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devlin1

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Posts posted by devlin1

  1. Originally posted by Mayday

    Song & Dance

    Surely one of the most feared villain duos in musical theater history!

     

    Whine & Roses

    Originally, Cheese was with Whine, but she left him (despite Whine's annoying protests) for Ham. That's when whine latched onto Roses.

     

    The Quick & The Dead (I think someone said it already)

    I picture a speedster lugging around an inanimate, rotting corpse. Part of the grieving process is letting go.

  2. Re: Whats the Weirdest Character?

     

    Originally posted by Black Drake

    Unfortunatly one of the players wifes became a little gelous and made him drop since we had "girls" there.

    Really? Did she also become cubical?

     

    I was just having a discussion with a few other patrons (one of whom was female, more or less) at my FLGS about women in gaming, but this is something else. Talk about insecure. You already married the guy, lady. How much more possessive do you want to get?

  3. Re: Nickname for Hero Products

     

    Originally posted by Nightmask

    Since this is so popular, I thought one thread would be good. Here are my nicknames for:

     

    5th Edition = FrED

    5th Edition, Revised = Wilma

    6th Edition = Pebbles

    Sidekick = Barney

    Fantasy Hero = BADD (Better than AD&D) or Billy

    The Ultimate Martial Artist = Jackie (Chan)

    Hero System Bestiary = Dino

    Champions Universe = Da Universe

    Conquerors, Killers and Crooks = Enemies

    Ninja Hero = Bruce (Lee)

    The Ultimate Vehicle = 007

    Terran Empire = Mirror

    Millennium City = Bedrock

    UNTIL Superpowers Database = Cofee's (Annan) Crib

    Spacer's Toolkit = Scotty

    Champions Battlegrounds = Battleground Earth

    Fantasy Hero Grimoire = Grimmy

    Monsters, Minions, And Marauders = Mandy

    Alien Wars = Alien

    UNTIL: Defenders of Freedom = Team Annan

     

    Thanks. We'll let you know.

     

    Next!

  4. My opinion:

     

    Build the HKA as listed, but without the Reduced END Cost. It's a Focus, so it inherently has no END cost apart from whatever STR will be put behind it to swing it.

     

    Build the No Range AoE (or better yet, IMO, Explosive) EB, and give it the Limitations "Only vs. Demons" at whatever value would be appropriate (-1? -1/2? How often do you fight demons in this game?) and OAF: Sword.

     

    Buy a couple 5-point HTH levels with OAF: Sword.

     

    Done.

  5. Gauntlet & Glove: They were a husband and wife team (a brick and a mentalist), and parents to one of my PCs a few years ago.

     

    Smoke & Mirror: In the VCU ; some kinda criminal team. They were never involved in any of my characters' plots (that I know of), so I don't know much about them.

     

    Light & Dark: Less a team than two themed, anthropormorphized "entities," also from the VCU.

     

    Surely someone out there has a duo called Shock and Awe!

     

    El Gallo and El Toro, though... that's great. :D

  6. If you want to go with that "twinny" feel, how about:

     

    Gemini

    Team Gemini

    Gemini Squad

    Gemini League

    N'Gemini

    Bacon, Lettuce, and Gemini

    Gemini On My Shoulders (Makes Me Happy)

    Gee, Your Gemini Smells Terrific

    G.E.M.I.N.I. (Get Everyone Mad? I'm No Idiot!)

  7. Originally posted by Grimwyrd

    I almost think of it as a burst of super speed to circle around the opponent, pop to your feet as a zero phase, dodge the undodgeable.

     

    Ah, okay. In that case, it needs to be much more limited, because right now, he can Teleport 4 meters anytime he wants, for any reason, for no END. Things like Only to Vanish When No One Is Looking, Only to Teleport Where Character Could Go Through Normal Movement, and No Noncombat Multiple would be applicable.

     

    Buy lots of DCV.

     

    You might also want to think about getting a HA with Indirect to simulate his ability to strike by surprise-- the "suddenly I'm behind you" ability.

     

    Oh, and pop to your feet as a zero-phase action = Breakfall.

  8. Re: Help with Theatrical MA Movement Multi?

     

    Originally posted by Grimwyrd

    2u: 2) Walk through Walls, Escape Grabs/Entangles, Blink about in Combat, Zero Move Stand: Teleportation 2", Position Shift, Safe Blind Teleport (+1/4), Armor Piercing x1 (+1/2), Reduced Endurance 0 END (+1/2) (20 Active Points)

    I think Desolid, Only to escape Grabs/Entangles would be better for most of this. I also like HA, AoE: One-Hex Selective to represent the ability to kick a variety of ass on a single Phase. I don't know if I've ever seen a martial artist literally "blink about in combat"-- and I have Volcano High on DVD and Fudoh: The New Generation on tape!

     

    Whoever suggested Flight: Only Straight Line-- I like that one, too.

  9. Originally posted by Monolith

    The correct power construct is: Entangle, BoECV, Uses EGO, not STR, Takes No Damage From Attack.

     

    To get out of it you must use your EGO like STR. You can also push your EGO in the same way that you can push any other attack.

     

    Uses EGO Instead of STR is what-- an Advantage, right? What's that worth? As it turns out, I'm building something close to this exact power right now.

     

    Whaddya know. These boards aren't just for arguing obscure, petty issues-- they're useful sometimes, too!

  10. Originally posted by Demonsong

    Silly question: Why don’t any of the bows have the -1/2 Requires 2 hand limitation? It would seem to me that it would be almost mandatory. I have not seen too many one armed archers. :)

     

    Green Arrow in The Dark Knight Returns, anyone?

  11. Originally posted by Vorsch

    Is a Mp with 4c per slot, considerd a lim. ( pool cost )

     

    Just a YES or NO would suffice for me.

     

    Let me just translate this into the King's English:

     

    Does a Multipower with 4 Charges on each slot receive a Limitation on the Multipower pool cost?

     

    No.

     

    This has been explained and re-explained eight ways from Sunday.

     

    And the reason you can't (normally) have Charges on the Pool and on the Slots is because the implication would be this:

     

    If the Pool has 4 charges, then it can be used 4 times.

    If each Slot has 4 charges, then each can be used 4 times.

    Therefore, it follows that each time you activate a Slot, you get 4 uses of that slot.

    Further, each slot can be activated 4 times, thanks to the Limitation on the Multipower.

     

    In total, you get 16 uses of the Multipower instead of 4, but have taken an overabundance of Limitations to get them. The same effect is granted by only taking limitations on the Slots themselves. The Limitations are simply not Limiting in proportion with the execution of the power. Cheap does not make Right.

     

    Limitations on the Slots do not limit the Pool. What if, instead of each slot having 4 charges, one had 2 charges? Or 8 charges? Or what if only one of the slots had Charges? The number of times the Multipower can be used isn't limited, but the number of times the slots can be used (some of them, at any rate) is.

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