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ScrewySquirrel

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Posts posted by ScrewySquirrel

  1. On 11/22/2017 at 7:08 AM, Ninja-Bear said:

    It wouldn’t be hard to write up head lights.  Create light (I believe under illusions) cone area effect.

     

    Headlight: Sight Group Images 1" radius, Reduced Endurance (0 END; +1/2) (15 Active Points); Only To Create Light (-1), OAF (Headlamp; -1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4)

  2. The 'Cartwright Curse'

     

    Any Love Interest that the hero meets is either dead or otherwise removed forever from his or her life by the end of the episode or story arc. 

     

    Named for the distressing frequency it happened to the Cartwrights on Bonanza, but it also turns up in a bunch of other stories.

     

    In Bonanza, Ben Cartwright, the patriarch of the Cartwright family, has three sons from three different women. One of his wives died in childbirth, another died after falling from a horse, while the other one was killed in an Indian attack. Each Cartwright man has a string of girlfriends over 14 seasons, many of whom do not survive the experience. The worst man to flirt with, statistically, was the youngest, Little Joe Cartwright: over 14 seasons, he had 39 girlfriends, 25.6% of whom died. His girlfriend mortality rate became so legendary that other TV shows started to lampshade it. (For example, on Happy Days, Mrs. Cunningham refuses to watch any episode where Little Joe gets engaged, simply because "that girl is headed straight for Boot Hill!")

     

    In the Anime Devil Hunter Yohko, Yohko had a hard enough time asking guys out to begin with (and to be honest, she's shy, but frisky -- so its doubly irritating). But, after becoming the next Devil Hunter in the Mano Family line, anyone she takes a romantic interest in either dies, or ends up possessed by demonkind, to ensure she never has children, as a ploy by her demonic enemies so she won't be able to continue the bloodline.

     

    In comics, Starfire doesn't catch a break in her romantic life, since every love interest she had other than Dick Grayson died.

     

    Getting in bed with James Bond is, under Massachusetts state law, Assisted Suicide. Tracy, the one woman whom he married in On Her Majesty's Secret Service, didn't even make it to her honeymoon (and really, how cruel is that? Why else would anyone marry James Bond if not for the experience of the honeymoon?) Even Dominique Paradis, the first girl in video game Nightfire gets kicked off a roof for her trouble. Generally speaking, it's best to be the second woman Bond hooks up with during the course of a mission, but even then, they don't usually show up a second time.

     

    And every time Samurai Jack tries to get a love interest, it ends so badly because Aku always gets involved.

     

     

    so, its clearly some for of unluck, but it applies to others, not directly to you.  Is this even buildable in HERO?

  3. This seems to want to go in 'other genres'  -its a mix of Anime, Steampunk, and Spy Action.Might fit Pulp, but not quite.

     

     

    I am thinking about a campaign world set in the world of the anime "Princess Principal"

     

    in the late 19th century, the Kingdom of Albion discovered and maintained a monopoly of the anti-gravite substance "Cavorite". With its fleet of Cavorite-equipped Airships, it became the dominant superpower, gaining control of much of the world.

     

    About 1900, however, there was a Socialist/Democratic Revolution that overthrew the kingdom and created a brief civil war. The war ended with a draw, and a gigantic wall running through the west end of London separates The Kingdom from the commonwealth.

     

    10 years later, a secret war between spies and intelligence agencies is going on, with both sides trying to keep incidents out of the public eye lest it brew up not just a renewed civil war, but a world war becauseof the alliances both sides have made.

