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Nelijal

HERO Member
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About Nelijal

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  • Birthday 03/14/1962

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  1. Wow, there have been some impressive discussions on this thread. HERO certainly has a very dedicated (committed?) fan base. Just so Steve and the other authors don't think I was being unappreciative by starting this thread with FREd not even a year old (I don't live far from Steve, and I don't want to get beat up ), I started it as a joke, just to see what kind of input I would get. I certainly don't expect to see SHREd on bookshelves any time soon; Steve's too busy working on our FH stuff. I underestimated the rabid passion of Herophiles. The thread has been very interesting to read, and turned out to be very informative. You guys are much smarter than I am.
  2. Gee, I thought the whole point of RPGs was an excuse to eat junk food and NOT get to bed at a reasonable hour.
  3. I went back and reread the original post and you're correct, I did misunderstand. The concept as originally stated and explained by you goes well with the idea of further breaking down the powers into more generic building blocks. This would probably reduce the number of rules, but would require more explanation and examples for people to understand how to build what they wanted, which would be covered in the genre books. Thanks for the clarification. This is the big problem with this issue. It's kind of like programming in BASIC versus assembly language. BASIC is easy, but limits your flexibility if you try to get creative with it because its predefined components do things one certain way (though modern extensions to BASIC have tried to correct this), whereas assembly language has no predefined components and is very flexible, but requires a lot more effort than BASIC to accomplish a given task. AD&D is the BASIC of RPGs, and I'm not aware of a game that resembles assembly language, but I'd call HERO a C/C++ style of game, which isn't a bad thing. There really isn't a "right" answer here; it all depends on what you want from the system. I imagine Steve pondered this point a lot while writing FREd.
  4. Yep, you're right, you're the minority . I have purchased genre books that I'm not really interested in just for those few rule pages that also apply to other genres.
  5. SHREd, I like it, though I have no idea what eupohonious means.
  6. I figure we may as well start a list now. With ten years worth of input, "SREd" should write itself.
  7. Re: Re: Re: As I had stated earlier I thought everybody new that.
  8. I should not have implied that swords were never made of iron. (Mr. Clements quotes instances of sword blades being bent during battle, and the wielder straightening it instead of discarding it--a nod to the value of any sword.) I meant to suggest that advances in metallurgy would have been seen first in swords in order to accommodate longer blades that would not easily bend or break. I do not doubt that bladed weapons were at one time or another made of iron. To keep the right frame of mind, I would also suggest that all our posts on this subject are conjecture. As I have said before, I wasn't there. I enjoy bouncing ideas back and forth as much as the next guy, but it is easy for such debates to degenerate (e.g., the "Speed Chart" thread in the Fantasy Hero forum--a nice thread gone bad). Speaking of that, this thread was originally about the TV show Conquest. Yes, it is an interesting show, but I also would take the info presented with a grain of salt.
  9. My starting point was a bar that would weigh 2.0 lb, which came out to be 2.3mm thick. As for iron vs steel, I would question whether swords of any length were made from iron; Mr. Clements suggests that one of the things that created the mystique (and expense) of the sword was that for such a long blade to be usable, it had to be good quality metal with a good spring temper to avoid bends and breaks. Other weapons (axe blades, spear tips) did not require this. Blade quality varied, of course. I personally cannot say for sure as I was not present at the time. My intention was not to state more than I really know (ahem), but to offer an example to counter to wide notion (everywhere, not this forum) that all weapons and armor of the period were unbearably heavy. Some are fascinated with extremes, the bigger the better, the more interesting the story. Then again, maybe I am just a blowhard. Never been accused of that before.
  10. Re: As I had stated earlier I know how you feel. I'm also irritated by all those other people who think they know it all. . .
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