Jump to content

Sepia

HERO Member
  • Posts

    37
  • Joined

  • Last visited

Posts posted by Sepia

  1. Re: D&D Magic Items 3.5 to HERO

     

    SKJAM, you are truly dedicated to the game...good for you! :thumbup:

     

    I've played D&D as AD&D 1st ed, 2nd, and D&D 3.0 till 3.5. Hate 4.0...luv HERO, but always have issues with character balance and this list has helped A LOT!!!

     

    Sepia

  2. Re: Justifying Playable SPD

     

    The real thing that makes a 'super' SPD illogical is movement.

     

    If you think about it, there are plenty of normals that can take 5 actions in 12 seconds. Most trained combatants can throw 5 or more attacks, shoot 5 or more targets in 12 seconds or less.

     

    What these people can't do is run 250% faster than others.

     

    If you don't want your combat-effective 'normal' SPD character to also be faster than Olympian sprinters, then either drop their movement or add some sort of limitation that prevents them from using all of their actions to move.

     

    The fastest real person in the world (Usain Bolt) ran 100m in 9.69 seconds and 200m in 19.30 seconds :shock:. This equates to approx 22mph. If a character has a SPD of 6 because she reacts quickly, you can reduce her Running to 5" to match Usain Bolt. Or lower like 4" and bring her down to 17mph...assuming you want the character to remain in the realm of what is realistic and not superhuman!

     

     

    Math: 200m/20s=10m/s; 10m/s=22.37mph

    5"=32.5ft; 32.5ft*2 NCM=65ft; 65ft*6 SPD=390ft/turn;

    390ft/turn*5turns=1950ft/min; 1950ft/min*60=117000ft/hr;

    117000ft/hr '/. 5280ft/mile=22.16mph :nonp:

     

    Of course higher SPD means more END expenditure and I use Turn Modes anytime a character is in NCM. (It is hard to make a 90 degree turn while sprinting!)

  3. Re: How to handle healing

     

    I have used two different kinds of healing in my Fantasy games, both are simplied healing:

     

    1) This one involves a lot of GM interaction because the priest or priestess that is calling on the dieties power to heal is subject to the whim of the diety and can not be abused for fear of retribution-Yes, the GM plays god :eg:. When does a god feel that you are starting to abuse healing a friend? That is the tough part.

     

    2) Let the players try to use healing as much as they need to, but the Magic skill roll gets harder and harder (I usually use -2 or -4 per casting based on power level) when used on the same person. Failure will result in damage to both the character trying to be healed and the caster. This makes them hesitate on abusing it naturally. :dh:

×
×
  • Create New...