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S41NT

HERO Member
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Everything posted by S41NT

  1. Re: shadow character wants a body I like the summon idea, but the character will have to communicate his orders (do I need mind link or something like that?) and the automaton will follow (using his own skills)? Cause then it would make sense to give the automaton the same INT the character has and the same skills... Is that right? Or I'm missing something?
  2. Re: shadow character wants a body I just remembered another problem. A mental attack directed to the body should not work...
  3. Re: shadow character wants a body Thanks for answering! My group wants to play tonight! He wanted the "body" to be an empty shell that he can control. So it should not take damage (or at least the body being hit should not harm the shadow character). And he wants it just for social interaction, so it doesn't have to damage anything. So I told him to go for illusion. But he wants real cloth hanging in the air... and wants to be able to do small STR feats... pick up a glass, open a book, etc. Your STR idea is very good, but there's a catch. The character gets a limitation because he can only move on the surface of solid objects. So his STR could only be used that way, otherwise his limitation is not really a limitation. You thing that the +2 advantage to affect the Real World would be enough to do what he wants? Or maybe he should pay for yet another advantage?
  4. Hi! There's a player in my group that wants to play a shadow. So I suggest desolidification with some limitations (its 2d!), no end cost, persistent, allways on. Because it's a shadow, I say he is invisible when in another shadow, so I think he should have that too. Something else I'm missing? But here's the problem: the character is the shadow of a nonexistent body. But whenever necessary, the player wants the character to be able to cast this body. He would still be the shadow, but should be able to pupeteer the body in order to be capable of social interaction. How the hell should I model this? The player thought about TK, but it's not good. He wanted to move cloths and shoes like if it were a person... There are just too many things to concentrate on... I thought about something like duplication. But I'm not sure. How would you hero experts do it?
  5. Re: Possession Zornwill, I did a Possession power based on transform and it's almost the same as your idea of spirit possession! I honestly think Transform is the way to go. Ultimate Mentalist suggests it and from that, all you have to do is weight the advantages and limitations that make you Possession different than the Mind Transfer from the book.
  6. Re: Just to be sure I'm the S41NT from sjgames forum. There's a "Saint" there, so it might get confusing ) About the character, it had maneuvers in the multipower! LOL. Each for 1 point! Anyway, thanks for answering.
  7. I found a Hero character in the web which has a weird construction. And I think it's completely illegal. But I'm new to the system and wanted to be sure. You can't have a Multipower with martial arts maneuvers in it, right? One maneuver per slot... It looks soooo abusive. But it was there so I thought I should ask. Thanks
  8. Re: Possession That's a great idea! I'll talk to the GM about it. Thanks!
  9. Re: Possession SO, I decided to give this whole possession thing a try. SO I got a ghost (desolidification + invisibility) with EDM (i really like the idea of mind scape. It just sounds fair), but i used Transform instead of mind control. What I was wondering is how his characteristics would be. It doesn't make sense for him to have STR. HOw much should I give him? What about DEX, CON and BODY? What would be reasonable for a ghost?
  10. Re: Possession Like someone stated, Mind Control has the problem of not lasting much, right? How would the transform work? can someone post it please? Thanks!
  11. Re: Possession How would you model something along the lines of Azazel, from Fallen (with Denzel Washington) or, for a RPG reference, a Shedim (In Nomine)??? The demon possesses people, but does not have a phisical body of his own and would have serious problems when not in a vessel (maybe even die). Please have in mind that I'm a huge noob, so if its not too much trouble, the more specific the better. I might play with this character! )
  12. Re: Tricky Power Design I'll be waiting!!!
  13. Re: Tricky Power Design This is interesting. I just thought of something (i think its different from what you want): could a sword-character have a wielder as a focus? ) And need a Mind Control test to be capable of using it's other powers? Like, the poor guy grabs the sword. That allows the sword to use mind control. if mind control works, the sword can act. Is this doable?
  14. Re: Help the noob: powerplaying Thanks for this post!!!! Great stuff! We already decided (me and the new gm together) not to allow VPPs. Way too complex, like you said. So in your oppinion I should make a summon. I'll think about it. I know the effect is what matters but the summon would even fit the campaign. It could really be a summoned creature! Powers aside, how many points are basically necessary to make the character have some use without the powers? Like in the case of the summon, how many points should I keep to make a decent base character?
  15. Re: Help the noob: powerplaying About multipower I just can't see it that way. Why not EC? Could you explain to this noob the benefits of choosing multipower?
  16. Re: Help the noob: powerplaying Summon would be very good. But how would I simulate the shadow form being around the character, defending him? I also thought about some sort of entangle damage shield (the shadow form would grab anyone trying a hth attack. HOw could I do it with summon?
