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Jhereg

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Posts posted by Jhereg

  1. Originally posted by BoneDaddy

    In DnD I always played the theif. It's fun, and I rarely crapped where I ate (don't steal inside the party).

     

    As for Champs, for a while every character turned into a martial artist eventually. Mentalist MA, Brick MA, Teleporting MA, whatever - they were all MA's eventually. I've started to get away from that, by building a brick who ISN'T an MA, even though I want him to be.

     

    I don’t see anything wrong with that. My group pretty much considers MA as a staple of the group. Every player has at least 20 pts in MA. It’s the style where they diverge. We got boxers and dirty infighters right along with the ninjutsu.

  2. Originally posted by Caped Crusader

    Yeah, I've got one...

     

    I played with a GM whose NPC's couldn't be intimidated. Even the lowliest shopkeeper would stand toe-to-toe with the 6'6" barbarian with the two-handed sword and refuse to back down.

     

    As a player, that bugs the crap out of me. It seems like the GM doesn't want PC's have any sense of accomplishment at all.

  3. Originally posted by Hugh Neilson

    The character doesn't have "PC" tattooed on his forehead, so we simply treated him like anyone else who didn't want to join our little band. He quickly got the message that it was up to him to come up with a reason to join the group, or his character would simply be left behind "not adventuring", as his personality dictated.

    That’s a big one in my group. There’s always a loner/Wolverine-wanna-be that doesn’t have any motivation to join a group. And the player expects the GM and other players to pull him along. Little does he realize, the players don’t give a crap about a character they just met, and the GM (me) will not halt the story to haggle with an uncooperative character, not to mention the uncooperative player. They usually get left behind, and on more than one occasion, sit there pouting all night because “everyone else made it impossible to playâ€.

  4. Originally posted by Badger

    Dear Abby,

     

    I need your help. I had this problem with my neighbors. You see every year in early February they would pull me out in the early cold morning. They would force me to look for my shadow (which I never saw because they were all taking my picture, blinding me) and later one of them would hoist me in the air. All I wanted was to sleep but they wouldnt let me. Well the last time they did this my superpowers manifested and rage could not be held back any longer. I went berserk. I wiped them out. Now I cant seem to control myself. They finally kicked me out of town. Now I am thinking about being a supervillain. What should I do.

     

    Phil, formerly of Punxsutawney, PA

     

    Phil,

     

    I think you’re set up perfectly for villainy. The most memorable villains have a relatable, identifiable, even sympathetic story. It’s not poor Phil’s fault. He is what society made him. It also makes any future criminal convictions suspect, as mitigating circumstances.

     

    My advice, Phil: Get yourself some henchmen, and a publicist, and tear up the town. Punxsutawney will never be the same again. You owe yourself that much.

     

    -Abbey

  5. Originally posted by Caped Crusader

    I mean mess-with-the-GM bizarre.

    I really hate those mess-with-the-GM players . My group always had 1 at any given time. I’m not sure why they do it. Maybe they’re trying to see how good the GM is. Maybe they’re trying to see how much the GM is willing to deal with. Maybe they want attention. But maybe they just have that “GM’s the enemy†way of thinking.

     

    My current one is the single most obnoxious roleplayer I’ve ever had the obligation of playing with. He purposefully makes every game more difficult. And he’s flat out said he does it all to see how much the GM can handle before he breaks.

  6. Reflecting my distaste for D&D, while fulfilling my need to play something , my roommate and I made twin circus jugglers for a 2nd Ed D&D campaign. We loaded up on Non-WP’s like juggling and acrobatics; nothing to help in combat. In fact, all we did in combat was dazzle enemies with our antics. The kicker was we didn’t speak any common languages, and no one else in the group spoke ours. They were influenced by the pill-bugs in “A Bug’s Lifeâ€.

     

    However, the best I’ve seen was a friend of mine, and brand-spanking-new roleplayer who made a FH Lizardman-Pimp, named Silky Draws. He carried a mace, and wore a pink ascot. His tagline: “Don’t make me mace you, ho.â€

  7. My group witnessed a surprising turn of events when attempting a Devil May Cry campaign. It was actually good! ...though not true to the game. Characters were 75+75 with melee weapons, and 20th century firearms with very limited ammo. Demonology magic was allowed (and 1 PC opted for it). Future plans included “magic†firearms (so ammo wouldn’t be an issue), and gaining demon-like powers (like the “Devil Triggerâ€).

     

    However, when we started, it became a very in depth post apocalyptic campaign. The world we pulled out of our nertherquarters was more vivid and rich than the one I was trying to emulate. The PC’s spent most of their time fighting lowly demons, and counting their precious ammo, and loving every excruciating minute of it.

     

    We gave up on the hopes for making like the Devil May Cry world, and continued as is. We eventually got bored, but while it lasted, it was a very fun campaign.

