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starblaze

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Posts posted by starblaze

  1. Standard SuperHero Level game. 200pts with 150 disads. He is a true magician but tries to make it look like stage magic. Keeps a low profile although not a secret ID, just doesn't advertise himself much. Think Dr. Occult and your not far off. He would probably have the old early Dr. Strange gesture/ incantation thing going with his magic.

     

    Actually I have been considering just using the Masque character from Champions Present #1 Menace out of Time since he is from the era. However if someone could help me out with something more original I would appreciate it.

  2. Hello all.

     

    I am presently running a Golden Age Supers game and my team is in need of the services of a magic-using character for their next mission. I was planning on just making him up but I thought you guys might be able to give me either a character made up or at least some pointers on making him up. The character in question is a detective type character in Dr. Occult style.

  3. Well, I just lost a ton of work done on Professor Polaris because of the freaking glitches in Hero Designer. Nothing like having the windows freeze up on you. Sometimes, I really, really wish they had just updated Heromaker and been done with it.

     

    You are preaching to the choir buddy. HD constantly frustrates me with this.

  4. Re: The Gadgeteer, kind of...

     

    Originally posted by assault

    I got bored with the guy I was designing, and decided that I would never actually play him in a million years. So I decided to design someone I actually would consider playing. Unfortunately, he wound up as a variant on Assault...

     

    He's a bit of a travesty, but there ya go.

     

    ===

     

    Assault

     

    Val Char Cost

    75 STR 65

    30 DEX 60

    38 CON 56

    21 BODY 22

    23 INT 13

    23 EGO 26

    30 PRE 20

    12 COM 1

    40 PD 25

    40 ED 32

    7 SPD 30

    23 REC 0

    76 END 0

    78 STUN 0

     

    Total Characteristics Points: 350

     

    Movement: Running: 11"/22"

     

    Cost Powers END

    150 Gadget Pool, 120 point base

     

    10 +5" Running [2]

    50 Damage Resistance for 40 PD/40 ED, Hardened (+1/4)

    20 Hardened PD/ED

    19 ½ END Cost - STR [3]

    15 +5 Enhanced Perception

     

    25 Life Support

    (10) Immunity: All terrestrial diseases and biowarfare agents

    (10) Immunity: All terrestrial poisons and chemical warfare agents

    (2) Safe Environment: Intense Cold

    (2) Safe Environment: Intense Heat

    (1) Longevity: Half normal aging

     

    SKILLS

    3 Scientist

    Sciences:

    2 Physics

    2 Nuclear Physics

    2 Force Field Physics

    2 Psionic Engineering

    1 Genetics

     

    3 Inventor

    3 Electronics

    3 Computer Programming

    3 Acrobatics

    3 Breakfall

    3 Climbing

    3 Shadowing

    3 Stealth

    3 Concealment

    3 Conversation

    3 Persuasion

    3 Streetwise

    3 PS: Private Investigator

    3 AK: Australia

    3 KS: Superhuman World

    3 CK: Brisbane

    3 Paramedic

    3 Criminology

    3 Contact: "Real" scientist

    2 Contact: Cop (Detective)

     

    20 +4 HTH Combat

     

    20 Generic Comic Book Martial Arts

    (4) Martial Strike

    (5) Offensive Strike

    (4) Martial Block

    (4) Martial Dodge

    (3) Martial Throw

     

    Total Powers & Skills Cost: 400

    Total Cost: 750

     

    500+ Disadvantages

    20 Hunted: By Doctor Destroyer 8- (More Powerful, NCI, Capture)

    15 Hunted: By ARGENT 8- (As Powerful, NCI, Capture/Kill)

    15 Hunted: By VIPER 8- (As Powerful, NCI, Capture/Kill)

    10 Hunted: By PRIMUS 8- (As Pow, NCI, Watch)

    20 Psychological Limitation: Protects Innocents (Com, Total)

    15 Psychological Limitation: Protector of the "common people" (Common, Strong)

    15 Psychological Limitation: Mistrusts most governments (Common, Strong)

    10 Psychological Limitation: Thinks he is out of his league (Common, Moderate)

    5 Distinctive Features: Big, loud, vulgar and with a fondness for beer and partying (Easily concealed)

    5 Reputation: Two-bit hero out of his league, 8-

    20 Social Limitation: Secret Identity (Jason Teach, private investigator), Frequently, Severe

    10 Dependent NPC: (Andrea Corrigan, reporter), Normal, useful skills, unaware of identity, 8-

    90 Experience

     

    Total Disadvantage Points: 750

     

    Background/History: Jason "Assault" Teach was a mutant. He was fine with that. He enjoyed his powers - he didn't miss not suffering from colds, or being unduly effected by extremes of temperature. He liked being strong, fast and hard to hurt.

