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d_ns

HERO Member
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  1. Huzzah! My copy arrived today. As I've been telling everyone, this is my unicorn - the game supplement I always heard about but never laid hands upon.
  2. I have played all six editions, and right now I pretty much exclusively play, and my thinking has been tuned to, 6th edition - though usually by way of Champions Complete or Fantasy Hero Complete. That said, I have begun acquiring older editions myself for nostalgia value, wondering if there was a prior edition that would suit me better, but I haven't really felt compelled to change from 6th edition. I liked the change from figured characteristics, for example, and that was enough to push me in the direction of 6th edition. As for settings, when I have run and played in Superhero games, we have never once played in the Champions Universe. It's always been one homebrew or another.
  3. Me too. Bought and paid for. Just wish there was a download link instead of just waiting for the disk to arrive. And I suspect I'll be pursuing some POD options as well.
  4. I, too, think that the idea of using AVAD (Resistant Defenses) instead of KAs. Would you handle strength mins and damage in excess of strength mins in the traditional way still?
  5. Re: Back to Traveller Hero I'm playing in some PbP games over on Myth-Weavers, and wanted to play Traveller. But I love many game systems, and MgT can be... inconsistent in some areas so I put up a poll for what to play, including Hero as a system, but using their Third Imperium. The vote has been nearly unanimous that we use the MgT rules, but that has not kept me from continuing to work out how I'd do things if I were to use Hero (and others) to do it. I have that same ComStar book, and while it's useful for ideas, I'd never take any of it as done for all of the reasons that you list. It's easy enough to use the gear from MgT, including pricing, and just develop stats for the weapons that mirror the deadliness you want (I have GURPS: Traveller Interstellar Wars, and interestingly the weapons there are actually more deadly than Traveller in some ways). Hero System Equipment Guide is a useful tool for pulling ideas, but I'll still tweak, since that's one of the things that Hero allows with such ease. Ships is proving to be a bit more challenging. I put together stats for some powers I'd include in a basic Free Trader, and found three or four ways to build Jump Drives that you could use. And then stumbled to a stop when I realized there's no hard and fast rules for cargo space or passenger accomodations, or how many weapons can be installed on a ship. As I'm in the midst of combining the ship building rules from MgT Core and MgT High Guard (perhaps with some optional rules from CT High Guard), I suspect I'll just use those to build the ships, then model things using Hero's system after the fact. If you're really interested in this, please start posting ideas here, and I'll do the same, and we can make this a small community effort to integrate Mongoose Traveller into Star Hero.
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