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Posts posted by ScrewySquirrel
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Re: New Game: Remnants of Hope
I've tried repeatedly to post a character idea, but it keeps getting eaten.
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Re: New Game: Remnants of Hope
Jenny Hardcastle is a half-Japanese young woman (Grandparents fled the States for Tokyo when Destroyer took over, they had a son, who married a local). She works as a Police dispatcher and Data Analyst. Is actually a computer hacker.
Grandpa, still alive, was the kid brother of one of Hudson City's dark heroes. Jenny and her sister Ami grew up on his tales of the dark heroes of the 'old days'. Jenny usually fussed at home, chafing to see some 'action' because the sexist local police department, in spite of her excellent skills, stuck her doing Dispatch. In response, her sister built a super-tech battlesuit (superior to any other small mecha) for her. In the battlesuit, she was able to stop a rogue robot from Rampaging through the city. The company that made the robot was deliberately creating and releasing an occasional defective model to justify their military hardware sales. Her stopping the rampages of these rogue AIs has earned her the emnity of the company, which is actually a front for Dr. Destroyer in an attempt to take on Mechanon.
The Sabre
Val Char Cost
10/30 STR 0
20 DEX 30
13/28 CON 6
13/18 BODY 6
18 INT 8
11 EGO 2
20/30 PRE 10
16 COM 3
3/50 PD 1
3/50 ED 0
3/6 SPD 0
5/12 REC 0
26/56 END 0
25/70 STUN 0
6" RUN 0
2" SWIM 0
2"/6" LEAP 0
Characteristics Cost: 66
Cost Power END
4 Police Pistol: Killing Attack - Ranged 1d6 (15 Active Points); OAF (-1), 8 Charges (-1/2), No Knockback (-1/4), Only In Non-Heroic Identity (-1/4), Real Weapon (-1/4), Beam (-1/4) [8]
2 Instant change: summon battlesuit: Cosmetic Transform 2d6 (clothes to Battlesuit) (10 Active Points); Increased Endurance Cost (x6 END; -2 1/2), IIF (Sending device; -1/4), Incantations (activation phrase; -1/4) 6
80 Battlesuit Offense: Multipower, 140-point reserve, (140 Active Points); all slots OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) [Notes: Uses END Reserve]
3u 1) Jamming I: Radio: Radio Group Flash 10d6, Explosion (-1 DC/2"; +1/2), Selective Target (+1/4) (52 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5
3u 2) Jamming II: Radar Jamming: Change Environment 8" radius, -11 to Radar PER Rolls, Personal Immunity (+1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5
3u 3) Jamming IV: Stealth: Invisibility to Sight, Radio and Hearing Groups , No Fringe, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 2
3u 4) Glue Bomb: Drain SPD 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5
5u 5) Particle Cannon: Energy Blast 18d6 (90 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 9
4u 6) Gauss Needler: Killing Attack - Ranged 4d6, Armor Piercing (+1/2) (90 Active Points); OIF (Battlesuit; -1/2), Beam (-1/4), Only In Heroic Identity (-1/4) 9
3u 7) Knuckle Bomber: Energy Blast 12d6, Penetrating (+1/2) (90 Active Points); No Range (-1/2), Restrainable (-1/2), OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 9
4u 8) Battle Punch: Hand-To-Hand Attack +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2), OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 0
26 Battlesuit Power: Elemental Control, 90-point powers, (45 Active Points); all slots OIF (-1/2), Only In Heroic Identity (-1/4)
20 1) Armor (30 PD/30 ED) (90 Active Points); OIF (-1/2), Real Armor (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) 9
26 2) Flight 31", Position Shift, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (90 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 3
19 Battlesuit Batteries: Endurance Reserve (120 END, 12 REC) Reserve: (24 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 0
Battlesuit Electronics
9 1) Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (16 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 0
4 2) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (also hearing; -1/2), Only In Heroic Identity (-1/4) 0
9 3) HUD Helmet: (Total: 15 Active Cost, 9 Real Cost) Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus Radio Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) 0
