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CaptainCoulson

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  1. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Widening Gyre   
    Thank you, but no.
  2. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Beverly Hillbillies   
    Whilst a part of the family were at the Salem trials, Gomez and Mama (Grandma Addams) moved directly to the US from their home in Spain when Gomez was a child, presumably sometime after the death of Gomez' father. Actually, it caused problems for Gomez a little later, when it turned out that his father had signed an arranged marriage contract with a friend to wed Gomez to his friend's daughter. Gomez isn't Spanish by ancestry (or rather, not just by ancestry,) he's literally Spanish by birth.
     
    Mama is Gomez' mother, and Fester is Morticia's Uncle. The films changed these facts, along with making the family even more explicitly supernatural and a lot more evil. Then the subsequent cartoons, tv reboot, musical, and animated film, all changed a variety of things a lot.
     
    I mightn't know the Clampetts too well, but the 60s Addams family, I know pretty well.
  3. Haha
    CaptainCoulson got a reaction from DeleteThisAccount in Genre-crossover nightmares   
    Justin Hammer-time
    Now out of prison after his short stay for minor charges related to breaking Whiplash out of jail (which he successfully argued was essentially just intended to be minor corporate espionage at worst, since he expressly condemned any actual assault against Tony Stark), Justin takes some time out to find himself. Still being a billionaire, he obviously has plenty of spare cash to travel the world, seeking out 'spiritual' sites and- well, okay, he's not really getting it at all, but it sure seems cool, and all the locals seem to get it, which is good enough for him. Eventually, he finds Kamar-Taj...
  4. Haha
    CaptainCoulson reacted to DeleteThisAccount in Character: Lance Dulak, Private Eye   
    Well, you know, the name Lance is a new and interesting name now, I suppose, but you have to think of way back when...
    Cause people used to be called Lance, *a lot*.
    😆
  5. Like
    CaptainCoulson reacted to DeleteThisAccount in Pulp Images   
    I'm not sure how any game of cricket gets to that point.
  6. Like
    CaptainCoulson reacted to DeleteThisAccount in A villain’s toolkit   
    Tis looking handy, to be fair, as an extra large list of murder methods.
  7. Like
    CaptainCoulson got a reaction from DoctorImpossible in Create a Villain Theme Team!   
    Oh, right. Need a prompt for the next super-villain team, right?
     
    "Sweethearts" - three couples and one polycule (at least three people in the polycule) whose powers and super-villain themes were all derived from, and centred on, the fact that they are dating/having sex/whatever their relationships are. The team formed because these super-villains all found a common ground in the fact that they prized their love (and probably, in some cases, the power it granted them) *far* more than the super-heroes "Justice" and an incredibly powerful team of super-villainous spouses/lovers would be a perfect way to demonstrate how right they are and how wrong the heroes are.
  8. Like
    CaptainCoulson reacted to DeleteThisAccount in The strangest character concepts   
    Joe Mawma - in a sort of modern fantasy and scifi kitchen sink setting (basically low level supers, but you don't need to have an origin or powers) he was a con artist with specialty in convincing you that your mom had come to visit, even though it was him in a bad wig, a bathrobe, and slippers, and even when he tried to pretend to be many people's mothers at once, who were total strangers.
  9. Like
    CaptainCoulson reacted to DeleteThisAccount in Pulp Images   
    Is that Sherlock Holmes holding Bruce's blindfold and speaking?
  10. Like
    CaptainCoulson reacted to DeleteThisAccount in Quote of the Week from my gaming group...   
    "Knife to meet you!" - Kale, the party's kill happy assassin, every time he kills people with one of his many knives.
     