     

    Like the show, PCs will be students (15-20) working for Commonwealth Intelligence undercover at the Queens Mayfaire Academy in London, a prestigious school. So we have Victorian/Edwardian Steampunk Spy Drama, in high school

     

    the main characters in the anime:

       Dorothy: Trained in Intel from an orphanage in the Commonwealth, Dorothy is 20 years old, but pretending to be a high schooler (See 21 Jump Street). skilled in espionage and combat-trained, she's the Driver and gun-maintenance expert, and the main point of contact with control. Nominal Leader of the team

     

    Ange Le Carre: 17. Also trained in the same orphanage as Dorothy, Ange is the most 'James Bond Like': a master actor (she can change roles and personality at the drop of a hat) and eternal liar. She's skill with pistols and has a unique, miniaturized Cavorite ball that lets her nullify or change the direction of gravity around her, and objects she touches. The most skilled at spycraft, she tends to be the leader in the field. She's also a dead look-alike to ....

     

    Princess Charlotte: The Queen's favorite grandchild, but otherwise has no political support. She's 17. She and Ange were childhood friends, but no one else knows this, and look enough alike that Ange in a wig can pass for her (think "The Prince and the Pauper"). She's joined the Commonwealth in hopes of moving up in the line of succession, in order to make changes that would lead to the removal of the wall and reuniting Albion, and allow her and Ange to stay together.

     

    Beatrice: Charlotte's closest friend, age 16. Child of a minor baron who was a Mad Scientist. He experimented on her, including replacing her voicebox with a mechanical one, and possibly other changes. This allows her to perfectly mimic any voice she's ever heard. Initially reluctant, she has joined teh rest of the team primarity out of loyalty to the Princess, who was the only person to treat her nicely after she was turned into a Cyborg. Not very good in combat, but small, cute and easy to overlook in person and her ability to mimic voices makes her very good at information gathering. In addition she's very mechanically adept at her own voicebox maintenance and with large steam machinery.

     

    Chise: A Samurai/Ninja girl (also 16) from Japan who was assigned by the Japanese Ambassador to the Kingdom to join this group of commonwealth spies (aftr the Princess helped prevent an assassin from killing him, He has agreed to work with both sides). Chise is assigned to see which side will make the better ally for Japan. The best hand-to-hand combatant around, and Fish out of water.

     

     

    Obviously, Player Characters would not be this same team, but it shoudl give you some idea of what a proper PC should be like. But we have a little bit of steampunk-style Cybernetics and High-tech devices (Like Cavorite), james bond-style action and 'cases' sent from control. And not everyone's agenda in sync.

     

    my question is how should I set up character generation to allow, say, a Cavorite ball...but only ONE miniaturized anti-gravity machine as such a small device is considered bleeding edge technology. Limited cyberware but not total replacement, Bond-style gadgetry with a steampunk twist. A PC should have a 'niche' they can fill but should also have secrets and slightly different agendas.

     

    Within the show, Cavorite is basically top secret military-only tech (though there are some civiliian passenger airships, the Air Force stll runs the Cavorite engines). Its also highly toxic (Cavorite poisoning requires hospitalization and extremely expensive surgery), and Ange's C-Ball is very temperamental - it can only be used for short periods (maybe 5 minutes) before overheating and the Cavorite cracking, bit it can be refrigerated to extend use. Normally its required to be in a large engine, in order to power the Air Fleet (though they are more Dreadnoughts with airbags than Zeppelins).  so the miniaturized Cavorite Ball is cutting edge tech - one mission in the show is sabotaging a kingdom research into a C-ball.  Also, in broad strokes at least 'First Men on the Moon'  is part of the backstory - Selenites are mentioned as existing.

     

    questions:

     

    How would you build the cavorite ball?  Beatrices voice changing?  any other steampunk spy gadgetry?

     

    whats a viable point value for PCs?

     

    Initial thoughts on the C-ball is 6 (maybe 8) inches flight, STR 25/30 only for holding objects (either teammates or lifting a weight as much as a small car), STR 10 Clinging (wallwalking), and Missile Deflection - with it activated even machine guns seem to just miss.  

     

    Not sure about how I'd do the mimicry.
  4. Re: What is your plans for your first 6th Edition game?

     

    I'm in a quandry. I want to run a 6th Edition game. Especially something to lure in new players. I'm mulling over 3 options.