9 4) Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Screen Must be Watched; -1/2), Only In Heroic Identity (-1/4) 0
15 5) Targeting Computer: +5 with a tight group of attacks: Multipower
Battlesuit Stats
11 1) +20 STR (20 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 2
17 2) +15 CON (30 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
6 3) +5 BODY (10 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
6 4) +10 PRE (10 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
17 5) +3 SPD (30 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
7 6) +13 PD (13 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4)
8 7) +14 ED (14 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4)
12 8) +22 STUN (22 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
Powers Cost: 335
Cost Skill
25 +5 with DCV
3 Language: English (fluent conversation; literate)
0 Language (idiomatic; literate) (5 Active Points)
4 Systems Operation (Communications Systems, Radar, Sensor Jamming Equipment) 13-
3 Acrobatics 13-
3 Breakfall 13-
3 Bureaucratics 13- (15-)
3 Combat Driving 13-
3 Cryptography 13-
9 +3 with any three related Skills
Hacking
8 1) Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
3 2) Security Systems 13-
3 3) Electronics 13-
3 Persuasion 13- (15-)
3 Shadowing 13-
3 Streetwise 13- (15-)
3 Tracking 13-
3 CK: Neo-Tokyo 13-
3 Criminology 13-
3 WF: Small Arms, Vehicle Weapons
2 TF: Anthropomorphic Mecha, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
0 PS: Police Officer (Everyman) 11-
0 KS: Neo-Tokyo Police (Everyman) 11-
Skills Cost: 93
Cost Perk
3 Computer Link
2 Fringe Benefit: Local Police Powers
1 Fringe Benefit: Weapon Permit (where appropriate)
Perks Cost: 6
Total Character Cost: 500
Val Disadvantages
20 Normal Characteristic Maxima No Age Restriction
5 Dependent NPC: Ami Hardcastle (sister) 8- (Normal; Useful Noncombat Position or Skills) [Notes: Ami designed the Battlesuit]
10 Dependent NPC: Grandpa Hardcastle 8- (Normal)
5 Distinctive Features: Green Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Helecorp 8- (Mo Pow, NCI, Harshly Punish) [Notes: Helecorp is a multinational corporation that is a front for Dr. Destroyer or Mechanon. They justify their military contracts by sending faulty models to rampage through Neo tokyo. Jenny got her teeth cut in defeating those monsters]
10 Watched: Neo-Tokyo Police 8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Distrusts the Media (Common, Strong)
5 Psychological Limitation: Spends most waking time with Computers (Uncommon, Moderate)
10 Psychological Limitation: Thrillseeker (Uncommon, Strong)
5 Psychological Limitation: Never shows anger (Uncommon, Moderate)
10 Psychological Limitation: Always Polite (Common, Moderate)
10 Psychological Limitation: Curious (Uncommon, Strong)
5 Social Limitation: "Foreigner" -- child of non-Japanese immigrants (Occasionally, Minor)
15 Social Limitation: Secret ID: Jenny Hardcastle (Frequently, Major)
5 Vulnerability: 1 1/2 x STUN Electrical Attacks (Uncommon)
Disadvantage Points: 150
Base Points: 350
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
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Re: New Game: Remnants of Hope
Here's my character idea: (the background is somewhat cribbed from Nene Romanova in Bubblegum Crisis -- Police dispatcher/Hacker who craves real action)
Jenny Hardcastle is a half-Japanese young woman (Grandparents fled the States for Tokyo when Destroyer took over, they had a son, who married a local). She works as a Police dispatcher and Data Analyst. Is actually a computer hacker.
Grandpa, still alive, was the kid brother of one of Hudson City's dark heroes. Jenny and her sister Ami grew up on his tales of the dark heroes of the 'old days'. Jenny usually fussed at home, chafing to see some 'action' because the sexist local police department, in spite of her excellent skills, stuck her doing Dispatch. In response, her sister built a super-tech battlesuit (superior to any other small mecha) for her. In the battlesuit, she was able to stop a rogue robot from Rampaging through the city. The company that made the robot was deliberately creating and releasing an occasional defective model to justify their military hardware sales. Her stopping the rampages of these rogue AIs has earned her the emnity of the company, which is actually a front for Dr. Destroyer in an attempt to take on Mechanon.
