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t-bear

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About t-bear

  • Birthday 11/10/1979

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  1. Re: Prone Problems I think the problem here you have to consider is the power level of your campaign. If you're doing a "heroes" campaign where it's skills and items it may make sense for prone to increase your DCV instead of lower. But if you consider a super hero campaign I think it makes sense to be halved vs both ranged and hth. Thinking about it, at a super hero level fighting a super hero level villian your ability to avoid getting hit isn't his lack of skill at hitting you as much as it's your skill in avoiding. Chances are if you were a non moving or dodging target the super villian could hit you pretty easily, even if you were laying down. It's your ability to be up and moving (even within your hex) that makes you harder to hit...again at that power level.
  2. I'm building a base and I have a question. Looking more for opinions, I think, than definate answers (since I'm not sure there would be one?). I'm a teleporting kleptomaniac in the game I play in. My character's special effect of his teleporting abilities is it passes through an extra dimension. Eventually I purchased a pocket dimension..basically XDM to that special dimension. For purposes of a few adventures I've had to define it and now, with some spare points, I've decided to turn it into a base. That is the entire dimension (defined previous of having 100 by 100 by 100 hexes)..not a big dimension. If I'm buying an entire dimension as a base, what should I do about the "body" and "def" characteristics of the base's character sheet? Should I just ignore them? Buy them up? Buy them to 0?
  3. Re: Spidey powers I played around with a spidie build to use as a villian just for fun. Built him on an 80 ap limit on 545 points. I prefer the original spiderman with cartrdiges though, so this isn't exactly the spider-man the movie build. Basically I made a multipower (160 points) for all web powers. In it I have his swinging, two EB's (one wide spray AoE and one regluar) and then 2 entangles, one basically a regular spiderman entangle and one opaque to sight cannot form barriers only to cover their eyes (to simulate when he blinds someone with it). Then I put all the powers on an end reserve of 40 with 0 recovery on charges (so when he's used up the webbing in that end reserve he can change chartridges). Gave him 4 charges.
  4. Re: Solo Campaign...suggestions Well let me first say that I love to GM. So keep in mind that when you read what I have to say, it's much more from a GM's perspective than a player's perspective. I enjoy solo campaigns. I mean, there's nothing better than a large group of players in a hero team setting solving a problem, but solo campagins let you take things in a whole other direction. The important thing is to flesh out the character. Not just his personality, but his job, his day to day activities, his NPCs. Solo campaigns aren't (or shouldn't) be about the character fighting crime, they should be about the character in both ID's just trying to survive and get through his life =) Fighting crime as a super hero is just one of his daily activities. Some examples: One campaign I did for a while was the "Wraith" campaign. The player character was injured as a kid, both parents died and he took brain damage which impaired (physical limitation) his ability to speak and hear. As a way of coping wtih the loss of his abilities and his parents, he spent their life insurance and savings traveling the world through his childhood studying various kinds of Martial Arts and other academic studies (very Bruce Wayne). Upon returning to the city he was born in, he decided he could use his abilities to fight crime (the story was a little more fleshed out by the player..but it's been a while since we played so I'm a little rusty). He built a suit of power armor that added to his PD/ED a bit and gave him some flgiht and clinging capabilities, and he went to work fighting crime. He had a DNPC girlfriend, and a hunted, and stuff like this. I fleshed out everyone's lives. The girlfriend was a student, History, and she was a graduate student so she also taught undergrads. The villains had lives and jobs and things. I created an over all arch villian, a second major villian (the hunted) and a tragic villian who sometimes fought for one side, and sometimes the other. I drew heavily on Daredevil, SPiderman, Batman and Baman Beyond for ideas. The arch villain was a kingpin of sorts, respectable sort of businessman who has huge dealings and major plans in the background. The hunted villian was originally a good friend of the PC's until he was tragically injured in a surgery. The tragic villain was an employe of the King Pin who's wife was "killed in an accident" but he soon discovered she was kidnapped by his boss in an effort to get him to spend more time in the office working. Solo campaigns can give you all kinds of fun things. In one session the PC was over at his girlfriend's appt eating chinese and watching a movie when they smelled smoke. Her appt complex was 4 buildings and one of the buildings was on fire. He and the girlfriend run around evacuting their building and then he runs across the street to start emptying the ones that are on fire. In Spider-man 2 (the movie) fashion he runs in without his Hero ID (no suit) to resuce people. Ends up finding a villain in there (tech based pyromaniac) and has to fight him with his wits and his base martial skills. It was a great scene. At one point the pyro leaps from one building to the next and the PC follows making a beatufiul acrobatics roll to get from one to the other. Only by this time i had ruled the Fire and Police Departments to have arrvied....and some Press had as well. So pictures were taken of him, in his normal ID, of jumping from one building to the other. This incident lead to the King Pin being able to figure out (since he was already trying to solve the myster) the PC's secret ID. He then conviences the PC to come work for him. He gives him free points for a base and stuff, and gives him leads to other super villians and criminals. Basically the King Pin uses him to take out the competition =-) The campaign ended before the PC could have a chance to try to bring down the King Pin himself. Solo campaigns, with enough of a fleshed out player character and story, can lead to some great scenes. In one scene Wraith is standing in his appartment. He had a swinging window from which he could enter and leave his appartment in Hero ID. He's standing in his window, all the lights are off and it's night. He's just put on his suit and is preparing to go off to fight crime. Only he and the girlfriend have just had a big fight. He thinks about it for a minute, and realizes maybe he should call the girlfriend. He calls her and she's all "I wish you would come over" so standing there in the window he bows to the pressure, takes off his mask, looks once out at the big city he needed to patrol, and then takes off the rest of the suit to fullfill his Normal ID duties. I have plenty of other examples of adventures I did if you're interested....
  5. t-bear

    Sapphire?

