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Zan the Gamer

HERO Member
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About Zan the Gamer

  • Birthday 08/26/1981

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  • AIM
    nthingelsematers
  • Website URL
    http://

Profile Information

  • Biography
    I love acting and playing RPGs. Am attempting my first game as a GM.
  • Occupation
    Student

Zan the Gamer's Achievements

  1. I was playing a game with a GM who wasn't used to 5th edition rules, but who had been playing for many years. When determining our OCV for an attack he would tell us that moving and then attacking got you an automatic -1 to your OCV. After looking through the 5th Ed book, I could find no such rule/limitation. Example: Blaster has an Energy Blast. He wants to blast Scoundrel with it. Scoundrel is 10" away. Blaster doesn't like his chances of hitting Scounrel from so far away so moves 6" closer. He no longer suffers a penalty for range, but, does he suffer a -1 OCV penalty for moving closer?
  2. If a character buys a Hand-To-Hand Attack power and defines it as iron fists, making his punches more powerful, can he also use that Hand-To-Hand-Attack power when performing a move-through or move-by?
  3. I had a player with 20" of Teleport declare he was going to make a Non-Combat movement half move, so he Teleported 20". Then he used the other half of his phase to use his RKA on the fleeing villain. Is that half Non-Combat, half combat move allowed? I figured it was just a way of getting to use your full movement and still attack, but let him do it since I wasn't sure.
  4. Just curious on this one... Can you still perform a grab on a person if you buy Stretching and the Limitation "Only To Cause Damage"?
  5. I have a guy who does 8 D6 damage normally and I want to add a naked advantage of double knockback to all martial arts. He has martial strike which adds 2 D6. Do I buy the naked advantage up to 8 D6 (cost of 30 pts.) because the 2 gained from martial strike are considered "free" or do I buy it up to 10 D6 (cost of 37 pts.)?
  6. I'm designing a character who is in a Powered-Suit that has 2 Claws and a Tail like a scorpion. I want him to be able to Grab a character with each of the 3 limbs. What powers/adders/advantages would I have to buy to properly simulate that?
  7. With a HTH Attack, do you get it's damage plus your Str damage to Squeeze a grabbed character? Do they get it when throwing the grabbed character into, say, a wall? Do they get it to resist the grabbed character breaking free? What about to break free from someone grabbing them? Thanks for your time =) ~ Zan
  8. I am trying to construct a villain similar to X-Men's the Blob. I'm having a difficult time properly defining his ability to trap (Entangle) someone who attacks his fat (torso area, not arms, legs, or head) in melee combat. I read through the section on both Entangle and Damage Shield in the FAQ and I'm still not satisfied with my construct. Right now it looks like this: 6 D6 Entangle Damage Shield Continuous Reduced END 0 No Barriers Set Effect: Only Traps That Which Hits Him in Melee (Fists, Feet, Baseball Bat, etc.) Does Not Prevent Use of Accessible Foci It's still missing the fact that you don't "break" the entangle to break free, it requires more Strength than it has to hold you. It's also missing something to represent that he doesn't neccessarily take damage from attacks (since the Entagle is part of his physical being). He also has a Disadvantage of x2 Stun/Body from stabbing/slicing damage, so he would conciously not entangle someone's fist if they had claws, or entangle a sword being swung at him. So maybe a limitation on the Entangle of not against sharo objects? Any thoughts?
  9. I have a question on the way Multiform works as far as cost goes. How do you determine how much Multiform costs? Is it the same way as a character? Example: True Form Base Cost is 150 100 Points in Disadvantages Total Cost: 250 Most Points An Alternate Form Could Be Worth: 250? Also, when you earn experience does the cost of 1 character point spent by the true form gets 5 points in the alternate forms, or does it become 1 for 1 per form?
  10. I haven't had time to buy the Bestiary book, could someone email me or post the stats for a mummy? pajeau@jps.net Thanks!
  11. Re: What's the connection Well, a milkman doesn't carry a gun as part of his job description. Cops are presented with situations where a range of force is neccessary to "serve and protect." This range goes from "No force required" to "Shoot the guy until he stops twitching." I think the issue of Cops & Code Versus Killing has to do with the area they operate in. Cops in Los Angeles, CA have to be very cautious now because of the bad name they had after the Rodney King riots and all the corruption that was discovered. Whereas the sheriif and deputies of Shingle Springs, CA may be more concerned with next week's Ice Cream Social. So, decide what environment your cops operate in, and determine their views on lethal force based on that. BTW, I really like that psych limitation of "Shoot first, ask questions later.":D ~ Zan
  12. I'm designing a Quicksilver (X-Men) knock-off called Blur. I'm having a hard time designing the power he has where he runs in a circle around a target and creates a whirlwind, trapping them in the air. I also want him to be able to slam a "trapped" person into a wall. My first attempt invloved 10" Flight, Usable As Attack, Continuous, with a limitation that the flight cannot exceed 10" vertically. Also another limitation that he must run in a circle around them for a full turn before it affects them (like a haymaker going off the very next pahse) and must continue to run in a circle around them to keep them there. He has 40" Flight Only In Contact W/ Surface. I ran into some problems because even wit comic-book physics it doesn't make sense that he can (after creating this whirlwind that traps them in midair) slam them into a buiding or car or whatever. Any suggestions?
  13. What books have the write-ups for the big villains such as Mechanon, Ripper and Halfjack?
  14. When buying duplicate Foci (Shugoshin's 2 swords, 2 identical arm blasters for each wrist, etc.) do you just pay for it twice? In the example of 2 swords is there a reduced cost if you do NOT have Ambidexterity but DO have 2-Weapon Fighting? What are the rules on buying 2 weapons that you intend to use simultaneously?
  15. I had a few questions to throw around about Heroes who kill in a Superhoeroic campaign. What have you found helpful to discourage players who either want to or really don't care if it accidentally happens? It seems to me that having the player become wanted for murder (in a non-Dark Champions game) will be more of a hassle than it would be fun, especially if they get caught. What player wants to spend their night roleplaying an inmate? What happens if the caught Hero is sentenced to death? What have you found helpful in avoiding these situations all together?
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