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Col. Orange

HERO Member
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Posts posted by Col. Orange

  1. Re: Character Challange: Superman Clones

     

    100 to 120 STR

    18 DEX (+5 DEX, costs END)

    30 CON

    25 BOD

    18 INT

    18 EGO

    18 COM

    6 SPEED (+3? SPEED, costs END)

    ...

    Heat Vision: 3D6 +1 RKA (variable advantages (up to +1/2), no KB)

    Blow 'em away: 8D6 EB (AoE Cone, Double KB, 0-Range)

     

    Superspeed Multipower w/lots of options

     

    30 to 35? Def fully resistant, hardened (x2) defenses

    20 Power Defense

     

    +10 Enhanced Senses

    X-Ray/Telescopic/Microscopic Vision

    Ultrasonic/Telescopic Hearing Hearing

     

    +3 Combat Skill Levels (8pt level)

    +3 CSLs w/Punch

     

    5 (9 w/EGO) Mental Defense

     

    Phys Lim: Magical effects used against him gain 3 levels of Penetrating Advantage

    Psych Lim: Code vs. Killing (total, all the time, prevents others)

    Psych Lim: Sense of Duty (to all of Earth)

    Suceptibility: Green Argonite

    DNPCs: Parents, Lois

     

    Bah, the only DC hero with more shtick is J'on J'onzz.

  2. Re: is this legal?

     

    I'd be wary if anyone habitually tossed around two linked damage powers, both at campaign limits. Flash and EB? No problem. EB and RKA? I don't think I'd cut them in half though, just knock maybe two DCs off of each.

     

    Regarding caps... I dunno. I think they're necessary to a point - without limits you end up with villains that are either too tough for the 10 DC heroes or too fragile for those with 15+ DCs.

  3. Re: is this legal?

     

    The added STR damage is the main advantage of hand attacks and hand killing attacks over ranged attacks, so I think the attack should be allowed to go over 12 DC. But there should be some sort of secondary limit (max of 40 STR, max of 18 DC w/ all added damage, etc.) that keeps these attacks from controlling the game.

     

    At the very least, if this guy gets to make a power that bends the limit, then the limit should be loosened for everyone else too.

     

    I see your point, but I don't think Hand-to-Hand specialists need an advantage to make them as effective as Blasters.

     

    Bricks get lots of HERO's most rewarding Stat, STR - the advantages of which have been sung since the dawn of time. Well, the dawn of the game.

     

    MARTists get DIRT CHEAP attack and defense powers in the form of Maneuvers.

     

    Speedsters get shed loads Dex, Speed and Movement that hit and run tactics and velocity damage become very attractive.

     

    If I was looking to be sympathetic to any build it'd be Mentalists - I don't care what anyone says, they have it rough. Everyone hates them and everyone can hurt them.

  4. Re: Kitty ~ How to write

     

    Full Defense Maneuver + enough DCV levels to represent her size

    Phys Lim: Small

     

    Standard Mentalist Multipower w/variable slots

     

    23 Dex?

    -5 Str?

    ...

     

    Enough Enhanced Senses to get your roll to 15- or 16-

     

    Superleap, only to reduce falling distance

     

    Double jointed

     

    Invisible to Hearing group; RASR: Stealth

     

    Invisible to Sight group; only where seeing a cat would be appropriate (people won't see you as a threat - you're a cat)...

  5. Re: Heropunk and Fuzionpunk

     

    Cyberpsychosis...

     

    How about you subtract the total Active Points in Cyberware a character has*, from their total Active Points in EGO. The difference is the amount of points of Disadvantages the character has to pick up (without getting points back) - Psych lims, Enraged, Social lims...

    These Disadvantages can be reduced (lower frequency, lower activation roll, lower intensity) with therapy, but never removed without removal of some Cybernetics.

     

    * Rethink: Active points of combat wares to the total Real points in non-combat wares.

  6. Re: Heropunk and Fuzionpunk

     

    Cyber = Focus? Yeah, I'd say.

     

    EMP = Suppress? I'd say no. Fried electronics/wiped software need to be replaced - Dispel vs. Electronic equipment?

     

    Real Foci... I'd only use this for Soviet Cyberware, the rest is fairly reliable.

     

     

    Sample kit/food for thought

     

    Cyberarm: 1D6 HA (H2H attack, restrainable (one-limb) OIF (IIF if "realskin"ed))

     

    +Myomar: +5 STR (non-figured, restrainable (one-limb), IIF); PLUS +1D6 HA (H2H attack, restrainable (one-limb), IIF)

    OR

    +Hydrolic Rams: +8 STR (non-figured, restrainable (one-limb), OIF); PLUS +1D6 HA (H2H attack, restrainable (one-limb), OIF)

     

    Cyberlegs? +2D6 HA instead

    EMP Sheilding? Power Defense (one focus only, -1?)

     

    Thousands of ideas - That game is going to be fun.

  7. Re: How would you design this with FREd?

     

    How would you design a transformer with FREd (no, I don't mean one of those

    cheesy robots that change into vehicles, weapons and God only knows what else)? You know, one of the things that takes electrical power and (depending

    on how it's constructed) either increases or decreases the output for use?

     

    Major Tom :confused:

     

    Depends, what does the character intend to do with it?

  8. Re: Multiform base form question

     

    Because of the problems you run into vs. Suppress' date=' Dispel, Drain, etc. You "turn off" someone's Multiform, and they [b']become[/b] the monster? It doesn't usually work that way in fiction; plus the "true" character usually started as a human who got "cursed" with becoming a rampaging "thing". That would make the human the base form, conceptually.

     

    Plus, do you remember having to build a "shrinking ray" that used a Suppress vs. Growth to shrink an elephant or an aircraft carrier? That's why Growth is no longer used to create things that are larger than human-sized normally...same thing here.

     

    Yeah, but a regular guy is built on less points than a HERO.

    I hadn't thought about the suppression/dispel thing though. How about "Physical Limitation: Turns human when hit with XD6 Multiform Suppression/Dispel" for the monster and "Physical Limitation: *Immune* to Multiform Suppression/Dispel" for the punny earth human?

  9. Re: Doctor Octopus?

     

    Been thinking about how to do the multiple attack thing with the arms. Autofire is one (easy) way to go, but they're kind of more chaotic than that. So...

     

    Given, what, 40 STR? is bought for the arms:

     

    2D6 HA (10D6 total); 14- Activation

    +2D6 HA (12D6 total); 11- Activation

    +2D6 HA (14D6 total); 8- Activation

     

    Roll once to hit, then roll once to see how many times you've hit.

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