Character sheet:
The Knight Sabre
Player:
Val Char Cost
10/30 STR 0
20 DEX 30
13/28 CON 6
13/18 BODY 6
18 INT 8
11 EGO 2
20/30 PRE 10
16 COM 3
3/50 PD 1
3/50 ED 0
3/6 SPD 0
5/12 REC 0
26/56 END 0
25/70 STUN 0
6" RUN 0
2" SWIM 0
2"/6" LEAP 0
Characteristics Cost: 66
Cost Power END
4 Police Pistol: Killing Attack - Ranged 1d6 (15 Active Points); OAF (-1), 8 Charges (-1/2), No Knockback (-1/4), Only In Non-Heroic Identity (-1/4), Real Weapon (-1/4), Beam (-1/4) [8]
2 Instant change: summon battlesuit: Cosmetic Transform 2d6 (clothes to Battlesuit) (10 Active Points); Increased Endurance Cost (x6 END; -2 1/2), IIF (Sending device; -1/4), Incantations (activation phrase; -1/4) 6
80 Battlesuit Offense: Multipower, 140-point reserve, (140 Active Points); all slots OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) [Notes: Uses END Reserve]
3u 1) Jamming I: Radio: Radio Group Flash 10d6, Explosion (-1 DC/2"; +1/2), Selective Target (+1/4) (52 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5
3u 2) Jamming II: Radar Jamming: Change Environment 8" radius, -11 to Radar PER Rolls, Personal Immunity (+1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5
3u 3) Jamming IV: Stealth: Invisibility to Sight, Radio and Hearing Groups , No Fringe, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 2
3u 4) Glue Bomb: Drain SPD 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5
5u 5) Particle Cannon: Energy Blast 18d6 (90 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 9
4u 6) Gauss Needler: Killing Attack - Ranged 4d6, Armor Piercing (+1/2) (90 Active Points); OIF (Battlesuit; -1/2), Beam (-1/4), Only In Heroic Identity (-1/4) 9
3u 7) Knuckle Bomber: Energy Blast 12d6, Penetrating (+1/2) (90 Active Points); No Range (-1/2), Restrainable (-1/2), OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 9
4u 8) Battle Punch: Hand-To-Hand Attack +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2), OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 0
26 Battlesuit Power: Elemental Control, 90-point powers, (45 Active Points); all slots OIF (-1/2), Only In Heroic Identity (-1/4)
20 1) Armor (30 PD/30 ED) (90 Active Points); OIF (-1/2), Real Armor (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) 9
26 2) Flight 31", Position Shift, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (90 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 3
19 Battlesuit Batteries: Endurance Reserve (120 END, 12 REC) Reserve: (24 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 0
Battlesuit Electronics
9 1) Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (16 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 0
4 2) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (also hearing; -1/2), Only In Heroic Identity (-1/4) 0
9 3) HUD Helmet: (Total: 15 Active Cost, 9 Real Cost) Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus Radio Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) 0
9 4) Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Screen Must be Watched; -1/2), Only In Heroic Identity (-1/4) 0
15 5) Targeting Computer: +5 with a tight group of attacks: Multipower
Battlesuit Stats
11 1) +20 STR (20 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 2
17 2) +15 CON (30 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
6 3) +5 BODY (10 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
6 4) +10 PRE (10 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
17 5) +3 SPD (30 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
7 6) +13 PD (13 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4)
8 7) +14 ED (14 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4)
12 8) +22 STUN (22 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
Powers Cost: 335
Cost Skill
25 +5 with DCV
3 Language: English (fluent conversation; literate)
0 Language (idiomatic; literate) (5 Active Points)
4 Systems Operation (Communications Systems, Radar, Sensor Jamming Equipment) 13-
3 Acrobatics 13-
3 Breakfall 13-
3 Bureaucratics 13- (15-)
3 Combat Driving 13-
3 Cryptography 13-
9 +3 with any three related Skills
Hacking
8 1) Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
3 2) Security Systems 13-
3 3) Electronics 13-
3 Persuasion 13- (15-)
3 Shadowing 13-
3 Streetwise 13- (15-)
3 Tracking 13-
3 CK: Neo-Tokyo 13-
3 Criminology 13-
3 WF: Small Arms, Vehicle Weapons
2 TF: Anthropomorphic Mecha, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
0 PS: Police Officer (Everyman) 11-
0 KS: Neo-Tokyo Police (Everyman) 11-
Skills Cost: 93
