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Plucky

HERO Member
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Everything posted by Plucky

  1. Re: Help with Mystic/Pulp Hero Characters Ingvar (Ivan) Kamprad Player: Val** Char*** Cost 13** STR 3 23** DEX 39 13** CON 6 13** BODY 6 13** INT 3 14** EGO 8 20** PRE 10 20** COM 5 * 6** PD 3 6** ED 3 4** SPD 7 6** REC 0 30** END 2 30** STUN 3 *8"**RUN42"**SWIM05 1/2"**LEAP3Characteristics Cost: 105 Cost** Power END 7** Calm and Collected: +15 PRE (15 Active Points); Limited Power Only versus Presence attacks (-1)* 3** Hand-To-Hand Attack +1d6 (5 Active Points); Hand-To-Hand Attack (-1/2)* 1 5** Luck 1d6* 0 Powers Cost: 15 Cost** Skill 5** +1 with DCV* 9** Acrobatics 17-* 3** Acting 13-* 9** Breakfall 17-* 3** Bribery 13-* 3** Bureaucratics 13-* 3** Climbing 14-* 3** Conversation 13-* 3** Cryptography 12-* 9** Gambling 15-* 5** High Society 14-* 2** Language: German (fluent conversation)* 3** Language: French (completely fluent)* 2** Language: Spanish (fluent conversation)* 3** Lockpicking 14-* 3** Oratory 13-* 3** Persuasion 13-* 7** PS: Financier 16-* 7** Seduction 15-* 7** Shadowing 14-* 7** Stealth 16-* 7** Tracking 14-* 4** WF: Common Melee Weapons, Small Arms* Skills Cost: 110 Cost** Perk 15** Money: Filthy Rich* 5** Contact: Rich / Powerful people in democratic / capitalist countries 14-* 5** Contact: Law enforcement agencies 14-* Perks Cost: 25 Cost** Talent 9** Ambidexterity (no Off Hand penalty)* Talents Cost: 9 Cost** Equipment END ** .357 Magnum (Colt Python): Killing Attack - Ranged 1 1/2d6 (25 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -1), 6 Charges (-3/4), Real Weapon (-1/4), Beam (-1/4)* [6] Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 264 Val** Disadvantages 10** Dependent NPC: Younger Sister: Accountant / Financial Wizard 11- (Normal; Useful Noncombat Position or Skills)* 5** Distinctive Features: Picture of a pyramid branded into left forearm (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)* 15** Hunted: Secret International Criminal Syndicate 8- (As Pow, NCI, Harshly Punish)* 10** Psychological Limitation: Difficulty accepting beautiful women can be evil or cruel (Uncommon, Strong)* 10** Psychological Limitation: Easily seduced by attractive females (Uncommon, Strong)* 15** Psychological Limitation: Will not break words once given (Uncommon, Total)* 10** Reputation: Womanizer, 11-* Disadvantage Points: 75 Base Points: 190 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Background/History: The elder son of a rich Swedish family, Ingvar would have lived a life of money and luxury. Unfortunately, while touring Manhattan as a child, he was kidnapped by a local criminal syndicate. While his family negotiated in good faith and paid vast sums of money to have their child back, the vicious criminals strung the family along with additional demands and conditions. It was during this 6-months long ordeal that Ingvar learned of the existance of a secretive International Criminal Syndicate and received the pyramid brand on his forearm (marking him as property of the Syndicate). In the end, it was Ingvar himself, with his nerves of steel and amazing agility, who plotted and executed his escape. Since then, he vowed to fight this secret organization with all his resources to prevent anyone else from living through what he experienced. Now, he appears to be a wealthy playboy who attends parties and travels around the world. But, to those in the know, he is someone to go to when there's no one else who can solve your problem. Personality/Motivation: Normally humorous and light-hearted, he becomes very focused when it is clear that evil is afoot. He wants to make the world a better place, where kids and women can walk alone safely at night. Quote: "There's always time for a martini." Edit: Correct mistakes including having PRE power add to primary stat.
  2. Well, after not running Hero games for 10 years, I decided to get back into the game by running one at GenCon. Perhaps not the greatest of ideas, but I have confidence in my ability to get back into this quickly. Besides, I'll just use Sidekick. The concept of this adventure is 1930 Mystic/Pulp Hero. While I am REALLY not an expert on the Pulp genre, I like what I've seen. So I figure I'd add in Mystic and blame any genre lapse on the Mystic portion of the adventure. At the heart of this is the typical 'save the world' scenario. Our heroes find that some secret organization has collected the artifacts necessary to summon the Kings of Edom, long locked away from our reality, into our world. Therefore, they need to gather the clues and locate the ritual site in order to stop the summoning. For this adventure, I need to create 6 pre-generated characters. Given that I don't know nearly enough about those famous pulp heroes, I am just going to create some based on various archtypes. 1) Rich Adventurer 2) Incredible Thief/Spy 3) Super Scientist 4) Mysterious Archaeologist/Mystic 5) World Famous Doctor/Explorer 6) Master of Secret Oriental Arts That said, it's been a while since I created Hero characters so I figure I'd post them (over the next couple of days as I create them) for people to review. Please let me know what you think and suggest anything that can make them more 'pulpish'. Thanks, Plucky
  3. Now I really wish I remember where those books are. Mind you those books are the BBC 25th, 30th anniversary books. However, I am pretty sure you are right with 1000 years for each regeneration. That makes it 13,000 years theoretically. Plucky
  4. Actually, I am pretty sure all Gallifreyans can regenerate - part of their genetic makeup. Also, each incarnations can live hundreds of years barring accidents. I've misplaced all my books on this. But I remember thinking that 300-500 years for each incarnation before regenerating due to old age is pretty neat and that a Gallifreyan can potentially live some 7000 years. Plucky
  5. I remember a scenario where our party was in a room with lots of mirrors. There were a few enemies - and a vampire who has no reflections. Took a while to figure out what's decimating the party members. Plucky
  6. Being from Taiwan (so very long ago), I couldn't stop laughing when I first read through the premise of this scenario. As friends of mine from China are so fond of saying, "If everyone in China spits on Taiwan at the same time, we'd drown everyone there." It is so unlikely for Taiwan to simply attack China out of the blue unless Taiwan is sure that 1) it can win in the end, or 2) it can hide behind U.S. after the initial fight is over. A number of countries (like Japan, U.S.) have vested interest in keeping Taiwan semi-independent and would work their political powers to stablize the situation - and punish Taiwan - as quickly as possible. Incidentally, Taiwan has a number of nuclear powerplants and is really quite a small island. Therefore, any wide-area strikes on Taiwan could potentially doom the south-eastern (more prosperous) part of China as well. From the perspective of actual ground assault, there are only so many coastal part of Taiwan able to accommodate ships. Obviously, when considering superpowers, these factors may not be all that important. During the cultural revolution in China, they really did a number on many of the scholars and other educated landowners. I would have expected most of their supers to be more physically oriented or scientifically oriented, not mystically... Plucky
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