     

    All things considered, his life was just fine. Until the day Professor Midnight downloaded his mind into Assault's body.

     

    OK, so the mad Prof was defeated, and Assault got his brain back. The trouble was, the Prof left some stuff behind.

     

    Assault was never much of an intellectual. He never had to be. But now he knows all this stuff about science and engineering he never really wanted to know. And other people want him to build stuff for them…

     

    Personality/Motivation: Assault was a rather laid back minor league superhero, with just enough commitment to trying to make the world a better place to overcome his natural lazyness. But now he's been thrust into the big leagues, fighting the likes of Doctor Destroyer and Menton. Although he'd never admit it, he's totally overwhelmed, and doesn't think he's up to the job. But that won't stop him trying…

     

    Quote: "Look, last week I couldn't spell 'Temporal-spatial transducer', and now you want me to build one for you? Oh… OK. I can have it for you by tomorrow morning."

     

    Power/Tactics: Assault was always a 'run in and hit the enemy' kind of guy. But now he realises that that isn't likely to work against the opponents he is facing, and he has to use his brain. As a result, he is likely to try to analyse the situation, and come up with a suitably nifty gadget. But if he doesn't have time to do that, he still doesn't mind wading in.

     

    Campaign Use: Assault is a second string brick who has been rather awkwardly thrust into the gadgeteer role.

     

    Appearance: Since joining the "big leagues", Assault has started wearing a red body suit with yellow/gold trim and a gold "A" on his left chest. In addition, he often has various gadgets and scientific paraphenalia slung around his body.

     

    Designer's Notes: I got bored with the original character I was designing, so I tweaked my favourite character to be able to fill the role. I tried to maintain the integrity of Assault's character, but inevitably such a large power-up has changed him dramatically.

     

    His secret identity is bought as "Frequently, Severe" on the grounds that anyone who starts bothering the likes of Dr Destroyer is risking more than usually serious consequences.

     

    Andrea Corrigan is a pretty generic Lois Lane type. I actually played her once, in a situation where she had to get herself out of the trouble she is so good at getting herself into. She's a tweak of an NPC originally presented in Justice Inc.

     

    I like him. He sort of reminds of the comic book Major Bummer. It was a short-lived comic about a slacker who get superpowers overnight. One of his powers was to make gadgets in his sleep. The first issue he creates a blaster rifle out of a VCR.

  5. Originally posted by BoneDaddy

    North Korea? Sleeper Agents?

     

    "Raymond Shaw is the kindest, bravest, warmest, most wonderful human being I've ever known in my life."

     

    Check out the Manchurian Candidate, GMs. A "how it works" of a great brainwashing scenario.

     

    Why don't you pass the time with a game of solitaire?

  6. Well forget the link here is a character sheet below

     

    THE MAINE 2

    Val Char Cost Roll Notes

    55 STR 5 20- Lift 51.2tons; 11d6; [1]

    17 DEX 21 12- OCV 6 DCV 6

    15 CON 10 12-

    10 BODY 0 11-

    20 INT 10 13- PER Roll 13-

    11 EGO 2 11- ECV: 4

    11 PRE 1 11- PRE Attack: 2d6

    12 COM 1 11-

     

    5/30 PD 2 Total: 5/30 PD (0/25 rPD)

    5/30 ED 2 Total: 5/30 ED (0/25 rED)

    4 SPD 13 Phases: 3, 6, 9, 12

    6 REC 0

    30 END 0

    39 STUN 13 Total Characteristic Cost: 80

     

     

    Movement: Running: 16" / 32"

    Swimming: 19" / 38"

    Leaping: 11" / 22"

     

    Cost Powers END

    Powered Armor, all slots OIF (-1/2)

    30 1) Hydraulic muscles: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)

    50 2) Solid steel suit: Armor (25 PD/25 ED) (75 Active Points); OIF (-1/2)

    6 3) Magnetic clamps: Clinging (normal STR) (10 Active Points); OIF (-1/2), Only When In Contact With The Ground (-1/4)

    11 4) Heavy Armor: Knockback Resistance -8" (16 Active Points); OIF (-1/2)

    17 5) Underwater jets: Swimming +17" (19" total), Reduced Endurance (0 END; +1/2) (25 Active Points); OIF (-1/2)

    13 6) Power Skate: Running +10" (16" total) (20 Active Points); OIF (-1/2) 2

    9 7) LS (Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) (13 Active Points); OIF (-1/2)

    8 8) Internal communications: HRRP (Radio Group) (12 Active Points); OIF (-1/2)

    10 9) Active Sonar (Hearing Group) (15 Active Points); OIF (-1/2)

