Jump to content

Alibear

HERO Member
  • Posts

    3,054
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Alibear

  1. I remember playing DnD in the 80s and we wanted our wizards to be able to use swords like Gandalf did so we ruled that it didn't matter what weapon you had your class ruled what damage you did in melee.

     

    Wizard D4 

    Thief/ Cleric/ Elf D6

    Fighter/ Dwarf d8

     

    If you used a two handed weapon you moved up a dice class.

     

    Something like that anyway.

  2. ...unless the dagger is indestructable. Such issues will come up.

     

    Sure but the tank is still dead; it's how HEAT anti-tank missiles work after all. Small piece of metal hits a big piece at a really fast pace, gets really hot, melts a hole in the tank and destroys the lot.

     

    Hulk is just taking the part of the missile and making the little piece of metal really move.

  3. Just to add to that you tend to get loads of items useful to wizards or useful to people who can afford to hire a magicians time for the months it takes to create. Lords and rich merchants who have different needs and desires. You very rarely see hoes of sodbusting cos farmers can't afford them

  4. Am I reading new rules correctly that there is no limit to how much Str you can add to an HKA?

     

    So if I buy my 1d6 HKA dagger I can add my 60 str and have a 5d6 HKA? Or do I have a 2d6 HKA like previous editions?

     

    Or have I just missed the old rule that you can't add more strength than the base from the weapon?

     

     

     

    I guess it makes some kind of sense that Superman, if he had his blood up, could make quite the mess with a sword.

  5. Well, while that is true, you can convert the feel of a character and get his important skills, feats and abilities.

     

    So, when I'm converting my Paladin I sure as sh1t can translate Moonbeam and Misty step more or less word for word if I want to.  Obviously some things work less well in Hero especially the wards, and bonuses to saving throws and other abilities which affect the D&D system mechanics. Not that they can't be built, they can, but I don't know how important all that is compared to the feel of the character. I would just use the D&D character as a base for my Hero write up.

     

    I would just say "Your characters are now in hero rules. You were 10th level so you have 250 points to spend :D

×
×
  • Create New...