     

    1. A Tokusatsu HERO style game with Masked Rider/Sentai style character fighting Yoma in Neo Tokyo style setting.

     

    2. My "Lazerus Project" game about people coming back to life...with superpowers and the secret socities that wish to control them.

     

    3. A Modern Monster Hunter Agency style game. A touch of the Urban Fantasy Hero theme with Psi/Magic/Monsters.

     

    Any ideas? Thoughts?

     

    What about you? What is your hopes for your 1st HERO6 game?

     

     

     

    My 1st 6th Ed game will be an attempt to do an amalgam universe superhero game.

  5. Re: Singing Cowboy Rough draft

     

    Here's the updated version

     

    James Carver
    
    Player: 
    
    Val	Char	Cost
    15	STR	5
    17	DEX	21
    10	CON	0
    10	BODY	0
    13	INT	3
    10	EGO	0
    18	PRE	8
    16	COM	3
    
    3	PD	0
    3	ED	1
    3	SPD	3
    5	REC	0
    20	END	0
    23	STUN	0
    
    6"	RUN	0
    2"	SWIM	0
    3"	LEAP	0
    Characteristics Cost: 44
    
    
    Cost	Martial Arts Maneuver
    Brawling
    4	1)  Rabbit Punch: Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
    3	2)  Rolling on the Floor: Sacrifice Throw:  1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls
    3	3)  Sock to the Jaw: Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
    Martial Arts Cost: 10
    
    Cost	Skill
    3	+1 with Pistols
    3	Acrobatics 12-
    3	Acting 13-
    3	Animal Handler (Bovines, Equines) 13-
    3	Breakfall 12-
    2	CuK: Hollywood 11-
    3	Fast Draw 12-
    2	KS: Songs 11-
    2	KS: Guitar 11-
    3	Oratory 13-
    2	PS: Singer/Entertainer 11-
    3	Persuasion 13-
    2	Survival (Desert) 12-
    1	Systems Operation (Radio) 8-
    0	TF:  Everyman, Small Motorized Ground Vehicles
    1	Tracking 8-
    3	Riding 12-
    3	WF:  Small Arms, Clubs, Fist-Loads, Lariat, Unarmed Combat
    Skills Cost: 42
    
    Cost	Perk
    1	Radio and Movie Star: Reputation (A medium-sized group) 11-, +1/+1d6
    Perks Cost: 1
    
    Cost	Talent
    3	Perfect Pitch
    Talents Cost: 3
    
    Cost	Equipment  (Equipment costs do not actually figure in Total Cost.  They are included here for reference only.)
    1897 Colt Revolver: Killing Attack - Ranged 2d6-1, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), STR Minimum 8 (-1/2), Beam (-1/4), Limited Range (max 20"; -1/4), Real Weapon (-1/4), No Knockback (-1/4)
    Total Character Cost: 100
    
    Pts.	Disadvantage
    0	Normal Characteristic Maxima
    10	Social Limitation:  Public ID: James Carver, singer and actor (Occasionally, Major)
    15	Psychological Limitation:  Heros Code of Honor (Common, Strong)
    5	Psychological Limitation:  Always polite/deferential to Women (Uncommon, Moderate)
    5	Rivalry:  Professional (Gene Autry; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)
    5	Distinctive Features:  Laconic drawl (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    5	Social Limitation:  Under Contract to MGM (Occasionally, Minor)
    5	Psychological Limitation:  Doesn't smoke...fears it would ruin his voice (Uncommon, Moderate)
    Disadvantage Points: 50
    Base Points: 50
    Experience Required: 0
    Total Experience Available: 0
    Experience Unspent: 0
    

  6. For a Sci-Fi low end Pulp Game (50+50) I was inspired by the very first sci-fi movie serial to create a unique pulp character: A Singing Cowboy. He can shoot & ride like any western cowboy, but he can also sing. Gene Autry and Roy Rogers are the prototypical versions of this.

     

    My character will be a singer who has become famous through radio and is now starting an acting career. (this is exactly what Gene Autry was in The Phantom Empire). Right now its over budget (119 points), and I need more equipment and disads. Everyman skills are not included.

