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nexus

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Posts posted by nexus

  1. Originally posted by slaughterj

    Can you run up to a person and smack them in 1 second?

     

    Well, not in one second, but I can walk up to someone and hit them in a couple of seconds easier than I can hit someone then turn around and walk away before they can hit me. I've seen alot of fights and, honestly I haven't seen that happen unless the first punch knock the person on their ass OR they were just too shocked or didn't plan to respond. Usually they take a swing almost instand. Trying to walk away would just get your punched in the back of the head.

     

    If Hero was going to add that ability, I would hope there would be some kind "Attack of Opporunity" added to keep Speedster types (and teleporters) from being almost untouchable in Hand to Hand combat. Or at least keep combats between fast and slow HTH combatants from being endless "I'll wait for him to walk up to me, so I can back off" compeititions.

     

    Slaughterj says he's never run into those problems (or at least not much) and I would deny his (or her) experiences, but I can see it happening far too easily and its just not that big a deal. If you just HAVE to move after you attack there are ways to do it. They're just risky to various degrees, but risk is what makes combat exciting.

  2. I always thought an attack action ended your phase because you stopped a moment to aim and it took some degree of concentration. Thats what consumed your phase. Like most of the "attack and move" option have OCV penalties because your effectively "rushing" to move afterward, like Snap Fire and Move By. The character stops a moment to level his hand or ready a proper punch. Making a Half move in combat used to reduce your CV for just the same reason I think, but that rule was dropped. Its very abstract because Hero doesn't have "action points" like some combat systems beyond half and full phase action. Making it "Impossible" without using a Move by/thru or something similar is just a matter of simplicity. Alot of people already bitch that Hero combat is two slow or complex.

     

    In any event if I were institute a Move after you attack rule, I would have it inflict a CV penalty. If I punch someone with the intent of turning completely around and dashing iff, its not going to be as effective as a solid attack, IMO. Defensively, turning my back on the target wouldn't be a good idea either. When you see someone really do that, in my experience, its a quick slap or playfull jab not a all out attack.

  3. All right. I will say I find it weird to picture to people starting in hand to hand combat, one punching the other then turning and running flat out, some 20 feet before the first can respond with the fleeing character being a speedster of some sort. But thats really beside the point I guess.

     

    But is whats being talked about this:

    Character A and B are adjacent. A punches B and can still make half move

     

    or

     

    Character B is a half move from Character A. B can half move to A, attack, then half move again?

  4. Here are some of my conversion notes:

     

    So far I can see alot might be lost in translation. I think I can preserve

    the general feel of the game though.

     

    For attributes I think I am going to use a straight conversion system.

    Storyteller attribute *5 giving a range of 5 to 25. That seems to fit the

    almost superheroic level of Exalted.

     

    White Wolf -> Hero

    Strength Strength

    Dexterity Dexterity

    Stamina Constituion

    Health levels Body (10+1 for every additional Health Level)

    Int+Wits/2 Intelligencee

    Perception +1 Per roll per dot over 2

    Man+Cha/2 Presence

    Willpwer*2 Ego

    Apperance Comeliness

    Stamina Physical Defense

    Stamina Energy Defense

    Dexterity Speed

    As figured Recovery

    As Figured Endurance

    Health Levels Stun (As Figured +5 per health Level above 7)

     

    Abilites

    General Notes:For Attribute based abiltes the following conversion stands:

    1 8-

    2 As figured

    3 +1

    4 +2

    5 +3

     

    For General Abilites

    1 8-

    2 11-

    3 Attributge level or +1 whichever is greater

    4 +2

    5 +3

     

    Storyteller -> Hero

    Dawn Caste

    Brawl Every dot is 3 points of manuvers (Brawling)or Skil Levels

    Martial Arts Every dot i 3 points of manuvers (Martial art) or Skill levels

    Archery Every Dot is 3 points of Skill level with bow or manuvers (ranged)

    Thrown Ditto

    Melee Every Dot is 3 points of Levels or manuvers of choice.

     

    Zenith Caste

    Endurance Each dot is +1 to Constitution Rolls and +5 Endurance

    Performance A PS in a performance. Each dot can be a +1 or new PS

    Presense Each dot is one Pre based skill or a +1

    Resistance Each dot is one level of Resistance

    Survival Each dot is 3 points of Survival Skills

     

    Twilight Caste

    Crafts A PS of some Craft skill. Each dot can be another skill or a +1

    Investigation Deduction, Crimineolgy, Forensics (Medival)

    Lore KS based on areas of academic study and learning. +1 or new KS

    Medicine PS:Chirugeon/Healer normal conversion

    Occult Sci Skill:Occultism

     

    Night Caste

    Athletics Climbing, Acrobatics and Breakfall

    Awareness Each dot is +1 on General Percecption Rolls

    Dodge Each Dot over 2 is +1 level with DCV

    Larceny Streetwise, Sleight of Hand (Pick Pockey), Lockpicking

    Stealth Stealth, Concealment

     

    Eclipse

    Buracracy Buracractics

    Linguistics Each dot is 3 points of Language Skills

    Ride Riding normal conversion

    Sail PS:Sailer Normal conversion

    Socalize High Society

     

    Specalties must be converted on a case by case basis. Ususally they will

    dicate specific manuvers purchased or complimentary skills.

     

    Ex:Occult 2 (Specality:Summoning +1) would convert to Sci:Occultism and

    KS:Summoning Rites:8-

  5. Hello. I play Exalted quite a bit and have

    been planning a conversion for awhile. I

    can't tell you how excited I was to see

    this thread.I have all the Exalted books

    currently printed. If you would be interested

    in corrosponding and sharing ideas, please

    contact me at

     

    Nexus@qx.net

     

    One thing I would toss up is that

    all Exalted suffer from the Curse. The

    Dragonblooded version is just much weaker

    than the Solar. It effects them only when

    their Temporary willpower is 0. I haven't

    come up with a way to represent this in

    Hero yet.

     

    I'd call the anima banner the visible SFX

    of Charm use and give Solar charactrs a

    Social limiation and a Hunted.

     

    Essence I was thinking would be represented

    for an Endurancee Reserve with a -1/2

    limitation that it causes anima flare the

    more it is used. And a brought down recover

    time since Essence only regenerates over

    the course of hours naturally.

     

    One of the problems I have run into is I have

    no idea how to represent some of the so

    called Perfect Effects that Solars have

    like Seven Shadows Evasion and Heavenly

    Guardian Defense.

     

    Looking forward to hearing from you.

  6. I hope this isn't off topic. But if anyone could

    point me in the direction of a good solid Champions PBEM, I would appreciate it immensely. I've been in a few but they always seem to go belly up quickly. I'm fairly open to any type of

    setting and have alot of experience with the Hero

    System.

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