    Re: Sapphire? Thanks for the info guys =) I don't have a lot of Champions source material (basically just the UNTIL Powers book and Conquerors, Killers, And Crooks) and my local store didn't have the Champions book in stock so I was at a loss for information gathering =)
  6. t-bear

    Sapphire?

    Was wondering if someone with more knowledge of the Champions universe might be able to help me out here. My girlfriend was flipping through my copy of Conqurors Killers and Crooks when she came upon a quote from one of the Champions about a villian, Sapphire to be more exact. In our campaign she plays a super hero named Sapphire and was excited about it. She asked me to find out more about this other hero. I've done a little looking online but haven't found much, was wondering if someone could help me with a little more of the detail? She's some kind of energy blaster....with a singing public ID? And a mutant? Is there more to her..or? Thanks for any info =)
  7. Multiform is 5 character points for 1 point of cost. Does that include disadvantages? In other words, a 200 base 150 disad character wants to buy a 200 base 150 diasad multiform. He's going to have to spend 40 points on the base of the multiform, is it going to cost him 70 total (paying 30 for the 150 disad character points) or are those "free" so the power only costs him 40?
  8. How would you build a telepathy power where the target takes the stun? Could it be some kind of advantage, or would it need to have a linked ego blast?
  9. Re: New Player + Speedster = ? Thanks for the URL. I have the UNTIL book but with this I can at least send him the URL to look over before we get together.
  10. Re: New Player + Speedster = ? Well yes, he is an experienced role player so I do expect him to pick it up quick enough after a few sessions but I would like to keep it simple for the begining. I figure simple stats with a few attacks, just nothing wonky. I guess what I was wondering was power ideas =) If anyone has any simple speedster power ideas...Bob had a few, maybe on the Auto Fire (might be a good power to let him learn how complex some powers can get) and definatly some good CV's and decent Armor. Probably maybe just a simple HtH attack that simulates hitting someone hard so many times over and over that it feels like you got hit once really hard.
  11. I've got someone new to the Hero System joining the game I GM. I'm going to be helping him to put together his character in a few days and I wanted to get a little feedback from the board here. Here's the deal, he wants to be a martial arts speedster. Now, I have no problem with this except that me and the other experienced player in the game are worried about his lack of knowledge of the system. So I've been trying to think of things, powers, etc, that are fairly simply that he could use, and I was wondering if you guys out there had any in mind. I'm looking for straight up stuff, like a straight up H2H attack or straight up DCV (no activation or linked), PD/ED that doesn't work only when running, that kind of thing. I'd like to ease him into the Hero System a little =)
  12. Re: Sand Powers Entantgle (Quicksand) A Sandstorm power..maybe a Darkness Attack or a Change Environment Sand Storm (minus to perception rolls).
  13. Re: Sneak vs Mental Awareness? Yeah, mental defense would definatly apply I think. But mental awarness (maybe this is just the way I see it) is finding the minds near by, not what thoughts they're projecting?
  14. I'm a little confused how to rule this, maybe someone here can help me. I've got a player who uses Mental Awarness as their primary sense. She's bought it as a sense with all kinds of upgrades for tracking and targeting, 360 perception, etc, etc. Anyway, let's say there's a ninja sneaking up on her. The ninja is using the "sneak" skill. Sneak, to me, has always been a sight sound thing. So, is it right that, even if he makes his sneak skill roll by more than she makes her mental awareness roll, as long as she makes it she'll detect him?
  15. A friend asked me to post this..he's at work. ------------------------------------------------------------------------------------ Could you do me a favor as long as you're posting on the HERO boards? I'm curious how people would build a plant-killing aura. Wherever the character walks, grass browns at her feet, flowers whither from her touch, dinner salads turn to dust on her fork.... I'm thinking it should probably be a Distinctive Feature or Social Limitation. However, I want plants to really take game-mechanical damage -- so, let's say she were fighting Poison Ivy and she was hit with a plant Entangle, the Entangle would quickly die. Should it be built as a Drain BODY, AE-One Hex, 0-END Persistent, Always On, Only vs. Plants? Drain BODY, Continuous, 0-END Persistent, Damage Shield Always On, Only vs Plants? (These two are mostly stylistically different) Change Environment (Kills Plants), 0-END Persistent Always On No Range? Something else? And can the character take a Distinctive Feature / Social Limitation if she also takes the Always On limitation, or is that double-dipping?
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