    47 Multipower, 70-point reserve, (70 Active Points); all slots OIF (-1/2)

    3u 1) Sonic Distruptor: EB 8d6, Double Knockback (+3/4) (70 Active Points); 8 Charges (-1/2), OIF (-1/2)

    2u 2) Cutting Torch: RKA 3d6, Armor Piercing (+1/2) (67 Active Points); 6 Charges (-3/4), No Range (-1/2), Extra Time (Full Phase, -1/2), OIF (-1/2)

    3u 3) EB 4d6, Damage Shield (+1/2), Continuous (+1), NND (Insulation; +1) (70 Active Points); 6 Charges (-3/4), OIF (-1/2)

     

     

    Skills

    3 Climbing 12-

    3 Combat Driving 12-

    6 +2 with suit armanents

    8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 14-

    3 Demolitions 13-

    3 Electronics 13-

    2 KS 11-

    7 Mechanics 15-

    3 Navigation (Land, Marine) 13-

    3 Scientist

    2 1) SS: Chemistry 13- (3 Active Points)

    2 2) SS: Mechanical Engineering 13- (3 Active Points)

    2 3) SS: Metallurgy 13- (3 Active Points)

    2 Survival (Marine) 13-

    7 TF: Common Motorized Ground Vehicles, Large Military Ships, Large Motorized Boats, Small Military Ships, Small Motorized Boats, Tracked Military Vehicles, Wheeled Military Vehicles

    5 Weaponsmith (Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 13-

     

     

    Total Powers & Skill Cost: 270

    Total Cost: 350

     

    200+ Disadvantages

    15 DNPC: Eddie Franklin, Grandfather 8- (Incompetent)

    15 Hunted: Local Police 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

    20 Hunted: Warlord 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

    25 Hunted: Local Drug Lord 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

    10 Physical Limitation: Heavy Suit (Frequently, Slightly Impairing)

    15 Psychological Limitation: Protective of Maine Armor (Common, Strong)

    10 Psychological Limitation: Determined to prove himself a hero (Common, Moderate)

    15 Psychological Limitation: Code Versus Killing Common, Strong

    5 Reputation: Supervillian. (He really is not one but is thought so by those who knew about the first Maine), 8-

    15 Social Limitation: Public Identity Frequently (11-), Major

    5 Unluck: 1d6

    0 Experience Points

     

    Total Disadvantage Points: 350

     

    Background/History: Stanley Waters was always fascinated with the sea. He wanted to join the Navy as soon as possible and even tried to lie about his age to get in. Eventually however he did enlist at the age of 18 graduating out of High School soon beforehand. He found that although it wasn't as glamorous as his recruiter told him he still stayed in and planned to make a career out of it. He choose mechanics as his MOS and when his training for that was done he then went to college and learned engineering and weapon design. He was well on his way to making the Navy a career until something happened that changed all that. One day while doing his turn working on the engine room of battleship it was caught in a vicious typhoon that severly injured his knee.

    found out that even though he would be able to walk he couldn't continue to work on a ship. Repulsed at the idea of getting a desk job Waters took the option to resign and using money from the G.I. Bill opened his own marine repair business. Things went well for him until his Father and Mother died suddenly in a car accident leaving him with money from their life insurance and his old grandfather Eddie Franklin to take care of. Worse than that his business started suffering harrassment from some local protection gangs that were terrorizing the neighborhood. These gangs were connected to the local drug trade that was making it dangerous for people to even walk the streets at night.

    for his grandfather as well as his business Stan was planning of moving away when another change happened that would change his mind. One day while looking through a local junkyard for some spare parts he found a very strange vehicle that looked like a huge underwater suit. He asked that owner what it was and he himself couldn't actually remember where it came from offered him $350 for it. Acting on impulse and because it seemed vaguely familiar to him he agreed and took it home.

    he finally got it home and looked at his he initially felt conned. The suit was a piece of junk, it had numerous leaks and dents looking like it had gone through some kind of super battle. It was then it hit where he had seen this suit and after some internet investigation discovered that he had purchased the infamous Maine armor! Although cursing his bad luck for getting a real piece of junk he then thought it over and decided that since it was his anyway he might as well fix it. So he started to work. As he worked he noticed that although it was damaged badly its internal structure, its chassis, was still in good shape, it also had a badly damaged but servicable sonic weapon on it. So going to different shipyards and junkyards he worked for months on the armor in his spare time. In six months the leaks were fixed and solid battleship steel had replaced the dents. He then installed a cutting torch used by underwater mechanics and using his knowledge of weapon design repaired the sonic disruptor.

    now that he was finished with it he wasn't sure what to do now. Sell it? Well he was becoming rather attached to it now. Start his own business with it? Maybe, but that didn't seem right either. His answer was given that night when some goons showed up at his business and started harrassing his grandfather. He put the suit on and easily ran off the scum. He hadn't felt this good in a while and decided to use his suit to fight crime, just like those superheroes he read about. He then began a crusade against the local drug trade, attacked their warehouses and sinking their boats. This has gained him the emnity of a local drug kingpin and some notoriety from the police. The people however love him and have unofficially proclaimed him their local hero.

