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Vurbal

HERO Member
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Posts posted by Vurbal

  1. Re: What Are You Listening To Right Now?

     

    My Little Demon by Fleetwood Mac from The Dance

    Stacked Actors by Foo Fighters from Live At Wembley Stadium

    The Human Being Lawnmower by the MC5 from Back In The USA

    Gates Of Tomorrow by Iron Maiden from Dance Of Death

    Overnight Sensation by Motörhead from Overnight Sensation

    Thick 'N' Thin by the Black Crowes from Shake Your Money Maker

    Just Got Paid by ZZ Top from Rio Grande Mud

  2. Re: What Are You Listening To Right Now?

     

    Use The Man by Megadeth from Cryptic Writings

     

    Just one shot to say goodbye

    One last taste to mourn and cry

    Scores and shoots, the lights go dim

    Just one shot to do him in

    He hangs his head and wonders why

    Why the monkey only lies

    But pay the pauper, he did choose

    He hung his head inside the noose

  3. Re: What Are You Listening To Right Now?

     

    Rocks On The Road by Jethro Tull from Catfish Rising

     

    There's a black cat down on the quayside

    Ship's lights, green eyes glowing in the dark

    Two young cops handing out a beating

    Know how to hurt and leave no mark

    Down in the half-lit bar of the hotel

    There's a call for the last round of the day

    Push back the stool, take that elevator ride

    Fall in bed and kick my shoes away

    Rocks on the road

  4. Re: What Are You Listening To Right Now?

     

    Now playing on my iPod:

     

    Lost Johnny by Motörhead from Motörhead

    Dharma For One by Jethro Tull from Nothing Is Easy: Live At the Isle Of Wight 1970

    Slip Slidin' Away by Simon and Garfunkel from The Concert In Central Park

    Midnite Cruiser by Steely Dan from Can't Buy A Thrill

    I've Got A Feeling by The Beatles from Let It Be... Naked

    Been Down So Long by The Doors from LA Woman

    The Weasel by Heywood Banks from Treated And Released

    I Don't Want To Be Alone by Billy Joel from Glass Houses

    Whipping Post by the Allman Brothers Band from Allman Brothers Band

    Burning For You by Blue Öyster Cult from Fire Of Unknown Origin

    Songs From The Wood by Jethro Tull from Live Bursting Out

    Type by Living Colour from Time's Up

    Orange Blossom Special by Johnny Cash from At Folsom Prison

    Ramblin' Rose by the MC5 from Kick Out The Jams

    Damage Case by Motörhead from Overkill

    Time by Pink Floyd from Dark Side Of The Moon

    Sweet Home Chicago by Robert Johnson from The Complete Recordings

    Burn Away by The Foo Fighers from One By One

    Black Moon Creeping by the Black Crowes from Southern Harmony and Musical Companion

    The Great Compromise by John Prine from Diamonds In The Rough

  5. Re: Megamovement DCV errata ?

     

    :) Why do you bother posting in this thread ? That's beyond my comprehension' date=' lol.[/quote']

    Because it was such a basic reasoning error the specifics weren'T important. When somebody says "only this way of thinking about it is right" they will be wrong 100% of the time. That's the nature of Hero whether you're talking about Megascale movement or anything else.

  6. Re: Percy Jackson and the Olympians: Urban Fantasy Campaign Fodder?

     

    I would recommend checking out The Everlasting. It's a setting created by a former White Wolf author named Stephen Brown. It's like WOD minus the angst and 'our NPCs Pwn your PCs' White Wolf mentality. It's nominally a complete game, but really more of a setting with some suggestions for rules thrown in out of necessity. I found those rules to be pretty much unplayable, but easy to ignore. One of the character types you can play is a Daeva, which is a sort of demigod with a connection to some pantheon.

     

    The Book Of The Light has details about Daeva backgrounds, abilities and pantheoons. There's some fluff related to the really horrible system it includes (or at least did in the previous edition which I own) but overall it was quite easy to write up in Hero. You can get it in

     

    I haven't read the Olympians books, but may give them a look since my 11 year old son is a big fan and owns them all.

  7. Re: Megamovement DCV errata ?

     

    What? Movement speed absolutely has specific game effects - velocity-based DCV for instance.

