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devlin1

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Posts posted by devlin1

  1. Originally posted by Killer Shrike

    Name DEX SPD SPD Chart
    Ayden Hrædaled 15 5 12
    3 5 8 10 Spatzenwere 20 4 12 3 6 9 Hrani "Refskegg" Thórarinnsson 17 4 12 3 6 9 Rogate Turvoldsen 17 4 12 3 6 9 Spatzenwolf 17 4 12 3 6 9 Spatzenjager 11 4 12 3 6 9 Fyrclian Beørgansen 17 3 12 4 8 Sonnenwende Mondfeuer 15 3 12 4 8 Gorurbar Raxatar 11 3 12 4 8 Saemund Magnussun 11 3 12 4 8 Kjar Kvaransen 11 3 12 4 8 Vémundr "Thrymri" Finnvarsson 12 2 12 6

     

    Those are some names. What, did you have the players pick letters at random from a hat?

     

    I know, I know... they're Norse/Viking/Scandinavian/etc., but for the sake of the joke, go along with it.

  2. Originally posted by Vorvodoss

    Hope you enjoyed the situation. I'd love to hear everyone's thoughts.

     

    My thought: yeah, I wouldn't have pulled out the figs for that specific situation, either. But I hardly think it's fair to reject all use of miniatures based solely on that one unusual circumstance.

     

    However, in the end, it's your universe. If no figs is working for you, then stay the course.

  3. Originally posted by Arthur

     

    For instance, in this case, RSR may be a modified version that is half value. [/b]

     

    Well, yeah, I guess. If you wanted to, you could say that RSR only applies the first time you bring the thing into existence, and that it stays around until it's not fun anymore, but that all assumes a pretty liberal GM and a correspondingly liberal interpretation of the rules. Which is all cool, if that's the kind of game you have, but I don't think there's anything wrong with trying to build it in such a way that it actually does make sense with all existing published rules. I think it's reasonable to assume that's what the original poster was asking for in the first place, and I think a few valid options have been presented.

     

    I understand what you're saying-- if he wants the HKA, the sword just appears in his hand and he has at it-- but if you want to build the power with RSR, Gestures, Limitations, and all that other FH spellcasting hoo-ha, along with those conditions listed which are rather unique to this particular power, something a little more specific is called for.

     

    In any event, I think the original poster has certainly gotten his money's worth!

  4. Originally posted by Demonsong

    If you put 1 charge on then you can only activate it once. What if the sword is destroyed. You can't use the power again untill you recover the charge. What Am I missing?

     

    Two things:

     

    1. Lose the Charges limitation if you don't like it.

     

    2. Define the Charge as recovering after one day. It's generaly assumed with Charges (correct me if I'm wrong) that they're going to be replaced or replenished eventually. If you buy an RKA as a handgun with 8 bullets, nobody's saying you can't get more bullets once those 8 run out. As this is a mystical thing and not something concrete like ammunition, define the mode of recovery as the passage of a day, or the dawning of the sun, or whatever.

     

    And isn't a bit pricey for what your getting?

     

    Two things:

     

    1. Reduce the HKA to 1d6+1, like you wanted originally.

     

    2. It's a Killing Attack that magically appears out of nowhere and can be used by no one else. How cheap should it be?

     

    On an unrelated note, when posting a message like this, am I the only one who keeps mistaking one of the Options checkboxes as "Disable Similies in This Post"?

  5. I don't know where the book says it, but combats start on 12, then everybody gets his/her Post-12 Recovery, and then it's on.

     

    As for using figs or not using figs, you can't have it both ways. Either you let the rules dictate what a character can do in a round (how far he can travel, what he can see, etc.), or you play it fast and loose and don't worry about what the rules say when it comes to whether a guy can get from A on 8 to B on 12.

     

    I like using figs, personally. In fact, I wouldn't want to do it any other way. It's immensely helpful to let the players (and you) see spatial relationships, distances, and the like. It would especially help you know how far apart A and B are.

     

    And if there isn't a boulder drawn on the battlemap and you want there to be one-- shoot, boy, you just draw that boulder in.

  6. Originally posted by Killer Shrike

    Conjured Blade

     

    Just increase the Lingering to 1 Day.

     

    Hmm, I like that-- elegant. Have to leave off the Charges, I'd think. Increasing Lingering to a full day seems like it'd be expensive. What would that be? +1 1/2?

     

    Lord Liaden, Lingering's a FH thing, I believe. I have the old FH, but not the new one, so I couldn't tell you. Then again, you didn't ask me in the first place, so....

  7. I know what you mean. "Roll for initiative" is the sentence that signifies that yes, combat is about to begin. What you need is a Hero-specific catchphrase that conveys that same sense of impending action. Try "Phase 12."

     

    "You see him, he sees you, blah blah blah. Phase 12."

     

    Then get their Phase 12 actions.

     

    As for whether a guy will get from A on 8 to B on 12, that's just a matter of how far apart A and B are, and how far the guy can move in one Phase. Or is there another part to that that I'm missing?

  8. Well, maybe this is a little too on the nose, but....

     

    2d6 Transform, Air into Mana Sword, Standard Effect Rule, Skill Roll, the Professor and the rest, etc.

    This is if you want the sword to be an honest-to-God real, solid object that anybody could pick up, touch, see, and so on. The "heal" for this Transform is a certain amount of time passing or until the creator goes unconscious, whichever comes first.

     

    2d6 HKA, OIF: Mana Sword

    The attack itself. OIF because even if it's knocked from you hand, taken from you, etc., you can do another Transform to make another one, making it Inaccessible.

     

    Wacky enough for you?

  9. Originally posted by Bengal

    We're playing a game unlike the dungeon crawling she's used to is all. She can't go to the store and buy herself a 2d6 RKA without paying points for it, she can't loot and permanently add to her arsenal a force field belt, she's having trouble undterstanding why she shouldn't just kill the bank robbers... and so on. We're just working on genre conventions and game mechanics differences.

     

    Okay.

     

    But.

     

    There's a guy in the game who destroys clothing? Drain BODY, Only vs. Textiles?

  10. Originally posted by zornwil

    But that started earlier. Witness Entangle as the easy example.

     

    Agreed. People used to make up modifiers that were specific to individual powers all the time. 5th Ed. just takes those commonly-used homegrown modifiers and codifies them into the published rules. Seems like a good thing to me.

  11. Originally posted by Bengal

    Now my wife wants to know how many points to have a costume that sticks to her, so she doesn't fall out of it when she's slugging it out with some bad guy.

     

    Which is a less dumb question than it seems, since one of the NPC vigilante anti-heroes in the campaign has an attack that shreds clothing.

     

    What the frell kind of game are you playing? Look, whatever you and your good lady wife get up to in your own time... that's your business.

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