  7. Hey heroes.

     

    I was thinking about some of the characters who didn't make cut from 4th edition to 5th and decided to once again take it upon myself to update. The character in question here is the Maine from the assassin team the Asesinos. The twist here is that I made the Maine superhero instead. So please check him out below.

     

    C:\Program Files\HeroDesigner\ExportTemplates\10739602390463638.HTML

  8. Originally posted by wcw43921

    While I don't want to see this turned into a BATS Britney thread, I always thought if anyone was a close match for Supergirl, it was Sarah Michelle Gellar--which is why I found it interesting when it was rumored that David Boreanaz might play Superman in an upcoming movie.

     

    I said to myself-- "Well, I may not have hit the bullseye, but I did hit the outer rim of the target."

     

    Besides, we all know Christina's the model for Sapphire of the Champions.

    Really? I always thought she looked alot more like Jennifer Lopez to me.

  9. I have been enjoying the 'what would your character do?' threads that have been appearing for some time. However with the reading I have been curious about what the different heroes can actually do. So I decided to ask those of you who post on this subject could post your character sheets in order to satisfy my curiosity.

     

    What do you say?

     

    PS: I havent really posted on these topics because I mostly GM Champions, I haven't actually played in years.

  10. Originally posted by farik

    Husky will congratulate the villain on his change of heart and help him plan a new Heroic Identity he'll then (with Kenneth's help) orchestrate the public defeat of the "old villain" by the "new hero" (holograms and pyrotechnics most likely but maybe some robots will be used) in the battle the "money" will be recovered, Husky won't sweat the missing money. Kenneth will place tracking and other monitoring tech into the "new" costume just to keep an I on the new guy. Husky may be trusting but Kenneth is paranoid.

     

    Could you please send a character write-up of Husky? I am so intrigued with this guy I just have to see him and Kenneth.

  11. My WWII team recently did this. We actually had pictures of the characters put on the character sheets so here goes.

    Major Glory: Blonde hair, blue eyed U.S. Marine Corps brick. Choice: Dolph Lundgreen.

    Jade: Beautiful gypsy shapeshifter martial artists.

    Choice: Jane Russel, (we use dead and living actors).

    Bjorn: Norwegian that changes into a huge polar bear

    Choice: A younger Max von Sydow

    Makeshift: Power armored mentalist/scientist

    Choice: Matt Leblanc. (Don't ask why), character now dead since we had to kick the player out of our group.

  12. I have played both Alphas and Betas.

    In one AD&D game I played a cleric who was given the task of bringing back the religon of a god who had been gone for 1,000 years. So I played Clarissa with a leadership thing going and had alot of fun. I also played Darius a Paladin who ended up becoming ruler of his home city. The cool thing about Darius is that he didn't even want to be anything more than a fisherman or maybe raise horses on a farm. He had his greatness thrust upon him.

     

    Other times, usually when I am new to a group I just play Beta and let other people do the committee thing. I do agree that group of Betas take forever to make a decision and need a leader. Makes me long for old days of party leader.

  13. I run a WWII Champions Game. I don't have any rivalries but I do use Captian Atlas from the GAC book and my team leader brick always feels a little intimidated by someone who is more powerful than him.

    I rarely do this however, in fact I rarely use other supers in my game because I feel they take away the PC's from the spotlight.

  14. I have to admit that I actually like Goodkind and Brooks. I particularly liked his Magic Kingdom for Sale and the three modern fantasy novels, Running with the Demon, Knight of the Word and Angel Fire East, although I could have gone without the ending in the last one.

     

    And yes I do like the Sword of Truth series.

     

    Now really bad fantasy would probably any Beastmaster movie after the first. The first wasn't all that bad but everything else went downhill after that.

  15. I got this idea from a recent JL TAS episode.

    Your character get in some kind of fight with some focus using Supervillian who zaps you with his raygun (don't bother how he could he hit you or not, let's just say he rolls a 3), and you find yourself in the far future with no superpowers and no apparrent civilization. You have some provisions but not many.

    What would your character do?

  16. You have all these corpses lying around, killed by the virus, so have the virus mutate and bring reanimate them. You could have 70% of the human population become hungry little zombies. Not very dangerous on their own but very deadly en masse.

     

    Although most of the heroes could probably survive combat against them they would still have to come up with a way to defeat them.

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