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About devlin1

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    Cheese Is A Kind Of Meat
  • Birthday 10/16/1972

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  1. Re: BSG Hero Update Fracking awesome. I've been thinking about running a BSG one-shot in April, but have been undecided on the system. Naturally, I want HERO, but not everyone else feels the same way. Now I have a little more leverage. Thanks!
  2. Re: The Invisible World This is only slightly off-topic*, but the Lovecraft story is significantly different from the book. First off, it doesn't have the film's weird overtones of BDSM and sex. Disappointing, I know, but I'm not sure I'd want to read a graphic Lovecraftian description of sex. Second off, it's a much "smaller" story, involving only the protagonist, the crazy guy, and a household servant or two instead of a whole cadre of sacrificial extras. In any event, the story's classic Lovecraft, so if you're into that kinda thing (and I am), it's worth reading. We
  3. Re: My Cool Color Hudson City Map Have you considered putting it on a mug? Or on greeting cards? I kid, I kid. I'm out of ideas, so jokes are all I have left.
  4. Re: My Cool Color Hudson City Map See? I knew there was a reason. Well, keep reachin' for that rainbow, full-color-Hudson-City-map-wanters, and keep hope alive.
  5. Re: The Invisible World This discussion (the actual discussion-- not the "HERO is not just Champions!" discussion) reminds me of Neverwhere, in which much was made about the idea that most people in London Above simply don't notice anyone from London Below. In that scenario, I'd say nothing has to be done with the PCs or anyone else who's aware. It's the common ignorant rabble who have the Psych Lim. After all, it's not a limitation to know more than the average citizen, but it is a limitation to be ignorant of some aspect of the world around you. In Neverwhere terms, this lack of awa
  6. Re: My Cool Color Hudson City Map This seems so obvious to me that I'm sure there's a good reason why it hasn't been suggested yet, but.... You already have some products available through CafePress, and they do posters. Couldn't you just do it through there? Charge $20 a poster and you're making a marginal profit for almost no extra effort on your part.
  7. Re: Yin-Yang Dice (or The Continuation of That Alternate Dice Pool Mechanic Thing) Ditto!
  8. Re: Variation on Game Mechanics: Dice Pool This is a logical and interesting alternative, although from what I saw of the Yin-Yang Dice in practice, it would've overly complicated things with my players. Granted, almost all of them were HERO neophytes, and my somewhat simpler version slowed things down a bit. I'm sure a more experienced group wouldn't have a problem with this variation.
  9. Re: Yin-Yang Dice (or The Continuation of That Alternate Dice Pool Mechanic Thing) This I like. Good call.
  10. This is an update/report regarding a wacky little dice mechanic I mentioned in another thread. I tried it out for the first time last night, and it went pretty well. Since it was for a Wuxia HERO game, and because one of my players insisted I come up with a name appropriate to the genre, I've taken to calling it Yin-Yang Dice. A lot of Herophiles had great suggestions in that other thread. Here's what I ended up with. YANG DICE The Yang Dice are a pool of dice which can be used by the entire party in a few different ways. The initial number of Yang Dice is equal to the
  11. Re: Ability: "Check Enemy" - does this writeup work? It seems to me the only thing that doesn't work about this is the Instant aspect. A Suppressed Power or Characteristic only stays Suppressed for as long as the Suppressor pays END (or otherwise keeps the Suppress up), so if it's changed from Continuous to Instant, it seems to me it'd have no effect at all-- even if the Power is used directly before the target would act, even on the same Phase, I'd think the Suppress would take effect and expire before it could do anything. IMO, a more foolproof way to do this would be with Uncontr
  12. Re: Who would you recreate? I'd revamp Dr. Light, so that instead of a villain he's a periodontist.
  13. Re: Variation on Game Mechanics: Dice Pool Well, I had the idea that if the players wanted to add or subtract damage, as appropriate, using the pool dice, they could do that, but it'd mean permanently removing those dice from the pool. But I like the idea of removing dice as a penalty or via the actions of a powerful NPC, too. All in all, a lot of really good ideas so far. I'm going to go see King Kong now, but in the next day or two I'll post a revised mechanic that takes advantage of all this great feedback.
  14. Re: Variation on Game Mechanics: Dice Pool I don't see what the problem would be here. It's just-- Oh. Right. Yeah, that's definitely something to consider. Therefore, I'll consider it.
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