     

    James Carver
    
    Player: 
    
    Val	Char	Cost
    15	STR	5
    18	DEX	24
    10	CON	0
    10	BODY	0
    13	INT	3
    10	EGO	0
    18	PRE	8
    16	COM	3
    
    3	PD	0
    3	ED	1
    3	SPD	2
    5	REC	0
    20	END	0
    23	STUN	0
    
    6"	RUN	0
    2"	SWIM	0
    3"	LEAP	0
    Characteristics Cost: 46
    
    
    Cost	Martial Arts Maneuver
    Brawling
    4	1)  Rabbit Punch: Fast Strike:  1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
    3	2)  Rolling on the Floor: Sacrifice Throw:  1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls
    3	3)  Flying Tackle:  1/2 Phase, +0 OCV, -1 DCV, 3d6 +v/5 Strike; You Fall, Target Falls; FMove
    4	4)  Body Blow: Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
    3	5)  Jaw Breaker: Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
    Martial Arts Cost: 17
    
    Cost	Skill
    6	+2 with Pistols
    3	Acrobatics 13-
    3	Acting 13-
    3	Animal Handler (Bovines, Equines) 13-
    3	Breakfall 13-
    2	CuK: Hollywood 11-
    3	Fast Draw 13-
    2	KS: Guitar 11-
    3	Oratory 13-
    2	PS: Entertainer 11-
    3	Persuasion 13-
    2	Survival (Desert) 12-
    1	Systems Operation (Radio) 8-
    0	TF:  Everyman, Small Motorized Ground Vehicles
    3	High Society 13-
    3	Tracking 12-
    3	Riding 13-
    2	KS: Songs 11-
    3	WF:  Small Arms, Clubs, Fist-Loads, Lariat, Unarmed Combat
    Skills Cost: 50
    
    Cost	Perk
    1	Reputation (A medium-sized group) 11-, +1/+1d6
    6	Money:  Wealthy
    Perks Cost: 7
    
    Cost	Talent
    3	Perfect Pitch
    Talents Cost: 3
    
    Cost	Equipment  (Equipment costs do not actually figure in Total Cost.  They are included here for reference only.)
    1897 Colt Revolver: Killing Attack - Ranged 2d6-1, +1 Increased STUN Multiplier (+1/4) (31 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), STR Minimum 8 (-1/2), Beam (-1/4), Limited Range (max 20"; -1/4), Real Weapon (-1/4), No Knockback (-1/4)
    Total Character Cost: 123
    
    Pts.	Disadvantage
    0	Normal Characteristic Maxima
    10	Social Limitation:  Public ID: James Carver, singer and actor (Occasionally, Major)
    Disadvantage Points: 10
    Base Points: 50
    Experience Required: 63
    Total Experience Available: 0
    Experience Unspent: 0
    

  7. Re: Amalgam Universe Campaign

     

    Just a note:

     

    I ran an Amalgam campaign (I suspect poorly) on Hero Central for a while. We had some interesting mashups

     

    (All PCs were required to have a backstory that combined a DC and a Marvel character)

  8. I posted this about a year ago.

     

    Here's a revised version that reflects the events of the Summer Special, thoughts welcome:

     

    Squirrel Girl

     

    Player:

     

    Val Char Cost

    30 STR 20

    30 DEX 60

    20 CON 20

    15 BODY 10

    10 INT 0

    11 EGO 2

    20 PRE 10

    16 COM 3

     

    14/24 PD 8

    14/24 ED 10

    5 SPD 10

    10 REC 0

    40 END 0

    40 STUN 0

     

    6" RUN 0

    2" SWIM 0

    30" LEAP 0

    Characteristics Cost: 153

     

    Cost Power

    5 Semi-Prehensile Squirrel Tail: Extra Limb (1)

    5 Nightvision

    3 +3 PER with Normal Smell

    30 Squirrel Powers: Multipower, 30-point reserve

    2u 1) Claws: Hand-To-Hand Attack +6d6 (30 Active Points);

