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Netzilla

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    Netzilla reacted to sentry0 for a file, Rule of X Calculator   
    Moved to a Google Sheet doc now - https://docs.google.com/spreadsheets/d/1_g56HAAm67LRC8u0T5KO-NCryRnBWFyu-aVBNqgip0U/edit?usp=sharing
     
    This spreadsheet attempts to make a workable 'Rule of X' for my personal campaign use (and personal edification). I'm sharing it for others to use (or not use) as they see fit. The 'Rule of X' states that given input parameters (OCV, Damage Dice, etc.), you should be able to calculate some number to represent a character's combat effectiveness. Read HS62.282 for a more in-depth explanation. I found the official rules vague and hand-wavy, so this would be a fun project to take on and see if I could make something workable.
     
    This tool is one of many tools and techniques GMs have to bring some hard and fast rules in to balance their campaign. This spreadsheet is not a substitute for a GM's critical character analysis; it's an experiment attempting to make the 'Rule of X' workable for my campaign.  Consider this a tool in your toolkit, and like any other tool, it can be used and abused… munchkins will be munchkins.
     
    Campaign baselines are vital to the equation, and one should consider their impact carefully!
     
    Everything is configurable, so if you disagree with how I've weighted abilities, then change it to what you feel is reasonable. The same goes for your campaign baselines.
     
    Disclaimer: I didn't invent the 'Rule of X,' and I'm not interested in arguing its merits endlessly on the interwebs. If you don't like it, don't use it!
     
    Theory of Operation
     All campaigns have some notion of baseline stats like DEX, SPD, CVs, etc  The spreadsheet takes those baseline statistics as adjustable parameters and assigns a weight to each  The Rule of X is the sum of all weights  Characters who deviate from the norm are affected like this:   Going above the campaign average costs the character proportionally more, depending on how much more they exceed the norm   Going below the norm discounts the stat for the character in the same manner as going above it does (i.e., proportionally)  There's a column labeled "+/- %" that tells you how close a character is to the campaign Rule of X   I recommend trying to keep characters within +/-10% of the Rule of X, max Notes:
     All input variables (CON, DCV, oAP, etc.) assume the highest possible values a character can generate (without pushing)   it's not about what a character is likely to be at in any given segment of combat   it is about what they could theoretically achieve if they had to put everything into a given task (like hitting a target or evading attacks)  Do not factor in standard or optional combat maneuvers into the variables   if anyone can perform the maneuver, then it's not relevant to the calculation (everyone can Dodge, so we don't include that in the DCV entry, for example)  For Martial Arts:   pick the greatest OCV bonus from your list of offensive maneuvers   do the same for DCV, except Martial Dodge counts as +2 only (the other +3 everyone has access to via standard Dodge)
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    Netzilla got a reaction from Hyper-Man for a file, Champions Quick Reference 6e   
    A player-handout I originally created for 5E and updated for my 6E champions game.  It contains commonly-referenced tables and charts along with explanations of how to do basic things like rolling to hit, rolling damage, complementary rolls and so forth.
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    Netzilla got a reaction from Hyper-Man for a file, Hero GM Screen 6e - 3pg   
    My home-made GM screen for 6e.  This is designed to be used with a landscape oriented customizable GM screen (the kind that has pockets for inserts).
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    Netzilla got a reaction from Beast for a file, Champions Quick Reference 6e   
    A player-handout I originally created for 5E and updated for my 6E champions game.  It contains commonly-referenced tables and charts along with explanations of how to do basic things like rolling to hit, rolling damage, complementary rolls and so forth.
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    Netzilla reacted to Lord Liaden for a file, Champions Powers Index   
    The PDF index for the Sixth Edition super-powers compendium book for Champions. Formerly offered for free on the Hero Games website.
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    Netzilla got a reaction from GenghisJef5 for a file, Champions Quick Reference 6e   
    A player-handout I originally created for 5E and updated for my 6E champions game.  It contains commonly-referenced tables and charts along with explanations of how to do basic things like rolling to hit, rolling damage, complementary rolls and so forth.
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