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knightwriter

HERO Member
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Everything posted by knightwriter

  1. Re: My thief can't hit a firbolg? All good points. Thank you very much. Yes, the firbolg does have a pd of 15 and rpd of 6. I'm going to check out the deadly blow talent now.
  2. Re: My thief can't hit a firbolg? What would the "only when attacking from behind" limitation be called in the rulebooks? Or, what limitation does this characterize?
  3. Re: My thief can't hit a firbolg? I like this idea. For some reason, **slapping forehead***, I didn't think to create a sneak attack ability for him. I guess I was thinking of using stealth rolls for the ability to sneak behind and sneak up upon.
  4. Re: My thief can't hit a firbolg? I guess, to clarify this a bit, my thief can hit the firbolg, but he isn't going to do any damage. Is this right? If so, what have you guys done to counter this problem?
  5. So I'm playing a fantasy hero game and I have a thief with 175 point build. He has a strength of 10 and uses daggers to throw and stab, as well as a light longbow. The group has come across a firbold in an underground lair. The pd of the firbolg is 15 meaning that even if the theif hits with any weapons or punches, he's still not going to do any damage. Am I doing this right? So far the group has changed up tactics a bit and has the theif sneaking behind the firbolg and kneeling down so that the fighter can push him over, thereby lower the firbolgs dc for the rest of the party. Any advice/suggestions on if this is correct is appreciated.
  6. Re: The Secret History of BlackWyrm Revealed Listened to the podcast while driving downstate over the weekend. I really enjoyed hearing how the company came to be, and how it's progressing.
  7. Re: How do Hero System players/GM view DnD? Thanks for all the opinions and information. I don't want to start a war here, because for one it's stupid, and two, everyone is going to have their opinions. I just happened to be interested in hearing about the opinions of both sides of the fence. All good stuff here though!
  8. Re: How do Hero System players/GM view DnD? That's a very good point Chris. I have thought of how to do something in DnD in Hero mechanics without even realizing it. Mudpyre8: I was hoping to make it down from Petoskey to be able to play in your Hero games, but real life has got in the way. Too bad for me, I was really looking forward to it.
  9. Re: Open Source or Free Map Making Software Thanks Nolgroth. I will take a look at these.
  10. I need to draw up some dungeon maps and a world map and I am looking for any open source or free software, as I don't have the money perk. I am looking for something that is intuitive and basically lets me drag and drop, without having to deal with vectors and things that are over my head. Thanks for any suggestions.
  11. Re: Final Fantasy HERO online game. Players wanted I would be interested in playing in this game! What do I need to do to get started? Is it over chat, or a VTT, pbp?
  12. Re: How do Hero System players/GM view DnD? Thanks for the views and the links Wolf!
  13. Re: How do Hero System players/GM view DnD? Maybe I was using to harsh of words. I don't mean any disrespect towards Hero gamers and their views. Possibly I could rephrase the question as, "If a gamer prefers the Hero System as their game of choice, how do they view the DnD game."
  14. I'm somewhat new to this system, having come from more d20 based systems. I am relishing the creative freedom that I have to do anything I want. I've been reading on the boards that a lot of people put down the DnD game, which is fine by me, however it got me to wondering what angle or viewpoint do Hero System gamers come from when viewing DnD. Is it just scoffed at for being a simple game? I am interested to hear what people think.
  15. Re: super (slight) hero online game. GM/players wanted! I would be interested in playing. I normally run fantasy games and it would be great to get in on a supers game over voice. Please PM me if this is a go. I can commit to a long term campaign on a weekly basis.
  16. Re: Is Hero Resource Kit still valid? Thanks for the help Hyper-Man.
  17. I was thinking about buying the Hero Resource kit but noted that it was released in 2002. Is this product still valid for 6E? I mainly want it for the GM Screen.
  18. I've recently developed a Fantasy Hero game and have created some characters and then pitted them against several of the fantasy creatures from the sixth edition bestiary. What I've noticed is that my characters have not had much difficulty with defeating many of the monsters that I would think would be a challenge for most beginning characters, such as skeletons and goblins. It's quite possible that I'm not used to the build of the characters (using 175 points), thus not familiar with how strong the characters are in actual play. What I am wondering is if there is some sort of guage to indicate a challenge for characters, sort of like encounters levels in some games that reflect an appropriate challenge for the characters? Thanks for any help.
  19. Re: Kingdom character sheets I've found these rules to be a great way to develop large scale adventures and scenarios. The ability to infiltrate kingdoms with more than just an army is great. I have a whole campaign world mapped out that I'm working on. The Barony that I created is only one little piece of one kingdom on the map. I would be happy to let you all know how things progress as the various territories and kingdoms vie with each other over land and resources.
  20. Re: Top 10 most powerful scrolls I believe it was mentioned already, but any form of wish is usually campaign altering. (Or at least has the potential too)
  21. Re: Kingdom character sheets Okay, I've spent some time buiding a small barony, using the information in chapter eight of the Ultimate Base book. If anyone has experience with this and could critique this, that would be great. Please bare in mind that I'm new to this game system. Generic Barony Strenght: 50, cost 50 (Foot soldier 30/Mounted Calvary 20) Con: 10, cost 20 (village 2, Baron's castle 5, village 1, village 1, village 1) Size: 6, cost 6 Ego: 5, cost 5 Defense: 2, cost 20 speed: Espd: 12, cost 0 Mspd: 12, cost 0 Pspd: 12, cost 0 (These three equate to 1 action per month) Rec: 10, cost 30 (Agriculture: Wheat 2, apples 4/ Trade: Lumber 6) Endurance: 20, cost 20 Total points: 151 points Skills: Commerce (Trade): 14-, cost 9 Diplomacy: 14-, cost 9 Total points: 18 Grand total points: 169 *This isn't a large Barony and is only a part of a larger kingdom.
  22. I'm creating a wizard for a fantasy setting and have given him the power skill magic, 13-. I'm wondering when I should apply this skill? Everytime my wizard wants to use his magic? If that's so, would that mean he would have to make a magic skill roll, and then make an attack roll for a spell like fireball (blast)? Thanks for any help in clarifying this for me. Game on!
  23. I'm reading through the Ultimate Bases book and am keen on creating a few kingdoms with the rules at the back of the book. Has anyone created a kingdom character sheet? If so, is it possible to post it online. I would like to see an example. Thanks and Game On!
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