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John T

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Posts posted by John T

  1. Re: What character concepts make you cringe?

     

    Well, we're playing a game based on the comics. Why would it surprise you that the players take their inspiration from comic book characters?

     

     

    Sorry, I should have clarified a bit! :P

     

    I don't really concern myself with characters trying to be "original", because virtually nothing is. It's the little danger sign that goes off in my head when someone tries to play Wolverine (in particular, and many others in general) that I'm talking about. You know, the one that tells you "He wants to kill everyone in the game and miraculously avoid any consequences, because it's 'just a game'", RIGHT BEFORE he says, "I wanna kill stuff!!!" Naturally, different "clones" have different reasons behind WHY said player wants to play the specific character in question. but it always seems to boil down to doing whatever they want to in-game, and damn the game. :P

     

    J

  2. Re: What Would Your Character Do? #63

     

    Get him to "join the Team and fight crime", while basically keeping him out of harm's way or causing unnecessary damage. Make sure he faces a lot of tough (i.e. nearly impossible) challenges in in the danger room. Let homesickness do the rest.

     

    JT

  3. Originally posted by pinecone

    Yes I personally would just call it a special effect...just like an MA doing 50 back flips to cross a room. If you disagree try looking at No turn mode on flight, must land,RSR acro (can only roll in contact with a surface)...but I'd just call it a special effect.....

     

    Yes, my natural inclination toward the simple (special effect) solution will probably win out, though I wasn't familiar enough with FRed yet to realize you COULD buy Flight with No Turn Mode. Thanks; I try to learn something new every day! Or at least learn more things than I forget every day! ;)

     

    Thanks All for the help!

     

    J

  4. How would (or has) anyone built the ability to Leap, "bounce" off one or more objects in the flight path, and change direction? I've considered Flight with a limitation such as Must Start, End and Change Direction in Contact with a Surface, but I'm not sure you can change hex facings more than once per hex via Skill Levels in Flight. Even so, that option would require a lot of skill levels, especially when getting into longer distances.

     

    Any suggestions out there?

     

    Thanks,

    J

  5. Originally posted by Ben Seeman

    (snipped)

    Desolidification (affected by non-conventional weapons), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2), Only vs. conventional weapon damage (-1/2). 40 points.

     

    The only drawback to this approach is having to buy all attacks (and the ability to communicate) as Affects Solid.

     

    J

  6. How about...

     

    EB, Explosion, Trigger (only when END Reserve is filled), Personal Immunity (that'll make him feel guilty :)), No Concious Control, Only Full Power.

     

    The End Reserve value should exactly match the END needed to fire the attack at maximum value.

     

    Then, limit the Absorb so that it only absorbs damage above a certain value (15 Body, more than 1/2 PD, etc.)

     

    The blast can be delayed by Increased END cost, while still having the END Reserve bought to the level needed.

     

    John T

  7. How would you set up the skill for knowldge of Braille? I'm working on a blind character that would know this...

    Hmmm, that's an interesting question. For Braille and ASL and such, which are alternate ways to communicate with languages one already knows, a character should spend 1 Character Point for Literacy (Braille) or Literacy (ASL), or the like. That allows the character to use that method of communication with any Language he knows.

     

    A more real-world approach to the question of sign languages would probably be to treat them as having a 2-point similarity with their associated spoken languages; close enough to get a cost discount, but not close enough for an untrained person to "pidgin-out" what's being said. Quite apart from the difference in senses used (sight vs. sound), there are also significant differences in syntax.

     

    Braille, on the other hand, IS just another form of literacy with a known language.

     

    John T

     

    I'm not making this up. I'm married to a Linguistics Major / Graduate ASL Master. :)

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