    "If I make the obvious pun after I kill this guy, does that technically make this murder?" - Osric, the party mage, when he finally ran out of charges on his magic spell attack and actually succeeded at killing them with a knife, after failing every time before. 
  11. Like
    CaptainCoulson reacted to DeleteThisAccount in Theme Teams   
    I didn't run it, and I wasn't sure if this was intentional, but the last time I was in a team of super-heroes, it happened to be a team composed entirely of X-Men style mutants. It worked out well, but then, we all had our own powers, which were different, so does that even count?
  12. Like
    CaptainCoulson reacted to DeleteThisAccount in Falling damage from being thrown straight up...   
    Assuming ALICE threw BOB during segment 1, after ALICE grabbed BOB with her Telekinesis and BOB failed to hold on to anything or whatever else BOB might have tried to avoid this:
     
    Segment 1: ALICE, with TK Str 40, throws BOB.
    Str of 40 - the Str 10 needed to throw a thing that weighs as much as a person = Extra Strength of 30 
    Telekinesis used to Throw something counts as a Running Throw (Volume 1 page 294).
    Running Throw with Extra Strength of 30 = 48m
     
    48m distance = 48m up, which then means starting to fall 48m straight back down again.
     
    Segment 2: BOB falls 10m, assuming an Earthlike environment.
    BOB falls 10m in Segment 2 unless caught or otherwise affected by his own, or someone else's, actions. BOB falls in Segment 2, whether ALICE or BOB have a Phase in this Segment or not. 
     
    Segment 3: BOB falls another 20m.
    BOB falls 20m in Segment 3, for a current total of 30m. BOB falls in Segment 2, whether ALICE or BOB have a Phase in this Segment or not. 
     
    Segment 4: BOB falls the final 18m.
    BOB falls the last 18m to the ground. Unless he had reduced falling damage from something (power, an ally, or whatever), he will now take damage for his fall.
     
    48m is officially a "Long Fall" 
    20m or less would qualify as a "Short Fall"
     
    Long Falls do 1d6 damage for every 2m of their current velocity (how far they would have fallen this segment if they fell for the entire segment without hitting anything).
     
    BOB would be falling 30m this Segment if not for meeting the ground.
    30m ÷ 2m = 15, so that is 15d6 of damage.
     
    ALICE throws BOB, BOB falls for two more Segments, whether or not he has a Phase in either of those Segments, and then BOB takes 15d6 damage during that second Segment.
  13. Like
    CaptainCoulson got a reaction from DoctorImpossible in Mutant Cure   
    Thanks guys. I think I know what I'm doing now.
  14. Thanks
    CaptainCoulson reacted to DoctorImpossible in The Last Word   
    Stuff like this, and the fact that Superman is well-known as having a fortress of solitude, is why I like to think that almost nobody can figure out that he even has any secret identity to figure out, let alone figuring it out. I also think, as of recently, that all of the Luthors, as power-mad as they may be, at least never behave transphobic. I think that they all percieve Clark and Superman, even if they know the secret (these are two of the same person), still refuse to ever acknowledge that revelation if a related topic gets brought up.
     
    Kal'El is a deadname, as far as they're concerned, so they'll avoid using it, and they always address the person who speaks to them by the name they're giving.
     
    You want to be called Clark Kent? Great! Clark Kent, famous for his incredible human interest stories! Clark is an incredible person, and really successful and driven in his chosen field, which isn't any of my own passions (business and tech) so I don't need to compete with him. He has a wiry build with old fashioned farmboy style strength, where you've not had to work out cause you grew up lifting hay for hours every day, unlike my own intentionally fairly large physique designed by exercise to *look* a lot more intimidating for a bonus negotiation tool. 
     
    Superman? A powerful alien, who threatens humanity not only by preventing some of my technically illegal but clearly necessary work, but also by being an unchecked vigilante of such incredible and unstoppable power that, if he is ever convinced to rule over us, humanity will need preparations already in place to stop him.
     
    The fact that, technically, Lex is friends with Clark and the arch enemy of Superman, while they occupy the same physical form during different times? Irrelevant.
     
    Like, I'm sure Lex remembers an incredible HR manager, Sax, came out as enby and started using the name Sax, they/them pronouns. Probably, Lex remembers their deadname and what pronouns they used to use, but it would be beneath him to use that info. The same is true of Clark's deadname and of his Superman alter ego.
     