    Hand-To-Hand Attack (-1/2)

    3u 2) Knuckle Spikes: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6

    w/STR), Penetrating (+1/2) (30 Active Points)

    3u 3) Claws: Clinging (50 STR), Inherent (+1/4), Persistent (+1/2)

    (30 Active Points)

    3u 4) Leaping +24" (30" forward, 15" upward) (Accurate) (29 Active Points)

    1u 5) Gliding 20", Position Shift, x4 Noncombat (30 Active Points);

    Limited Power Power loses about half of its effectiveness (Only in

    Trees; -1), Ground Gliding (-1/4)

    15 Squirrel Powers: Elemental Control, 30-point powers

    15 1) Tough: Force Field (10 PD/10 ED), Reduced Endurance (0 END;

    +1/2) (30 Active Points)

    14 2) Summon 32 20-point Squirrels, Loyal (+1/2) (43 Active Points);

    Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale

    (-1/2)

    10 +20 PRE (20 Active Points); Limited Power Power loses about half of

    its effectiveness (Only to defend against PRE attacks; -1)

    14 Find Weakness 12- with All Attacks (35 Active Points); Limited

    Power Power loses about half of its effectiveness (Only vs. those who

    exceed her point value by more than 100 total character points; -1),

    Costs Endurance (-1/2) [Notes: Find Weakness is how Squirrel Girl

    tends to 'Punch above her weight class' -- defeating cosmic-level

    villians: defeating Modok by throwing Tippy Toe where his weapons

    couldn't reach, defeating Bi-Beast by smell, defeating Deadpool by

    bleeding injuries too small for his healing factor to kick in, and so

    on.]

    Powers Cost: 123

     

    Cost Martial Arts Maneuver

    Squirrel-Fu

    4 1) +1 HTH Damage Class(es)

    4 2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All

    Attacks, Abort

    4 3) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs

    4 4) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 9d6 Strike

    3 5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls

    3 6) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 7d6 +v/5 Strike; You

    Fall, Target Falls; FMove

    Martial Arts Cost: 22

     

    Cost Skill

    3 Acrobatics 15-

    3 Breakfall 15-

    3 Climbing 15-

    3 Concealment 11-

    9 KS: All Marvel Supers 18- [Notes: she has the complete Iron Man VS

    set, and her teammate Mr. Immortal has the complete X-Men set)]

    0 AK: Milwaukee (Everyman) 11-

    3 Paramedics 11-

    3 Stealth 15-

    3 Streetwise 13-

    3 Teamwork 15-

    Skills Cost: 33

     

    Cost Perk

    10 Follower: Tippy Toe (50+50)

    2 Reputation: Defeater of cosmic level threats (Only to her

    teammates, Deadpool, and those beaten, etc.) 8-, +2/+2d6

    Perks Cost: 12

     

    Cost Talent

    7 Beast Speech (15 Active Points); Limited Power Power loses about

    half of its effectiveness (Only Squirrels; -1)

    Talents Cost: 7

     

    Total Character Cost: 350

     

    Pts. Disadvantage

    10 Distinctive Features: Squirrel Features: Buck Teeth, claws, giant

    tail (Concealable; Noticed and Recognizable; Detectable By

    Commonly-Used Senses)

    5 Distinctive Features: Mutant (Not Concealable; Noticed and

    Recognizable; Detectable Only By Technology Or Major Effort)

    15 Enraged: When teammates are hurt (Uncommon), go 14-, recover 14-

    10 Hunted: Leatherboy 8- (As Pow, Harshly Punish) [Notes: He wants

    revenge]

    15 Hunted: Various minor Supervillians 11- (As Pow, Harshly Punish)

    10 Hunted: S.H.I.E.L.D. 11- (As Pow, NCI, Watching)

    10 Hunted: Great Lakes Avengers/X-Men/Champion/Initiative 14- (As

    Pow, Watching) [Notes: her superteam]

