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Lord Hobie

HERO Member
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  1. Re: Converting Players to HERO As anecdotal evidence, I can confirm that most people I introduce to Hero love the simplified sheets at first. The classic Hero sheet layout can be VERY intimidating to newbies, particularly so to RPG newbies in general. Lord Hobie
  2. Re: [bUILD ADVICE] Dazzler All great ideas! Many thanks, guys. Lord Hobie
  3. Okay, I'm stuck. What's the best way to build Dazzler's sound-to-light conversion? Thanks in advance for all advice. Lord Hobie
  4. Question, and all responses are much appreciated: What kind of rules should I apply for someone trying to move quickly in a jetliner (crowded, empty, over seats, etc.)? Movement penalties? DEX checks? Lord Hobie
  5. Herophiles, Here's the setup: I'm running what basically amounts to a New Mutants campaign. By numerous quirks of circumstance, the PCs happen to be accepting an award in the rotunda of the Guggenheim Museum in New York City, when several astounding things happen. * Magma, whose mutant powers are just now coming to the fore (she isn't an NPC member of the team yet), essentially draws a magma flow up through the center of the floor, creating a smoking crater about 15 feet wide and God only knows how deep. * Sentinels sense the immense power surge and fly down through the rotunda skylight, attacking the assembly. Six of them. The PCs manage to destroy three of them, and the other three escape with thorough scans of everyone present. * Roulette of the Hellions uses her 'bad luck' mojo to bring down the entire Rotunda - thank heaven most of the bystanders have been evacuated. What would be the major effects, both in Hero System terms and real-world terms, of these events? Would the Rotunda just collapse down the brand-new lavatube? Would the basement be eradicated? Would it bring the annex buildings down with it? What kind of seismic damage would be caused to the surrounding area (some VERY expensive real estate indeed)? Thanks for any and all advice and assistance. Yours, Lord Hobie
  6. On page 104 of UMA, it implies in the fourth paragraph under the CAVEAT subheading that the value of the Throw Base is 15 points: "A character cannot gain the ability to Throw someone with every punch simply by paying 15 points." However, in the POINT VALUE OF BASES table in the next column, it shows the cost of the Throw Base as 25 points. Which is correct? Many thanks, Lord Hobie
  7. Re: George Perez & Champions Foxbat redesigned by Kevin Maguire. Lord Hobie
  8. I notice in thumbing through various Hero texts that the base points level seems to vary by campaign style rather than individual character. By way of example, most of the characters in GALACTIC CHAMPIONS are built on 550 base points + disads, where most of the characters in ARCANE ADVERSARIES are built on 200 base points + disads, even though certain characters in ARCANE ADVERSARIES (Kings of Edom) would seem to be tailor made for higher base point totals. Is this a Hero design choice to standardize base point totals across campaigns? Would there be any real effect in 'individualizing' base point totals for NPCs (in other words, going ahead and increasing a King of Edom's base total to 550 and reducing its experience/villain bonus)? Also, take Hudson City for example. Is there any harm in mixing 150+100 low-powered supers with 75+75 heroic normals (who can buy equipment with money)? Very interested in any and all input. Many thanks, Lord Hobie
  9. Re: Gadget Modeling Question Thanks, LL! And thanks, all, for the responses - they've been very helpful! Lord Hobie
  10. Okay, here goes: A player in my campaign is creating a mutant character. Basically, this kid has electrical powers, but he has big trouble controlling them - to the extent that they tend to cause him pain and there's a continuous slow leakage if he's not 'damped down' artificially. He wants some 'regulator gauntlets,' very much like what Surge wears in Academy X. These would channel his electrical powers so that he wouldn't be pained trying to 'rein them in,' so to speak. Any ideas on how to model: a) his painful inability to control his powers without his gauntlets? the gauntlets themselves? Any assistance much appreciated. Thanks, Lord Hobie
  11. Re: Power Construction Question Thanks for the advice so far, guys! Clarification: the player wants the character (at least at first) to have no real conscious control over this power. He couldn't turn it off if he wanted to. I do like the EGO roll to break out, though - it could simulate "Wait! Memories come flooding back to me" effect. Lord Hobie
  12. Herofans, A player of mine wants to play a young mutant whose mutation is this: He basically broadcasts a constant mental signal of "forget me," all the time. It's powerful enough to ensure that normal people (without high EGO or Mental Defense) don't remember him at all, yet not so strong that powerful mentalists won't be able to remember him. I'm thinking Always On Single Command Mind Control, possibly - any other ideas? Many thanks, Lord Hobie
  13. Steve, If I'm running a superheroic campaign and want to keep things point-balanced, do all characters in the campaign (including normals, 75-pointers, etc.) have to pay points for normal equipment (including firearms), or just those characters who are built on superheroic-level point totals? Thanks! Lord Hobie
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