    (Also, I'm less informed on D.I.D. than I am on my fellow trans folk, so I might be missing the mark...) Lex probably sees Superman and Clark as completely different to each other in much the same way as he sees his cousins, Jeff and Dan, who're both part of the same D.I.D. system.
  15. Like
    CaptainCoulson got a reaction from DoctorImpossible in Create a Villain Theme Team!   
    Mx Pentercosla Vonderfaless (But you can call them [Insert new supervillain name of the week])
     
    Born sometime in the future... or possibly on an alien world... or maybe it was a different dimension... Well, they don't rightly know. They do know that the childhood they grew up in was full of way more advanced magic and technology and all sorts of superheroes, compared with what is all around them in this dismal past... backwater planet... crappy universe... Whatever.
     
    Anyway, they were in and out of prison back home, whatever back home means, when they got seriously bored of the same old locals and the petty super-squabbles, and decided to steal a whole sack of whatever they could find in the lairs of the last five super-villains they teamed up with, and ran off carrying the lot, paying their mate's cousin's boss a shedload of cash to help them hide out till the heat died down...
     
    Walked through that portal, wound up falling from the sky over this crummy backwater, with their sackfull of arcane doohickeys and techno-whatsits and a whole random assortment of mutant genome applicators and cures, meta-human templates and treatments, and every other weird new power they could get. This holiday was gonna be the time of their life!
     
    Course, these local heroes are just as much a bunch of stuck in the mud twerps as the last lot... Well, except for their big robot wizard dude. Electron or somethin' like that, right? Electron gets it. There's no harm no foul, right? Ain't like anything matters, anyway.
     
    It hasn't yet really dawned on them that there may be truly no way home. Wherever they come from, they almost certainly ain't going back, if there even *is* a place or time to go back to. That is, unless they *have* realised that, and the tragedy of that situation has hit them so hard that they've just retreated even further into clowning around as a new "themed" super-villain every week to keep their mind busy and bury the sorrow of losing everything they've ever known as the result of their own choices on a foolish whim...
  16. Like
    CaptainCoulson reacted to DoctorImpossible in Calling all lawyers--Supers and unique legal issues   
    This thread is making me think of all those silly "grim-dark" iron-age comics about the US government either controlling, or trying to take control of, the superheroes, and I think all the violence, hero on hero conflicts, and "cool" but actually a very boringly unoriginal plots will actually play out.
     
    All manner of minor crime-waves rise up as slightly less driven hero supers decide not to bother if the government itself has turned on a hero population. The more potent simply ignore the laws and then a bunch of cops/government agents have to decide if obedience to the law is worth getting killed, beaten, or even just mind-wiped, all for the "crime" of saving people from that hurricane or whatever. Then, with the politically powerful and/or rich heroes, there's a lot of simply law not applying to them anyway. The monarchs of foreign nations, the people who donate trillions to the same cops you'd be trying to get to arrest this person, maybe even God/The Devil/An Anthropic Personification Of An Eternal Concept, are all going to be above and beyond any such jurisdiction.
  17. Like
  18. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Mutant Cure   
    Well, would a mutant/inhuman/etc typically have some level of Power Defence, from being a mutant? Or would an individual PC need to have taken that specifically, either separately or as part of their own specific mutant power?
     
    Because, if the nature of the mutant "gene" includes some kind of biological defence against being made dormant again, then multiple dice would definitely be advisable. But without such an issue, just the one dice, with cumulative, will eventually work.
     
    Would a willing subject with Power Defence potentially be able to voluntarily "lower" their Power Defence? Like a person with armour plating in their skin staying still and allowing a medic to inject them in a less heavily armoured part of their body, but for Power Defence, rather than Physical Defence? (I assume that would work for Physical Defence if those were the special effects? Would it also depend on the special effects of the Power Defence, then?)
  19. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Mutant Cure   
    Watching the Agents Of Shield and the X-Men films again, I was wondering if anyone had any ideas how to stat a serum that could be carried around in an device to cure mutants or inhumans if one was encountered in the middle of a field mission? Not against their will, even.
     