    5 Money: (Student Income) Poor

    5 Physical Limitation: High Metabolism, must eat frequently

    (Infrequently, Slightly Impairing)

    10 Psychological Limitation: Genre Aware -- sometimes seems to know

    she's in a comic book (Uncommon, Strong)

    20 Psychological Limitation: Code vs. Killing (Common, Total)

    5 Psychological Limitation: Naive (Uncommon, Moderate)

    10 Psychological Limitation: In love with Speedball (Uncommon, Strong)

    5 Psychological Limitation: Always cheerful (Uncommon, Moderate)

    5 Reputation: Member of the 'Worst Superteam in the Marvel Universe',

    11- (Known Only To A Small Group)

    10 Social Limitation: Under 18 (Frequently, Minor)

     

     

    Disadvantage Points: 150

    Base Points: 200

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

  9. Re: [Twisted Game Concept] VG Supers

     

    Yes, I know. :mad:

     

    My daughter saw your thread, over my shoulder, and now wants to know when I'll start running something for her. She's a Poke-fanatic.

     

     

    Guardians of Order did a game based on Pokemon/Monster Rancher/Digimon named "Cute and Fuzzy (Cockfighting) Seizure Monsters" Now owned by White Wolf:

     

    you can grab a PDF version here, among other places

    http://rpg.drivethrustuff.com/product_info.php?products_id=359&it=1

  10. Re: Time running out on Marvel comics on DVD

     

    I just placed my order for 40 Years of X Men and 40 Years of the Avengers. I already have the Fantastic Four DVD. Of the offerings available, that pretty much covers all the comics I was interested in when I was a big Marvel reader. I was tempted by Iron Man, but since I'm buying these as source material to mine for my superhero game I didn't see it as enough inspiration to be worth the cost.

     

    Now, if DC would only put a few titles on DVD. Giffen-era Justice League, for example.

     

    IMHO a great DC universe to work with would be the DCAU:

    BTAS, STAS, JL, JLU, Static Shock, Batman Beyond, and the related movies: Mask of the Phantasm, World's Finest, Batman: Subzero, Batman Beyond: Return of the Joker.

     

    That's a nice compact version of the DC universe, running mostly from batman's start in 1987 or 88 through the end of his career (Batman beyond's Opening).

  11. Re: Building the Animated Justice League

     

    This is one of our most done to death subjects, incidentally.

     

    Basically, there is a long history of characteristic inflation in Champions. Batman's characteristics need to rate him correctly relative to other characters, and allow him to behave in the way he does in the source material.

     

    Of course, then you have to choose which source material you are using! (My personal benchmark tends to be early Silver Age, since it was an interesting period, and lots of stuff is available in cheap reprint editions.)

     

    If you do go with "no stats over 20", then you need to make sure that all the other characters are built such that they don't have higher stats that aren't justified. After all, Bats is faster, smarter and stronger than most "superhumans", apart from those that specifically have super-speed, super-intelligence and super-strength.

     

    Personally, I don't bother with this limit, and actually prohibit the Normal Character Maxima disadvantage in order to discourage this kind of argument.

     

    Characters should have what they need to function as they should in the particular campaign they are in. The 20 limit might work in some cases, but is inadequate in others.

     

    IMHO this is nonsense:

    Batman has 20 STR, 20 DEX, 20 BODY, 20 CON, 20 INT, 20 EGO, 20 PRE, and 20 COM. he's got NCM, but *everything* is a 20, his SPD is 4, his PD/ED is 8, his STUN and END are 40, and he has an 8 REC -- max normal human stats.

     

    He has martial arts, Lightning Reflexes, MANY DCs and MANY overall skill levels

     

    How many DC does he have? Enough to being him to do superhuman damage levels (probly 5 DCs for a standard 8-12d6 campaign)

     

    He has maybe 10 overall levels (allowing him to push to DCV 21 on a full dodge) this also allows him to put +10 into any one skill he's working at that moment.

