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Mordacius

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Everything posted by Mordacius

  1. Eh. I've got a better way to handle it, IMO: New Advantage: Randomize Damage, -0 This is sort of the opposite of the intention of the Standard Effect Rule: you factor the DC of an attack, and roll one part of it, multiplied by the other. For instance, 25d6 can be broken down into 5d x 5 damage if Randomized, 12d6 might break into 2d x 6, or 3d6 x 4, depending on how you wanted it to feel in play. If you wanted to keep a notion of Scale, per WEG, just make people always buy weapons in an appropriate increment. So if Fighter Scale is x3, Fighter Weapons should only be bought in increments of 3d, for example (or broken down like partial DCs - a 4d attack at Fighter scale would simple be 1d+1 x 3). Seems like less trouble to me than applying strange damage MegaScale rules which could weird up point costs.
  2. It'd wear off, same as a BODY Aid. I suppose you could just raise the duration to the point where that doesn't matter (whatever it would take to heal the damage naturally, I guess), but that's as clunky as the original workaround.
  3. My favorite powers were mostly in this horrendously powerful hard SF game I played in ("The Nanotech Gods" - many, many Phillip Jose Farmer steals in it ). - Data Haven (Racial Memory) Contacts: Dead people whose souls my character ever devoured (Organization, Slavishly Loyal, requires Concentration of 1/2 DCV to access) This was sort of complicated - gods took the souls of the dead to return them to the cycle of life, and had limited access to them to learn information. My character took it a step further and archived everything anybody had ever perceived in one gigantic compressed file. Unfortunately, the more obscure the information, the longer it took to find. (My character perceived it as a virtual place, and had to look for remnants of people to question, hence the concentration lim.) - Jeeves, the Virtual Avatar Computer (INT 30, EGO 10, SPD 2) Since I couldn't run month or year long queries myself, I partitioned off a section of my brain as a dedicated search engine named Jeeves, with full AI. He was later recoded by a viral program left in my character's compressed memories. (Jeeves was cool - he appeared as a butler that only I could see.) - Security Jeeves PER +2 I liked the whole "Virtual Avatar" thing, so I later partitioned off another section of intelligence, whose job was to keep an eye on all of my senses in real time, and make sure I didn't miss anything critical. Other Powers from that game: - Know the Worth of a Soul: Detect Subject's Basic Moral Tendencies (Sense, Ranged) Another god could immediately size up how trustworthy someone was. He revolutionized his society in something like a decade. - Healing Blood: Heal 3-5d6, Affects Limbs We had nanobots in our blood that could be used for massive, massive regeneration. Some of us learned how to reprogram it to heal anybody, and bottled it up as healing potions, complete with herbs and spices as preservatives. (It was a long time before the fact that that was blood became public knowledge. ) - Relationship Sense Sense How Subjects Relate To Each Other (Sense Simulates Danger Sense) One of us came complete with a 40+ point Danger Sense that he later learned to tune to other frequencies, so to speak - in addition to picking up on hostility directed his way, he was able to pick up on emotional responses from anybody to anybody else in his immediate area. It was cool - could tell if people would be good coworkers, or if someone was secretly in love, or immediately tell if someone was a spy... Active Sight: Telescopic Vision, Ultraviolet Some of us got tired of being limited by regular optics - had to see further up. So someone got the bright idea to rewire his eyes as laser emitters. (That was cool. We later used that trick to contact people who were effectively on other continents.) There were literally dozens of other unique abilities in that campaign world, but those were some of my favorites.
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