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mkpegg

HERO Member
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About mkpegg

  • Birthday 03/15/1969

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  1. Let's see...the nerve signals that trigger muscle contraction are electrical in nature... Thats only partially true, you could even call it a chemical sfx sorry, back to lurking
  2. ehhh Biochemist here Biochemist here in UK, working for pharmaceutical industry. I'll can try to answer any questions. Just be gentle with me.
  3. The Character only has 20 STR, the idea is he is not super humanly strong but when he connects he knocks them back alot more than he should, not a stupid distance of hundreds of meters but 10 or 20m max.
  4. Thanks Fark but while these are all great ways of designing the effect they don't fit the character concept (even if it is a cheaper way of modeling it) i.e +20 leaping Usable as Attack +1 0 END +1/2 Only with strike manuever -1/2 Cost 40 theres no point having "only for movement away from character" as the movement will always be away from the character, after all they are either in the same hex or adjacent hex's (ok in this case if the player wanted to be pedantic they could leap towards them for one hex but would still travel away from them for 19") I like the extra KB my design gives as it is more controlable by myself as everyone has someway of restisting some of it's effects. I'm thinking of giving the "inflict no damage, just used to calculate KB" a -1 mod, this makes 12d6 of HtH cost 48 points. This gives up to an extra 48" of KB. Does this seem about right to all you guys/gals/sentients out there. The player is arguing for -1 1/2 but I don't think it's worth that much. The initial punch (4d6) will hardly touch the def of most villians but the fact that many will go flying into the nearest wall for alot more damage is not something to be ignored.
  5. Hiya just a quicky Got a player who wants to construct a character of normal strength max but who has massive KB. I've constructed this as + HtH (-1/2) 0 end (+1/2) Double KB (+3/4) Inflicts no damage, just used to calculate KB Just want some advice on what the modifier should be for the "inflict no damage bit", as while it causes none directly I see it used to cause a lot of damage with the KB Mike
  6. Yeah, darkness can be bought with no range, target self only and the effect moves with the charater. Thats the effect I'd want with the Change Enviro as well. I don't see this effect as an advantage but a limitation so I'd not go with Usable As Attack. As to the Electrokenisis, forget all the attack powers it's the manipulation and control of the electricity I'm interested in. Pyro could shape fire at will, ok most of the times you saw him do it was with an attack (yeah special effects come to mind too) but whats the best way to model the manipulation bearing in mind that touching it would still still give an electro shock (damage shield). Mike
  7. Well that was a quick reply. Thanks Demonsong, I'd go with the 5 points (can the character afford the cost ) Ok the character also has Electrokinesis as a power, think Pyro but with electricity. How would you model his ability to shape and control electricity? Mike
  8. Hiya been away from HERO for a few years (so hard to get in the UK) so a bit rusty. I’ve a character that has electrical powers that has a continuous area effect static field around himself, that’s no problem, Change Environment 4†radius (Static Field) 0 End Persistent Always on Fills area with static, small static shocks, hair stands on end etc Also gives –1 PER to HRRH in the effected area. The problem I have is he has the ability (with effort) to amp this field up so it blocks out all radio transmission in a large area. Once this field has been amped up it tends to stick at this level (costing no end) until he consciously turns the power off (with even more effort). The way I see the power is like this. Darkness 1†v’ HRRH Megascale 1†= 1km No range Concentration to start 0 DCV Activation roll to start 15- X5 End for each start attempt 0 End after start Continuos Uncontrolled Concentration to stop 0 DCV Activation roll to stop 11- X5 End for each stop attempt I’m having trouble working out the cost due to the way the modifiers are used in a non standard way. Can someone give some advice. Mike
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