Like the title states: I'm new to 6e, but have about twenty five years of gaming under my belt. I picked up 6E last weekend and starting reading through it. At first I was overwhelmed by the material, but after a few deep breaths with my head between my knees, I got past the initial shock and started to assimulate the information.
I love how free form this system is.
For the first time, in my gaming life, I have created the noble Knight that I envisioned in my head, without having to box him into an existing class with a rules structure stating he can do this but not that.
I am really excited to create my own world and feel like I have the tools to do anything that I wish now without being boxed in by someone elses idea of how the game should operate.
After all this gushing, sorry, I was wondering if anyone had a good idea of how to gently bring my group into this game system? I was thinking about starting with a heroic game (fantasy), there in possibly only using the combat system without the optional rules and working closely with the person who wants to be a wizard, as it will be the first time either of us have worked with the powers in this system.
I would be greatful to hear what others did to get players into this system.
Game on!