  8. My big one – the one I hope I avoid as a GM – is sort of an amalgam of some of the one’s I’ve read: The GM’s story that could occur with cardboard cutouts just as easily as players. The characters are merely the audience. This is my big problem with modules.

     

    As a GM I try to make each character integral to the adventure. If any one character is missing, the story must change.

  9. I notice a lot of gripes add up to a “player archetype†that really bugs me.

     

    - Trigger-happy players

    - Players with lack of respect for consequences

    - Players who act invulnerable

    - Players who always have to be the star

    - D&D Hack n’ Slashers

     

    All these equal my most hated player: The player that treats role-playing like a $%@!*&% video game!

  10. Originally posted by Badger

    Dear Abby,

     

    I cant seem to find a date. Women seem to run in terror at the mere sight of me. It cant be mnot.y lizard-like appearance can it? Should I try a dating service?

     

    Sincerely,

     

    Confused and Green

     

    Dear Confused,

     

    A dating service can help you find people that have a lot in common with you in that regard. However the real question is, do you want to limit yourself to lizard-women?

     

    I think normal women will find you attractive if they just get to know the real you. I recommend a 6d6 Entangle. :D

     

    -Abby

  11. My most successful horror campaign was more of an X-files-like paranormal investigation deal. It worked well, but at best it would be categorized more as “dark and disturbing†than “scaryâ€.

  12. I can’t help but notice that most of the Hero Players I meet online prefer High-powered campaigns. All the Champions campaigns seem to be 325 pts or more. And even the Fantasy/Sci-fi campaigns are 250 with superheroic house rules.

     

    I just want to know if there’s anybody else out there like me, who prefers low-powered, realistic campaigns. I run my fantasy and sci-fi campaigns on 50+50. At most, if I want an action movie feel, I’ll go 75+75. And my Champions campaigns start at 100+150, or sometimes 100+100.

     

    And it’s not just coming from me. My players love being underpowered, especially in any “real world†campaing. To me, nothing gets the blood pumping better than knowing the possibility of my character’s death is very real. Maybe it’s just a matter of taste.

  13. We tried an Underworld campaign. It was a dismal failure. Not because it was Underworld, but because the PC’s didn’t know when to retreat. Talk about a bloodbath. Not pretty.

  14. I’ve had to deal with this issue before. We settled on calling a “double barrel blast†a 2-shot autofire. It can just be bought as 3x autofire. Just call it a two-shot, and don’t argue about making it worth less as an advantage. That should only bother the munchkins.

  15. Dear Abby,

     

    Ever since being rescued from that government facility, where they were experimenting on me, life has been kind of rough. I have always been able to emit, and to some degree control, light. However, recently I have begun emitting gamma rays. It has really affected my social life, as my boyfriend is now in the radiation ward. I’ve been thinking about leaving the mansion. I think I’ll go join the rival Supervillian group, after changing my name and costume. If the team loves me, they’ll come get me, right?

     

    -Spectrum

  16. Do any of you choose actors for prominent NPC’s or do your players choose actors to portray their characters?

     

    This is common in my group (where no one has any appreciable artistic talent). I was wondering if we were the only freaks who do that.

     

    Some of the ones that have popped up are:

     

    Vin Diesil (more than once)

    Tommy Lee Jones

    Patrick Warburton (from the short-lived live action Tick)

    Christopher Lee

    Seth Green

    David Hasselhoff

    Kurt Russel

    Sean Connery (old and young)

    Catherine Bell (JAG)

    Joe Peschi

     

    Most recently our Alternity Hero group was chasing down a powerful mentalist played by Christopher Walken (btw, my Walken impression blows)

  17. Originally posted by JmOz

    Biggest one for me is "Back Peddling"

     

    Amen!

     

    Except we call it “Time Travelingâ€, and a couple players will sheepishly ask something like, “Can we say I brought my rocket launcher to this dinner party?â€

     

    Some others:

     

    - Players that cease all participation (even putting their heads down on the table) when their character isn’t in the spotlight.

     

    - Players that use their characters to sabotage another player’s idea.

     

    - Players that make their characters do something stupid just to “make something happenâ€. I have a player that will shoot the nearest person (last time it was a bum) if he feels the group isn’t making progress.

     

    - Casual Killers in a light-hearted campaign (not to mention it’s infectious).

     

    - Players who jump on an action and go through with it, before telling the GM.

    GM: Player 1, you’re having a little trouble with the controls, but you should be able to make it.

    Player 2: [rolls dice] Made my Combat Piloting by 4 to do it for him. We’re ok.

     

    - Players who try to best another player’s niche. For example: the Brick investing all his points into becoming a better tech than the Tech. It’s a common decency thing. “I can see into the future too, but better than Kyle.â€

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