  17. Re: Help the noob: powerplaying HUGE turnaround: My groups powerplayer begged to GM the Hero campaign and the group accepted. It's been a while since last time I played a superhero game so I'm cool with it (and he was the one who had played before, so it's easier for him). But now I WILL have to use my points wisely cause HE is the group quasi-munshkin (he likes to use tricks, but not the really big ones). So c'mon people! Help me out! Here's what I want to do: My character will have this dark energy form that he uses to fight for him, either at close combat, the energy around the character, or at range (the energy taking a humanoid form). When the thing is with him, it should protect the character and hit enemies. To attack at range, it should be capable of teleporting to hit foes from behind and all. I also wanted it to be capable of grapling and any other ideas are welcome. Now, how should I model that in a point effective way? Maybe force shield and TK? Or a ranged indirect attack (to simulate the surprise effect?). With these two, the enery form can't be hurt. Should I use Summon or duplication?
  18. Re: Help the noob: powerplaying I don't get it. What does autofire speed do?
  19. Re: Help the noob: powerplaying Lord Liaden, you are right about my limited resources!!! Just read the threads and sites you pointed. Great sources for a beginner, indeed! But what other tricks do you have and I should consider not allowing (legal or illegal)???
  20. Re: Help the noob: powerplaying And that's what's most impressive. I couldn't tell it was that powerfull looking at the description.
  21. Re: Help the noob: powerplaying You got that right. I'm typing from Brazil and here I have a hard time finding even GURPS books. All I see is WOD ( ) and D&D books ( :PPPPPPP ). The Hero book I have is borrowed and I'll have to place an international order to get my 5th revised copy (just waiting!!!). I have to run to class right now, but I'll send you a msg later; your IRC play idea was great!!!
  22. Re: Help the noob: powerplaying I did not introduce it to the group yet. I told them why it would be a good idea to go with Hero, explained the advantages of the system to what I want to GM and all. So far, I'm learning solo, but I'll make a playtest really soon. My group plays once a week and is an almost sacred time, because we don't have much time to play anymore. A lot of work, a lot of study, you know how it is. Everybody makes a sacrifice to make it work once a week So I don't think it's fair to start playing before I begin to feel more confident with the system. Having to check the book every 2 minutes is very annoying and the players tend to get distracted. They start doing other things... Its just not good. I've already built some characters. My next step will be to make a solo playtest (am I the only one that enjoys playing alone? I feel like a child with a G I Joe, embarassing but fun) and them I'll gather the players to design the characters. My players are all proactive. So what I usually do is to construct a good background story and they interact with it as they please. They usually don't. I'm allways improvising to make the game more fun. This demands an even higher system knowledge.
  23. Re: Help the noob: powerplaying I agree! Beating the PCs should never be the point. A game is FUN when the players win, but having a really hard time. And it's not that easy to make it happen. Point cost does not matter. The players may face a buch of weak enemies or a single powerfull one. In the battle balance lies the key to an enjoyable game, the other important point being PC to PC balance. Everybody must feel usefull. If I want to make an NPC with 200 or 400 points, it's my problem. Not the players. As long as they don't feel humilliated, betrayed, conned... as long as they have a good time, it doesn't matter. The way I see it, with this in mind, allmost everything is allowed. I like the Orichalcum power! It really doesn't look abusive at a first glance. But I guess all looping powers are abusive right? But it's powerfull even without the recursive succor (I would let it pass if not recursive). On the other hand, I would not accept a character with 75% of his points in one single characteristic. It's a really poor design. This is what I'm most used to. In GURPS there's a lot of that too. What I wasn't expecting was the abuses with low base cost and tons of modifiers. I think this tells me something about the system. Is it too hard to cause a lot of damage? For example, an attack that at each character phase causes 3 of body damage is a powerfull attack? Boy, I MUST playtest before starting this campaign... That's for sure. Ah! You use plenty of abbreviations I'm not familiar with. Maybe you could help me with that too? KB - knockback LOS - line of sight? FMove - ??? EC - Elemental Control? BOECV - Based On Ego Combat Value??? (I saw it in another thread) OIF - ??? IIF - ??? Thanks!!!
  24. Re: Help the noob: powerplaying Thanks for the links Lord Liaden. I'll check them right now. Killer Shrike, that's exactly what I was looking for. Low base powers can be abusive... I'll try to find some examples in the other threads. I guess I have to triple check the modifiers, right?
  25. Re: Help the noob: powerplaying That's not it. You are missing the point. I don't screw my players. I just make their enemies with less points than I would normally do. And I don't use ultimate looping powers or anything like that. The players love my games. I don't make them feel like crap. About the abusive player, it's just the way he is. He's not trying to compensate for nothing I do. I know GURPS very well and when I notice something abusive, I talk him out of it. But I don't know Hero very well. Bah! edit: and for the record, the "you are having a hard time beating a NPC with half your points" part I keep for myself. I would be a really bad GM otherwise.
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