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S41NT

HERO Member
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  1. Re: shadow character wants a body I like the summon idea, but the character will have to communicate his orders (do I need mind link or something like that?) and the automaton will follow (using his own skills)? Cause then it would make sense to give the automaton the same INT the character has and the same skills... Is that right? Or I'm missing something?
  2. Re: shadow character wants a body I just remembered another problem. A mental attack directed to the body should not work...
  3. Re: shadow character wants a body Thanks for answering! My group wants to play tonight! He wanted the "body" to be an empty shell that he can control. So it should not take damage (or at least the body being hit should not harm the shadow character). And he wants it just for social interaction, so it doesn't have to damage anything. So I told him to go for illusion. But he wants real cloth hanging in the air... and wants to be able to do small STR feats... pick up a glass, open a book, etc. Your STR idea is very good, but there's a catch. The character gets a limitation because he can only move on the surface of solid objects. So his STR could only be used that way, otherwise his limitation is not really a limitation. You thing that the +2 advantage to affect the Real World would be enough to do what he wants? Or maybe he should pay for yet another advantage?
  4. Hi! There's a player in my group that wants to play a shadow. So I suggest desolidification with some limitations (its 2d!), no end cost, persistent, allways on. Because it's a shadow, I say he is invisible when in another shadow, so I think he should have that too. Something else I'm missing? But here's the problem: the character is the shadow of a nonexistent body. But whenever necessary, the player wants the character to be able to cast this body. He would still be the shadow, but should be able to pupeteer the body in order to be capable of social interaction. How the hell should I model this? The player thought about TK, but it's not good. He wanted to move cloths and shoes like if it were a person... There are just too many things to concentrate on... I thought about something like duplication. But I'm not sure. How would you hero experts do it?
  5. Re: Possession Zornwill, I did a Possession power based on transform and it's almost the same as your idea of spirit possession! I honestly think Transform is the way to go. Ultimate Mentalist suggests it and from that, all you have to do is weight the advantages and limitations that make you Possession different than the Mind Transfer from the book.
  6. Re: Just to be sure I'm the S41NT from sjgames forum. There's a "Saint" there, so it might get confusing ) About the character, it had maneuvers in the multipower! LOL. Each for 1 point! Anyway, thanks for answering.
  7. I found a Hero character in the web which has a weird construction. And I think it's completely illegal. But I'm new to the system and wanted to be sure. You can't have a Multipower with martial arts maneuvers in it, right? One maneuver per slot... It looks soooo abusive. But it was there so I thought I should ask. Thanks
  8. Re: Possession That's a great idea! I'll talk to the GM about it. Thanks!
  9. Re: Possession SO, I decided to give this whole possession thing a try. SO I got a ghost (desolidification + invisibility) with EDM (i really like the idea of mind scape. It just sounds fair), but i used Transform instead of mind control. What I was wondering is how his characteristics would be. It doesn't make sense for him to have STR. HOw much should I give him? What about DEX, CON and BODY? What would be reasonable for a ghost?
  10. Re: Possession Like someone stated, Mind Control has the problem of not lasting much, right? How would the transform work? can someone post it please? Thanks!
  11. Re: Possession How would you model something along the lines of Azazel, from Fallen (with Denzel Washington) or, for a RPG reference, a Shedim (In Nomine)??? The demon possesses people, but does not have a phisical body of his own and would have serious problems when not in a vessel (maybe even die). Please have in mind that I'm a huge noob, so if its not too much trouble, the more specific the better. I might play with this character! )
  12. Re: Tricky Power Design I'll be waiting!!!
  13. Re: Tricky Power Design This is interesting. I just thought of something (i think its different from what you want): could a sword-character have a wielder as a focus? ) And need a Mind Control test to be capable of using it's other powers? Like, the poor guy grabs the sword. That allows the sword to use mind control. if mind control works, the sword can act. Is this doable?
  14. Re: Help the noob: powerplaying Thanks for this post!!!! Great stuff! We already decided (me and the new gm together) not to allow VPPs. Way too complex, like you said. So in your oppinion I should make a summon. I'll think about it. I know the effect is what matters but the summon would even fit the campaign. It could really be a summoned creature! Powers aside, how many points are basically necessary to make the character have some use without the powers? Like in the case of the summon, how many points should I keep to make a decent base character?
  15. Re: Help the noob: powerplaying About multipower I just can't see it that way. Why not EC? Could you explain to this noob the benefits of choosing multipower?
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