     

    Batman is probably a 450-500 point character. The mistake is thinking that just because he's got normal Maxima that he's somehow less capable or built on fewer points. He's NOT. In the DC animate Universe, Batman was *FIRST* operating for nearly a decade before Superman started (BTS starts in 1992, with flashbacks to 1987), he's got 10 years experience on Superman.

  12. Re: Building the Animated Justice League

     

    The Question's main power is the ability to make Bruce Wayne say "Dude' date=' lighten up!"[/quote']

     

    What intrigues me is just how many of the characters in the DC universe, unlike Marvel, are truly 'supernormals' no mutant powers, no Magic, no alien tech, just their own wits and skills:

     

    Batman (I disagree with ANY writeup that gives Bats any stats over 20)

    Huntress

    Question

    Green Arrow

    Vigilante

    Wildcat

     

    and arguably

    Shining Knight

    Star Girl

    S.T.R.I.P.E.

  13. Re: Building the Animated Justice League

     

    how about a real challenge?

     

    What about the rest of the expanded, JLU?

     

    we saw about 20 others:

     

    Green Arrow

    Supergirl

    Question

    Huntress

    Black Canary

    Wildcat

    Vigilante

    Vixen

    Shining Knight

    Star Girl

    S.T.R.I.P.E.

    Aquaman

    Mr. Terriffic

    Captain Marvel

    Captain Atom

    The Atom

    Atom Smasher

    Steel

    Fire

    Hawkman

    Metamorpho

    Hawk

    Dove

    B'wana Beast

    Red Tornado

    Zatanna

    Booster Gold (with Skeets!)

    Enlongated Man

  14. Re: Sell me on "Galactic Champions"?

     

    Understandable. Perhaps that's another benefit of looking at it from the LSH viewpoint. Take out Mon-El and Andromeda and Ultra Boy' date=' and well ... I don't think Matter-Eater Lad was built on 1000 points. :) Element Lad probably was ... but I digress.[/quote']

     

    Why has no one mentioned the definitive cosmic hero: SPAAAAAAAAAAAAAAAAAAAAAAAACE GHOST!!!!

     

     

    several powers based on his power bands, high blasts, perfect invisibility, a powerful forcefield (in the neighborhood of 100 DEF!). sidekicks who would be full fledged 4-color heroes on their own,

  15. Re: "I shoot the escape pod!!!"

     

    MY FH players did the same thing to me during a big city court intrigue masked mystery man assassin game I was running. First encounter with the masked assassin, noble in disguise, who was the big bad for the story arc, a meeting encounter in the street intended as a brief exchange of blows and insults followed by a hasty retreat. Good thing too because this guy should'a been able to abso-fricken-luetly SLAUGHTER the party in stand up fight, something this encounter was intended to hint at.

    First exchange of blows the swashbuckling duelist type manages, by the skin of his teeth, to block the assassin's shot. His riposte is a 3. To the head. Using max damage critical rules. With an Offensive Strike.

     

    So I, rather stunned, call for a smoke break.

    Now, how to rewrite the plot with kebob boy no longer in charge?

     

     

     

    Thinking on ones feet is always the best bet, but it still doesn't prevent the occasional "may we have a moment of silence for this poor stillborn plot" moment :)

     

     

    My moment of plot derailing glory to a GM came in the middle of a Total Party Kill in the ORIGINAL Ravenloft (teh 1e adventure where it was a gothic-themed single adventure).

     

    Out party consisted of Psionic Twins (A Ranger and a Cleric of Ehlonna, both Half Elves), a Paladin of st. Cuthbert, an elf Mage, a halfling ftr/rogue, and my Gnome ftr/ill.

