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Spearmint

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  1. Re: Master List of Distinctive Features There may also be “post cognitive†DF…. I didn’t realize it at the time but whenever I thought back about the SandMan there was this elevator music, and it was always the same song. Hmmmm
  2. Re: Spirit follower -- to AI or not to AI? Greetings To perceive what your spirit perceives is Clairsentience and levels to perception with the special effect of the spirit is pointing things out. To gain access to the knowledge that he would have that you don't would be knowledge skills with an activation roll to see if the spirit could help you, or maybe even a VVP KS. Alternatively you could purchase duplication invisible effect, two beings one body.
  3. Re: Hollow ForceWall Greetings Back to the question of how to connect two ships in space. This is just a docking tube. Any space vehicle already has armor, life support, gravity, lighting, etc... for all areas within the floor plan. A tube that provides these is just extended area in the vehicle purchase. Just because the special effect of its armor is a force field generator/image projector instead of the Krull Metal hull around the rest of the ship is (literally) immaterial. Just spend vehicle points on the area the tube will take up.
  4. Re: Wall running Since flight has a turn mode (one hex face=60 degrees) and walls are verticle wouldn't you need to buy off the turn mode to avoid crashing into buildings. Yes, you could half move to a wall and then half move straight up (remembering to cut your movement in half for going up), but if you were using a half move to get to the wall and then go up that seems to be more mobility than the power permits. Why can you turn 90 degrees up when you can't left or right?
  5. This appears to be a "Hunted" by all magic users. The hunters are more powerfull and seek to do great harm and the recognition is very high. However, your creature has a secret identity which it will give away by using it power. The effect you describe are disads.
  6. Thank you for your responses. Here are a few more thoughts. A person with sufficient life support to walk around in air (as I would hope we all have) would still take damage from an air blast. Yet he could run into a house full of the stuff. I would not have any problem with a fire elemental taking damage from a fire blast (it might even be physical by comparison), as long as he could run into a house full of the stuff. Also, all things being equal. a 200 point air elematal would have more available points than an equal 200 point fire elemental as the fire elemental was required to purchase large amounts of defense verses its natural environment because we as humans perceive fire as deadly dangerous; where as we perceive air as safe and would not generally purchase 75% damage reduction (or force field or other mechanic regardless) verses air effects.
  7. How intense is intense heat for life support? Can a super stand in a bonfire? Can a fire elemental stand in a lake of fire? can a sentient ball of plasma stand on the surface of a star? Or does only energy defense protect? (disregard other life support required for examples ie. radiation, breathing etc..) I would just like to know about the heat component. Thanks
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