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KingHob

HERO Member
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    http://invisionfree.com/forums/Revolting_Revolution

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  1. Re: FH minor errata update Soylent Steve......... - Falls off chair -
  2. Re: Caleon Casting Styles It's very funny, I ran in terror from running Hero system based games for a long time. Mostly cause I hate math, and some days a quick and dirty fight is just by far better. Never mind the fact that I Have been playing D&D for more years that I can count. on two hands and two feet. Regardless I am finding now that the math is not so important as the description in this game, as Shrike so elegantly pointed out, mechanics should allways take a back seat to creativity. The system that is outlined here, is excellent, and I plan to use it for a special race in my FH game. If it's any indicator of what more is to come, I look forward to reading your work. I can only hope that the magic system and stories and locations I produce stand up so well on thier own. Hob
  3. Re: Caleon Casting Styles KS, I was reading through your Character post here, and it almost looks like you are double dipping on the MP, You have a limitation on the main PP that shows all slots are at X2 Endurance, then all the powers seem to have that as well. I might just be reading it wrong, but that is what it looks like. Other than that it looks like a great character, and a great magic system. I was wondering if I could present it to my players as an option for a magic system or magic style when it's complete? Hob
  4. Re: Caleon Casting Styles You know, it's funny but reading Killershrikes work never ceases to impress me...... Ok now that I am done with the Ego Stroking....
  5. Re: Caleon Casting Styles Phenomenal work. I like the diversity in casting styles and the City of Plenty is awesome. I hope to have my magic system complete soon, when I am done I will post it.
  6. I like to use Meta Creator for my Hero system games and was wondering if any one has a FH block built for Meta Creator.
  7. Re: Taking the plunge into Fantasy Hero ... help! I have read a lot of the material on Killer Shrike and it is excellent! I got huge amounts of information from his site. I still find my self with those same questions. I suppose that re-reading it won't hurt though. I found a lot of the suggestions in this thread helpful, and was just hoping to get a little more feedback. < OFF to re-read Killershrike. >
  8. Re: Taking the plunge into Fantasy Hero ... help! It was recently decided by my gaming group that we would give FH a try, as opposed to our D&D game. I am currently working on converting my rather not normal Forgotten Realms game over into FH terms and make the world from scratch due to a complete lack of conversion between the two. I find that I have run into two major issues, the first being that I am not as good with the Hero system though I am an Experienced player, I find that I have difficulty in determining what rules apply to certain aspects of the world, the other major issue that I am still having is that the magic system is not quite what I want. The issue I am having with rules for certain aspects of the world is not my biggest hinderance at this point it's the Magic system. Here is the problem that I am facing at this point 1. The magic system needs to encompass both Clerical type magic and Sorcereous type magic. 2. Do I have the spell caster buy the spells as a power or a skill that represents the spell? 3. If I go with a Skill that represents the spell do I charge more for the skill? And if so how much more? 4. Also if I am going to have the player buy the spells as powers is it fair to also make them pay for the skill to be able to use certain schools of spells or should I just use an over all magic skill such as Divine, Sorcerous, Nature? 5. I think that last issue that I am finding I have is that in all of this, is that if I make the spell casters buy powers for thier spells do I make the other Characters that do not cast spells buy powers for thier gear and what not? I imagine that a lot of this is trivial in a broader scope of things, but at the moment this is what is going to define a large part of my world and the way the world works.
  9. Re: Converting the Arduin Grimoire to Fantasy Hero If some one is willing to put the web content together, I have some free web space that could be used for it. Seeing as how I am not using it for anything I would be more than happy to post the pages and drop a link here.
  10. Re: Draconians from D&D Yes Draconians are D&D, for your information I am just working my way over to FH and happen to like Draconians and some of the other D&D monster races. Besides, it's just fun to throw large exploding monsters at the players.
  11. Re: Draconians from D&D I am mostly looking for creature conversions in regards to the systems themselves, and I thank you for the link I will look that over in short order. I am working with MetaCreator and am currently tyring to design a Fantasy Hero module for it. Though this a work in progress at best right this moment.
  12. I am looking for any conversions of Draconians for my FH game. I am slowly putting together some monster race conversions and that it one of the primary. If no one has done any, I will post mine here when they are done. It could be a while. Any suggestions on ways to make the conversion would be most appreciated as well. I am looking for ways to simulate thier special death events primarily.
  13. Re: Magical VPPs & RSR Similarly I am working on the magic system for my FH game and have run into the dillema, do I have the player buy the spells as a power, and attach RSR or do I define the skill as the spell, and have them roll on that skill to cast the spell which they do not buy but has the RSR on it? I am looking for a more preset magic system (primarily for one of the players) than the if you can think of it you can build it. Any suggestions as to what the best method for this type of system might be? Or on how to set up the magic so that it has the feel of pregenerated but still has the flexibility of the if you can think of it it can be built system?
  14. Re: D&D 3rd ED convert I think that I would go somewhere in the middle on that one. I understand that some people are not able to think in combat terms. I think that I would set a 30 second limit on combat response, then you loose your turn not paying attention, that just agravates me to begin with.... I do however try to keep the game moving fast enough that people do not have the opportunity to get bored, allthough some nights that is just impossible no matter how fast the game goes. Thank you for all of your tips.
  15. Re: D&D 3rd ED convert Thanks for those suggestions. I like some of the ones in regards to flat modifiers. I think that may be the most helpful, what about Defense, I was thinking of basically leaving defense out unless you are wearing armor or some kind of protective clothing....... Sny suggestions in that arena?
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