Re: So, just to eyeball a custom advantage
I thought about it, and this wouldn't do what I want it to do-in fact, it's the opposite. Healing, Regeneration, and I Can't Believe It's Not Healing! would still work but not mundane REC.
That's a semantic wriggle trying to get around the rules. as it stands, I want an attack because an attack can hurt and kill people, which Transform is not supposed to do.
And I told you such wouldn't exist. Any mundane plant for this campaign would be in limits of modern medicine, and modern medicine within this campaign would be confined to the Paramedics skill.
Well for starters, Transform works against the wrong kind of defense, so I would have to switch it over to an AVAD. For seconds, Transformation requires double target BODY to affect, meaning that targets would somehow be more resistant to the attack types of this nature when that doesn't make sense for what I'm trying to do. Thirdly, a target who suffers less than full double BODY is mostly unaffected-again, not within the scope of what I'm trying to do. Fourth, the damage should be cumulative with KA from other sources, and Transform "damage" is not. Fifth a character should be killable via this attack, and Transform are specifically not meant to be injurious or lethal-although they may frequently be equivalent.
(Now that I think about it Transform could make for an awesome Feign Death style of effect a la Romeo and Juliet, but that's for a different game.)