a bonus for anticipating the attack and moving in a way to stay away from the attack, and if they were to abort to dodge while dodging, the bonuses from the original and the abort to dodge should stack as to represent the first bonus to try to stay away from the area of attack and then "oh crap" to move further away from the attack. If a person unaware of an attack can "oh crap" to abort to dodge/move away from an attack. Than I don't see why an aware person can't "oh crap" to move further from an attack they see coming.
×
×
  • Create New...