     

    And if there were game balance issues with Megascale (which is much cheaper than buying lots of NCM), why would Megamovement give you a higher DCV?

    I take it you didn't bother reading my entire post either. Asking me what the possible issues are will do you no good because I really haven't used Megascale. I was merely commenting on your point that it can only make sense if the 2 are the same. That is patently false. If you want to know what balance issues Steve Long feels there might be you'll have to read his mind because he won't discuss design decisions. Asking me after I've repeatedly said I don't use it will get you nowhere. But feel free to beat your head against that wall all you'd like.

  8. Re: Megamovement DCV errata ?

     

    What are those mysterious game balance reasons ?

    Did you stop reading when you got to that part?

     

    I'll leave any discussion of whether there is' date=' in fact, a game balance issue for people with experience using Megascale. I haven't had a need for it and therefore don't have an informed opinion.[/quote']
  9. Re: Megamovement DCV errata ?

     

    I really can't see how it would make sense. We're not talking about moving at normal speed vs moving at megaspeed - we're talking about moving at 12km/phase because you bought megascale running, vs moving at 12km/phase because you bought a huge non-combat multiplier for your running. One is not faster than the other, and I can see no reason one would have a different DCV result.

     

    It would be like saying that +30 STR from Growth gave you a different lifting capacity than +30 STR from Aid.

    Not really. STR is a construct of the rules with specific game effects. Speed isn't. While I understand your reasoning, and even agree that it makes sense to do it the way you suggest, that doesn't invalidate making them different for game balance reasons. I'll leave any discussion of whether there is, in fact, a game balance issue for people with experience using Megascale. I haven't had a need for it and therefore don't have an informed opinion.

  10. Re: Fantasy or Pulp?

     

    I think the issue is that I don't like fantasy.

     

    Its actually a bit of an epiphany.

     

    I like biblical heroes, folk heroes, and pulpy heroes with sharp, pointy things.

     

    None of those things fall within the realm of the fantasy genre as its understood.

     

    I grew up on Moses, Gideon, Dvora, Sampson, Ehud, King David, Robin Hood, King Arthur, Tarzan, and Zorro.

     

    Not to mention a steady diet of american frontier and old west folk heroes.

     

    I didn't really get introduced to fantasy literature until after I started gaming - and to be honest never got into it.

     

    I enjoy the early planetary romance and sword and sorcery characters to some extent, but its more of an acquired taste.

     

    The problem is: a lot of the reading I do isn't strictly pulp, either.

     

    The boards have "other genres" as a slush category.

     

    I guess that's where I'll do most of my posting.

    Had I replied earlier in this thread I would have answered fantasy. But this post in particular has made me do a lot of thinking about my own fantasy game. Although I started reading fantasy before I began gaming, my fondest recollections are still of the pulpier characters and stories like Tarzan, Zorro and Robin Hood. My version of fantasy tends to focus on my favorite elements of those stories and is perhaps more pulp than anything else.

     

    So rather than trying to convince you that the game you describe is fantasy I'll just thank you for sharing your personal revelation. It's given me a lot to think about when it comes to my own game.

  11. Re: Dice-roll modifiers in HERO & GURPS

     

    It's been a long time since I played GURPS but I seem to recall that skills tended to start at a higher level than in Hero and most people (at least the ones I played with) were likely to put just half a point to a point in each one. From that POV it makes sense to use big modifiers to reward players for actually putting more points into skills they want their characters to be really good at.

  12. Re: Why no comprehensive list for adders/limitations?

     

    General Power Type Modifiers are with the Power Type Description

    Specific Power Modifiers are with the Specific Powers

    Universal Modifiers are together.

     

    The only addition you could possibly make to such a logical organization is a table with page references. Maybe I'll add something like that to the Master Index when I get it closer to done. But I think it makes sense.

    I have to disagree. Most people I know would assume all the modifiers to be located in Modifiers section unless they are only relevant for one Power, in which case they should be in the Power description. No one I know uses the Power Type section for character generation or other Power writeups, which is primarily what Limitation listings are used for. The only logical way to organize them IMO is to put them where people will be looking for them.

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