I've been working on some game rules for a Star Wars setting, and would like some input for you folks hanging out on the boards. The attachment consists of some rules for Jedi characters, as well as some miscellaneous equipment and healing rules. I’ve been using the D6/d20 books for reference, adapting the material to a Heroic-level game. Rather than messing with Frameworks, I’ve been building Force Powers and assigning subjective point cost based on how useful the power might be in a game while trying to keep game balance in mind (tricky with Jedi). Is this a good way to go, or should I stick with Multipowers?
Based on the point costs, I would expect a Padawan to graduate to Jedi with 7-10 powers and Force Skill rolls of 13-. This should work out to around 60-70 character points spent on Force Powers and Skills. For a Jedi master, I would expect around 25 powers and Force Skill rolls of 18- or better, which would cost around 150 points for Force abilities.
I haven’t yet written up all the Force Powers that I would expect to see in a campaign, but what I have here should give a good indication as to where I’m heading with this. If any GMs (or the more vocal players) have any critiques or suggestions, I’d love to hear them. Thanks!
(BTW, I appologize for the rough draft appearance of the attatchment. I will revise and standardize it, but I'm holding off until I'm fairly certain that this is the way I want to handle force abilities. If you need anything clarified, please feel free to ask.)