Cost Perk
3 Computer Link
2 Fringe Benefit: Local Police Powers
1 Fringe Benefit: Weapon Permit (where appropriate)
Perks Cost: 6
Total Character Cost: 500
Val Disadvantages
20 Normal Characteristic Maxima No Age Restriction
5 Dependent NPC: Ami Hardcastle (sister) 8- (Normal; Useful Noncombat Position or Skills) [Notes: Ami designed the Battlesuit]
10 Dependent NPC: Grandpa Hardcastle 8- (Normal)
5 Distinctive Features: Green Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Helecorp 8- (Mo Pow, NCI, Harshly Punish) [Notes: Helecorp is a multinational corporation that is a front for Dr. Destroyer or Mechanon. They justify their military contracts by sending faulty models to rampage through Neo tokyo. Jenny got her teeth cut in defeating those monsters]
10 Watched: Neo-Tokyo Police 8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Distrusts the Media (Common, Strong)
5 Psychological Limitation: Spends most waking time with Computers (Uncommon, Moderate)
10 Psychological Limitation: Thrillseeker (Uncommon, Strong)
5 Psychological Limitation: Never shows anger (Uncommon, Moderate)
10 Psychological Limitation: Always Polite (Common, Moderate)
10 Psychological Limitation: Curious (Uncommon, Strong)
5 Social Limitation: "Foreigner" -- child of non-Japanese immigrants (Occasionally, Minor)
15 Social Limitation: Secret ID: Jenny Hardcastle (Frequently, Major)
5 Vulnerability: 1 1/2 x STUN Electrical Attacks (Uncommon)
Disadvantage Points: 150
Base Points: 350
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
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Re: New Game: Remnants of Hope
Here's my character idea: (the background is somewhat cribbed from Nene Romanova in Bubblegum Crisis -- Police dispatcher/Hacker who craves real action)
Jenny Hardcastle is a half-Japanese young woman (Grandparents fled the States for Tokyo when Destroyer took over, they had a son, who married a local). She works as a Police dispatcher and Data Analyst. Is actually a computer hacker.
Grandpa, still alive, was the kid brother of one of Hudson City's dark heroes. Jenny and her sister Ami grew up on his tales of the dark heroes of the 'old days'. Jenny usually fussed at home, chafing to see some 'action' because the sexist local police department, in spite of her excellent skills, stuck her doing Dispatch. In response, her sister built a super-tech battlesuit (superior to any other small mecha) for her. In the battlesuit, she was able to stop a rogue robot from Rampaging through the city. The company that made the robot was deliberately creating and releasing an occasional defective model to justify their military hardware sales. Her stopping the rampages of these rogue AIs has earned her the emnity of the company, which is actually a front for Dr. Destroyer in an attempt to take on Mechanon.
Character sheet below:
The Knight Sabre
Player:
6" RUN02" SWIM02"/6" LEAP0Characteristics Cost: 66Val Char Cost 10/30 STR 0 20 DEX 30 13/28 CON 6 13/18 BODY 6 18 INT 8 11 EGO 2 20/30 PRE 10 16 COM 3 3/50 PD 1 3/50 ED 0 3/6 SPD 0 5/12 REC 0 26/56 END 0 25/70 STUN 0
Powers Cost: 335Cost Power END 4 Police Pistol: Killing Attack - Ranged 1d6 (15 Active Points); OAF (-1), 8 Charges (-1/2), No Knockback (-1/4), Only In Non-Heroic Identity (-1/4), Real Weapon (-1/4), Beam (-1/4) [8] 2 Instant change: summon battlesuit: Cosmetic Transform 2d6 (clothes to Battlesuit) (10 Active Points); Increased Endurance Cost (x6 END; -2 1/2), IIF (Sending device; -1/4), Incantations (activation phrase; -1/4) 6 80 Battlesuit Offense: Multipower, 140-point reserve, (140 Active Points); all slots OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) [Notes: Uses END Reserve] 3u 1) Jamming I: Radio: Radio Group Flash 10d6, Explosion (-1 DC/2"; +1/2), Selective Target (+1/4) (52 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5 3u 2) Jamming II: Radar Jamming: Change Environment 8" radius, -11 to Radar PER Rolls, Personal Immunity (+1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5 3u 3) Jamming IV: Stealth: Invisibility to Sight, Radio and Hearing Groups , No Fringe, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 2 3u 4) Glue Bomb: Drain SPD 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (50 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 5 5u 5) Particle Cannon: Energy Blast 18d6 (90 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 9 4u 6) Gauss Needler: Killing Attack - Ranged 4d6, Armor Piercing (+1/2) (90 Active Points); OIF (Battlesuit; -1/2), Beam (-1/4), Only In Heroic Identity (-1/4) 9 3u 7) Knuckle Bomber: Energy Blast 12d6, Penetrating (+1/2) (90 Active Points); No Range (-1/2), Restrainable (-1/2), OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 9 4u 8) Battle Punch: Hand-To-Hand Attack +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2), OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 0 26 Battlesuit Power: Elemental Control, 90-point powers, (45 Active Points); all slots OIF (-1/2), Only In Heroic Identity (-1/4) 20 1) Armor (30 PD/30 ED) (90 Active Points); OIF (-1/2), Real Armor (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) 9 26 2) Flight 31", Position Shift, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (90 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 3 19 Battlesuit Batteries: Endurance Reserve (120 END, 12 REC) Reserve: (24 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 0 Battlesuit Electronics 9 1) Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (16 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 0 4 2) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (also hearing; -1/2), Only In Heroic Identity (-1/4) 0 9 3) HUD Helmet: (Total: 15 Active Cost, 9 Real Cost) Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus Radio Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) 0 9 4) Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Screen Must be Watched; -1/2), Only In Heroic Identity (-1/4) 0 15 5) Targeting Computer: +5 with a tight group of attacks: Multipower Battlesuit Stats 11 1) +20 STR (20 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 2 17 2) +15 CON (30 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 6 3) +5 BODY (10 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 6 4) +10 PRE (10 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 17 5) +3 SPD (30 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) 7 6) +13 PD (13 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 8 7) +14 ED (14 Active Points); OIF (Battlesuit; -1/2), Only In Heroic Identity (-1/4) 12 8) +22 STUN (22 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4)
Skills Cost: 93Cost Skill 25 +5 with DCV 3 Language: English (fluent conversation; literate) 0 Language (idiomatic; literate) (5 Active Points) 4 Systems Operation (Communications Systems, Radar, Sensor Jamming Equipment) 13- 3 Acrobatics 13- 3 Breakfall 13- 3 Bureaucratics 13- (15-) 3 Combat Driving 13- 3 Cryptography 13- 9 +3 with any three related Skills Hacking 8 1) Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13- 3 2) Security Systems 13- 3 3) Electronics 13- 3 Persuasion 13- (15-) 3 Shadowing 13- 3 Streetwise 13- (15-) 3 Tracking 13- 3 CK: Neo-Tokyo 13- 3 Criminology 13- 3 WF: Small Arms, Vehicle Weapons 2 TF: Anthropomorphic Mecha, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 0 PS: Police Officer (Everyman) 11- 0 KS: Neo-Tokyo Police (Everyman) 11-
Perks Cost: 6Cost Perk 3 Computer Link 2 Fringe Benefit: Local Police Powers 1 Fringe Benefit: Weapon Permit (where appropriate) Total Character Cost: 500
Val Disadvantages 20 Normal Characteristic Maxima No Age Restriction 5 Dependent NPC: Ami Hardcastle (sister) 8- (Normal; Useful Noncombat Position or Skills) [Notes: Ami designed the Battlesuit] 10 Dependent NPC: Grandpa Hardcastle 8- (Normal) 5 Distinctive Features: Green Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Watched: Neo-Tokyo Police 8- (Mo Pow, NCI, Watching) 20 Hunted: Helecorp 8- (Mo Pow, NCI, Harshly Punish) [Notes: Helecorp is a multinational corporation that is a front for Dr. Destroyer or Mechanon. They justify their military contracts by sending faulty models to rampage through Neo tokyo. Jenny got her teeth cut in defeating those monsters] 15 Psychological Limitation: Distrusts the Media (Common, Strong) 5 Psychological Limitation: Spends most waking time with Computers (Uncommon, Moderate) 10 Psychological Limitation: Thrillseeker (Uncommon, Strong) 5 Psychological Limitation: Never shows anger (Uncommon, Moderate) 10 Psychological Limitation: Always Polite (Common, Moderate) 10 Psychological Limitation: Curious (Uncommon, Strong) 5 Social Limitation: "Foreigner" -- child of non-Japanese immigrants (Occasionally, Minor) 15 Social Limitation: Secret ID: Jenny Hardcastle (Frequently, Major) Disadvantage Points: 145
Base Points: 350
Experience Required: 5
Total Experience Available: 0
Experience Unspent: 0
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Re: Signs your Champions GM is now (fill in the blank)