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name_tamer

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Posts posted by name_tamer

  1. Re: Slow Starter

     

    Isn't this what "Only in Hero ID" is for?

     

    Edit: I should have looked more carefully at the OP. I guess I think the extra time limitation is a bit much. I would just make all those powers OIHID.

  2. Re: Book of the Destroyer: Destroyer v. Takofanes

     

    So, um... who won? :whistle:

     

    Canonically, they have not met. The book makes a reference to message board threads debating the issue, and there's a very dry line about what conclusions can be drawn from such threads.

     

    I think you can probably guess the general nature of the line, but I don't want to spoil it (further) for those who haven't seen the book.

  3. I liked The Book of the Destroyer, but I'm not really the "post a review" type. One nice teaser: I was pleasantly surprised to see a reference to this thread on page 198. Many found the thread irritating (including, apparently, Lord Liaden, the thread starter, who eventually requested it be locked), but I was actually somewhat fond of it.

     

    Hopefully this will get someone else interested enough to make the purchase.

  4. Re: All Your Base Belong to Us

     

    Assume a hex is a circle, diameter 2 m. Then its area is pi square meters.

    512 such hexes have an area of 512 * pi square meters.

     

    Assuming they are arranged in a circle, the circle would have a radius of sqrt(512) meters, or 22.6 meters.

     

    So the diameter of your base is about 22-23 hexes.

     

    Not so big.

  5. Back in 4e Kingdom of Champions, we were treated to Lyonesse, which was a sort of pseduo-mystical (actually, IIRC, technology-based) "hidden land" off the coast of Britain.

     

    With the revamp of the HERO games website, we now have a Champions Universe Database, a portion of which is dedicated to Places and Things. Lyonesse appears in this database, with the following description: "An extra-dimensional/underwater mystic realm located off the coast of Europe, home to (among others) the fiendish Fomorians." I recognize all of the places and things on the database as appearing in 5th Edition, except I don't recall seeing Lyonesse in any 5e materials. I also searched Ghost-Angel's index and didn't find anything about Lyonesse there.

     

    Is this a hint of things to come, or was there an error in compiling the CU Database?

  6. Re: Bay City/San Angelo: which is better?

     

    San Angelo is a very thoroughly depicted city with superheroes. But it's a mediocre superhero setting. It's so grounded in realism and rationalizing the effects of supers that it ceases to be much fun.

     

    In short, it lacks the mad, beautiful ideas that make me love superhero comics.

     

    I agree.

  7. Re: Building the Animated Justice League

     

    What intrigues me is just how many of the characters in the DC universe, unlike Marvel, are truly 'supernormals' no mutant powers, no Magic, no alien tech, just their own wits and skills:

     

    I agree, but it's not quite as one-sided as you portray:

     

    Batman

    Huntress

    Question

    Green Arrow

    Vigilante

    Wildcat

    Shining Knight

    Star Girl

    S.T.R.I.P.E.

     

    Captain America

    Mockingbird

    ?

    Hawkeye

    Punisher

    ?

    Black Knight

    ? - technically, she does use pretty outlandish tech

    Iron Man

     

    Also:

    Black Widow

    Nick Fury

     

    Close but not quite making the criteria:

    Black Cat

    Black Panther

    Moon Knight

    Iron Fist

     

    Of course, it would be very easy to add to the DC side as well...

  8. Re: Champions 4th edition

     

    Would a 1.5 limitation be about right for that your think?

     

    The UNTIL Super Powers Database book, for a similar power, gives a -1 value to "Only to Control Machines and Machine Parts," but the flavor text indicates it would be a broader power than yours -- allowing disassembly of machines. YMMV. And it just uses regular TK -- but this doesn't allow for any defense (other than STR, which most objects have none of).

     

    By the way, even for your 4th edition needs, you should really get the USPDB. It contains a lot of useful power writeups -- some creative, some basic, all arranged by special effect. So you can turn to Cyberkinesis and get 7 pages of writeups. The only problem with the book is it can be hard to think of a power that wasn't written up.

  9. Re: Champions 4th edition

     

    Now I need to figure controlling non-intelligent machines, I am thinking TK usable only to make them do what they could normally do, usable only on electrically powered devices. Would a 1.5 limitation be about right for that your think?

     

    The other piece to this is figuring what kind of defense certain things like an armor-jock's battlesuit might have to resist that kind of effect, any ideas out there?

     

    You could make the TK NND, with the defense being Power Defense. Coupled with your "only on electrically powered devices" limitation, that would seem to do the trick.

     

    -1.5 seems in the ballpark.

  10. Re: Champions 4th edition

     

    Finally, I was wondering if there was ever anything fleshed out anywhere on the CyberKnights of Atlanta mentioned several times in the High Tech Enemies book. My team is based in Savannah so I think the group has a good chance of a run in with the old members.

     

    The CyberKnights were fully written up in Allies, also for 4th Edition. Opinions vary about the quality of this supplement, but I like it a great deal; you might try to pick it up on Ebay or at the bargain bin of your FLGS. IDHMBIFOM but I recall the following members:

     

    Hardwire -- a cyborg Batman (detective-martial artist-gadgeteer);

    Crossbow -- a crossbow-wielder with a jet bike;

    MACCS -- a sentient robotic war machine with a CvK;

    Starguard? Starknight? -- A female interstellar power armor hero with an energy sword;

    Heavy Duty? -- A construction/heavy lifter powersuit.

     

    That's all I can remember; there may have been one or two more.

     

    Edit: How could I forget? Fast Forward -- a cyborg speedster with a mysterious past.

  11. Re: More comfortable in fire than out

     

    You make some very good points.

     

    So that anyone with 'fire that affects desolid' can hit you with it? Does that make sense?

     

    From a purely game-mechanic standpoint, I would think that Fire, affects desolid, would affect such a person. So maybe if you *really* want to be invulnerable, you should also buy some Armor, only vs. Fire attacks, as discussed upthread. A GM could rule otherwise, but 40 points (Desolid, 0 END, Persistent, Only vs. Fire -1) seems pretty cheap for complete invulnerability to any 1 SFX.

     

    If someone points a fire atatck at you does it pass through, as if you are desolid, or do you stop it?

     

    Actually, I'm not sure there's a rule for this for "normal" desolid either (somebody correct me if I'm wrong). Desolid makes you "immune" to attacks (5ER 147), but does that mean (A) you determine hit/miss normally, and then if a hit, no damage is done (this seems to be more in sync with the rules to me), or (B) all attacks automatically miss (this seems to better match the traditional SFX of most comic-book and fantasy desolidification). If (A), then a hit would definitely meant that the person behind the invulnerable type would not take damage. (Which seems to match the SFX of this kind of desolidification better). If (B) (or, on a miss with (A)), then one would apply the scatter rules from 5ER p.423, which state that ordinarily a miss is a full miss, but provides optional rules for scatter. Most GMs probably rule based on SFX most of the time.

     

    A similar issue is, can you dive for cover in front of an attack to block it for another person (maybe this is what you were talking about originally). The difference between (A) and (B) again would come up, but in a way that seemingly highlights the SFX issue even more.

     

    I think this kind of problem often arises when, in reasoning for effect, the rules effect clashes with our preconceived notions of SFX. People think of an Energy Blast as, well, an energy blast. So can an EB, no knockback, AE 1 hex, accurate, megascale (1 hex = diameter of earth), no range, be spread? Can it be bounced? I'm not sure what the rules would say, but it seems like at some point the GM just has to make a ruling based on common sense, dramatic sense, and rules balance (which may all cut in different directions) and move on.

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