    For instance, Rogue could be treated so she could actually touch people again. Or if Magneto's initial plan had worked completely the way he'd intended, making world leaders into mutants, they could be treated, if they so desired.
  20. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Create a Villain Theme Team!   
    Oh, right. Need a prompt for the next super-villain team, right?
     
    "Sweethearts" - three couples and one polycule (at least three people in the polycule) whose powers and super-villain themes were all derived from, and centred on, the fact that they are dating/having sex/whatever their relationships are. The team formed because these super-villains all found a common ground in the fact that they prized their love (and probably, in some cases, the power it granted them) *far* more than the super-heroes "Justice" and an incredibly powerful team of super-villainous spouses/lovers would be a perfect way to demonstrate how right they are and how wrong the heroes are.
  21. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Mutant Cure   
    Thanks guys. I think I know what I'm doing now.
  22. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Mutant Cure   
    The version my GM ultimately okayed was:
     
    Mutant Dormancy Inducer
    Makes unwelcome mutant genetics turn dormant.
     
    Transform XD6 (Severe)
    Inaccurate (0DCV) (-1/2)
    No Range (-1/2)
    OAF: MDI (-1)
    Real Cost = 5Xrp
     
    Transforms anything with an active X-Gene into the same exact thing but with their X-Gene rendered dormant, and any changes made by their X-Gene revoked.
     
    Healed by either medical treatment (such as an inverse use of this device, or similar) or by a fresh activation of the X-Gene.
     
    (Obviously, if most mutants in your games have lots of Power Defence, then you might need a lot of dice. If a lot of your mutant patients have a high Body score, then they will need a lot of uses of the device before their large/dense body is thoroughly scrubbed of active X-Gene, but that just makes sense.)
     
    For my PC, it was 30rp, doing 6d6 Body of effect each time, to be fairly sure of overcoming the Power Defence of our local Rogue-like npc. She is now a non-powered trainee under our PC team.
  23. Like
    CaptainCoulson got a reaction from DeleteThisAccount in Mutant Cure   
    I am actually a player. Handwavium was not useful. However, the note about how Transform always, by default at least, works on a cumulative basis, was handy.
     
    The fact it works *only* on curing mutants or inhumans (or some similar but copyright free version of a person whose otherwise dormant powers have to be 'activated' in order to appear) was simply a part of the special effect of this as a device for treating mutants or inhumans who don't want their activated powers. It would not work on Superman, for instance, nor would a version of this power that was designed for use on mutants (say, one built for Rogue in the comics) work on an inhuman exposed to the terrigen mists unwillingly, nor vice versa.
     
    Having said that, it turned out that making the device limited in ways that made sense for the noncombat role I intend it to have, since my pc designed it for use only on willing targets, made it quite cheap, points-wise, and such a low cost device would probably be quite easy to acquire in multiple forms, reconfigured to affect different forms of unwilling recipients with different sources of super-powers.
  24. Like
    CaptainCoulson reacted to DoctorImpossible in How Tony Stark spends his Experience Points..,   
    That's one of the things that makes MCU Iron Man one of the best superheroes on screen. So many films seem to have their hero not actually change or grow from one film to another, reverting back to their old habits of bad behaviour and such, just so that the sequels can repeat a similar moral again. The Iron Man suits, and Tony's initial relative personality flaws/mental health issues, allow for a constant self-improvement and power-up in every film. Shows his extreme self-awareness and self-reflection, mirrored by his increasingly advanced technology and refined skills as a superhero.
  25. Like
    CaptainCoulson reacted to DoctorImpossible in Die Hard - a Dark Champions Christmas movie   
    I could see running this without people noticing that it is just Die Hard, since you'd be having a whole team of PCs. You'd just need to avoid being *too* obvious... OR Lean into the obvious "this is you guys playing Die Hard", and let them have at it.
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