     

    On watch one night, Strahd managed to suprise and kill the Ranger (snapped neck, said the GM :nonp:), this awakens the sister, with a scream. Strahd dominates her! A new Bride! the rest of us awaken at the scream and take off in pursuit, stopped by some spectres, who kill the rogue before the paladin defeats them. We arrive in at the top of the stairs, where Strahd grabs the Paladin (Level Drain! :eek:) and hurls him down the stairs. He is dead from the fall + drain. Just the Mage and myself left. Mage launches a lightning bolt, only to have it reflected back at him, 9d6 vs 9d4... his HP loses and he's gone.

     

    I'm all alone, facing a powerful vampire who seems unhurt after wiping out 5 members of a 6 person party, with no hope of survival

     

    Until I pull out my scroll of 'Shades' My illusion: Sunrise! "even if disbelieved, its still does 60% damage." 60% of infinite is still infinite. Strahd evaporates and I live!

  16. Re: 'Smells like Teen Spirit'?

     

    Its Dark Champions: The Animated series which can run the spectrum between "C.O.P.S" and "Batman the animated series" Just like "vanilla" Dark Champions can be everything from Daredevil to Spawn. For that matter, "Teen Champions" doesn't necessarily have to loaded down with angst.

     

    Batman the animated series was not a preachy, all problems are solved in half an hour (at least no more than other television shows) and there were no preachy morals at the end, AICR, at least not the GI Joe style "And knowing is half the battle!" type

     

    It seems like the setting would be similar to the shows that were mentioned "Kim Possible" or Totally Spies except more serious, drop the camp and comedy elements, use more "real world" problems and issues, less cartoonish violence. The animated series aspects would involve probably less lethality or at least less gore, the PCs would be more on the side of the angels so to speak (but not total white hats or shining paladins). The most difficult part. IMO, would be coming up with a plausible reason why the players organization is using such young operatives or they've decided to go this route on their own.

     

    I think it could be fun it was handled well.

     

    I like my teen games to be very campy, so this style wouldn't appeal to me. I'd think a Dark Teen Champions game would have a feeling (for the Teen PCs) of being just a litte bit over their head. A little of the noir detective plot: a little thing uncovers something *BIG* and possibly just beyond our teen heroes abilities. Something like a Scooby Doo style mystery uncovering a Yakuza Plot. I keep thinking of a early 1990s teen film where a boy on a French class trip to Paris stumbles into a superspy plot where everyone thinks HE is the superspy, because the spy came in (by sheer random chance) with his name as his cover, on the same day. (No, it wasn't 'Cody Banks')

     

    In champs universe terms, I'm thinking about what happens when the 'gritty, realistic' Hudson City style heros discover, say, instead of a VIPER nest, a Kings of Edom plot hatching in their spandex-free city.

  17. Re: Super Fantasy Heroes

     

    the more obvious Superheroic Fantasy I've seen is some of the more over the top western fantasy anime series:

     

    Escaflowne, Slayers (esp. Next and Try), Rayearth, X/1999, and the modern magic stuff like Attacked Mystification Police (hey Susano!) or Noein.

     

    The He-Man and She-Ra series probably fits, withe secret identities and theme powered heroes and villians.

  18. Re: Superhero Archetypes

     

    Yes' date=' but could you think of a better marvel and Dc gadgeteer? That are main stream enough?[/quote']

     

    My first thought is the *DISNEY* Gadgeteers:

     

    Gyro Gearloose (a perfect example of an absent-minded professor who cant stop building and tinkering)

     

    Gadget Hackwrench (Without her gadgetry the Rescue Rangers were just so much cat food).

     

    the Professor from Flubber, who invents a super-rubber and later uses it to essentially cheat at basketball with the college team (the basketball players get to jump 15 feet in the air).

  19. Re: Ben 10 type character: questions

     

    I have no idea what we're talking about' date=' but I've gathered he turns into the various things hissef, yes? That, I agree is multiform. The recharge time is (as noted) Extra Time. All the other tricks it sounds like the ladle already has handled, but if there's something specific you need, I can probably help after a brief explanation. :D[/quote']

     

    Ben 10 is a cartoon network original show:

     

    http://www.cartoonnetwork.com/tv_shows/ben10/index.html

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