Re: Back to Traveller Hero
I'm playing in some PbP games over on Myth-Weavers, and wanted to play Traveller. But I love many game systems, and MgT can be... inconsistent in some areas so I put up a poll for what to play, including Hero as a system, but using their Third Imperium. The vote has been nearly unanimous that we use the MgT rules, but that has not kept me from continuing to work out how I'd do things if I were to use Hero (and others) to do it.
I have that same ComStar book, and while it's useful for ideas, I'd never take any of it as done for all of the reasons that you list.
It's easy enough to use the gear from MgT, including pricing, and just develop stats for the weapons that mirror the deadliness you want (I have GURPS: Traveller Interstellar Wars, and interestingly the weapons there are actually more deadly than Traveller in some ways). Hero System Equipment Guide is a useful tool for pulling ideas, but I'll still tweak, since that's one of the things that Hero allows with such ease.
Ships is proving to be a bit more challenging. I put together stats for some powers I'd include in a basic Free Trader, and found three or four ways to build Jump Drives that you could use. And then stumbled to a stop when I realized there's no hard and fast rules for cargo space or passenger accomodations, or how many weapons can be installed on a ship. As I'm in the midst of combining the ship building rules from MgT Core and MgT High Guard (perhaps with some optional rules from CT High Guard), I suspect I'll just use those to build the ships, then model things using Hero's system after the fact.
If you're really interested in this, please start posting ideas here, and I'll do the same, and we can make this a small community effort to integrate Mongoose Traveller into Star Hero.