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Dr. Confoundo

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Everything posted by Dr. Confoundo

  1. Re: What Have You Watched Recently? Ok - I've never heard of this movie before, but in the past 1/2 hour, I've seen two completely unrelated mentions of this movie on two completely unrelated websites. How odd is that?
  2. Re: What Have You Watched Recently? If you are talking about Prof. Wickwire, John Astin has been playing effectively the same character long before Back to the Future, even back to The Addams Family.
  3. Re: What Have You Watched Recently? Now I know what Hell is like.
  4. Re: What Have You Watched Recently? Prince Caspian - I enjoyed this one more than I did the first one. LW&tW left me very cold and didn't resonate for me emotionally as much as I was hoping for, considering the Chronicles of Narnia were my favorite books as I was growing up. So I went into this one with far lower expectations, and it really blew me away. Peter Dinklage and Warwick Davis were very good as the dwarves, and Trufflehunter and Reepicheep were spot on. Now I can't wait for Voyage of the Dawn Treader.
  5. Re: D&D 4th As far as I know, This.
  6. Re: D&D 4th Sure - 3.5E of D&D, where the normal human had a movement speed of 30 feet (aka 6 squares).
  7. Re: D&D 4th First off, thanks for responding. I don't see a 'Generic Fantasy feel' to be something that is impossible to reach with 4E (from what I've seen of it). Don't want Dragonborn or Teiflings? Don't allow them. Want a totally nonmagical game? Ban anything other than Fighters, Rogues, Rangers, and Warlords. Don't like the background given for Gnolls or Demons? Change it. And so on. I've never much liked Generic Fantasy worlds, so I guess I'm not sure why that's a sticking point for you. (It's arguable that D&D ever even reached 'Generic Fantasy', rather than having a specific 'D&D Fantasy' feel.) I can understand this, although I'm not sure I agree with it. From what I've seen/heard, the classes play differently enough, even if they are mechanically similar. And I appreciate the lengths that they have gone to balance the classes with each other, and with the game world around them. In my last D&D campaign, I went through three characters, each of which was somehow hamstrung by specific 3.5E rules interactions that made the characters not fun to play. If 4E can alleviate that (without causing a whole host of other problems), I'll be happy. Here's where you and I definitely disagree. Magic Items in 3.5 were lame - there were only a handful that everyone bought, because the game required you to have those bonuses to be competative. All the other cool stuff went unused, except for those stat boost items, rings of protection, and cloaks of resistance. With 4Es downshift on the number of truly required magic items (weapon, armor, and neck-slot), that opens up a lot more of the other slots for having cool little powers that won't unbalance the game. Similarly, those high level magic spells tended to be broken beyond belief. I'm happy that they have been put in the background, where they can't cause arguements and headaches any more.
  8. Re: D&D 4th Have fun, but I have a feeling that you'll just come out validating your preconceived notions. Demo games like that don't tend to emphasize the same things that you could easily draw out in your home game.
  9. Re: D&D 4th If you have so little interest in 4E, why do you keep posting about it?
  10. Re: D&D 4th People keep saying things like that, but I just don't see it. Mind expanding on what those essential elements are?
  11. Re: D&D 4th If it works for the game, and the other players approve of it... Sure, why not? But if the player wants to do it on a regular basis, he should probably have some sort of mechanical reasoning on why he can do something like that, like a Multiclassing Feat or something. Would you give HERO characters access to a power that they don't have just because their player came up with a cool role-playing reasoning for why they should have it? I would. Would you let them do it on a regular basis without paying points for it?
  12. Re: D&D 4th If your class has that ability, why not? In 3rd Edition, Bards could cast healing spells... sounds like a perfect way of explaining it.
  13. Re: D&D 4th It's more this than what Rabbit said. DPS just means 'Damage Per Second' - anyone who attacks stuff (as opposed to getting attacked like a tank, or healing like a priest) can be considered a DPS class - some are better at it than others. The ability in question lets a cleric do things other than just saving their spell slots for healing. I'd say that's a big plus.
  14. Re: D&D 4th 'Second Wind' lets you use a Healing Surge in the middle of combat. All other Healing Surges need to be used out of combat, unless somebody has a power that allows you to use one (like clerics and warlords). And you say that like it's a bad thing. In previous versions, somebody always had to play a cleric, or else the game (and the characters) died quickly. Now, they've worked on removing that necessity. Having a Leader (cleric, warlord, bard) in the party will come in very handy, but it's not absolutely required, because everyone has some sort of ability to heal damage, even if it's just catching your breath between battles. Without looking at him, I'd guess one of two things: He's a Half-Elf, or he took a multiclassing feat. Half-Elves are really versitile - therefore, one of their racial abilities is to choose an At-will ability from another class, and be able to use it once per Encounter.
  15. Re: A character in search of a name How about Corona?
  16. Re: What Have You Watched Recently? Escape from LA: Wow - I knew it was supposed to be bad, but I didn't know it was going to be *that* bad. Totally pointless, often incredibly stupid. It's so bad, that it manages to tarnish the memories I have of Escape from NY.
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