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Viper3220

HERO Member
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About Viper3220

  • Birthday 07/09/1986

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    Dexter156

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  1. Re: Contact help So, Just curious, what exactly is the benefit of "Member of the lower nobility"? I've read it in the book, but it doesn't go into details. As a GM what would you say are some of the perks for this 1-2 point perk?
  2. So I've got a character who's a member of the lower nobility. I want to include his father as a contact. I made him an 11- contact with very usefull skills and resources access to major institutions. Now I want this to be pretty much his noble father who can get him out of trouble with the guard, or out of jail with favors or money whenever he wants (unless I like murder the emperor or something) or even lends him money when he's in a pinch. (let's say a powerful gang is blackmailing him or something) it costs 5 points as it is, would anyone suggest anything different for this contact? Or have I pretty much hit the nail on the head?
  3. Re: Fencer Well I would have more psl's but the GM is only allowing none-2 depending on the concept. I thought there was some kind of power I could build into it to reflect the "blade breaker" or the "disarming dagger".
  4. Re: Fencer Unfortunately my friend is the only one with a copy of UMA I had a fire and well you can deduce what happened to all of my books. But My hard drive was salvagable and Hero Designer survived. Anyway I wanted a main gauche for a secondary weapon, but I can't remember how it's built, also let me know if the rapier is built correctly. (As for the stiletto, I wanted a dagger/blade that could "slip between armor" but didn't do much damage. Also, I was wondering if you had to make the extra two-wep fighting attacks with your other weapon, a friend told me that that's just for flavor or something)
  5. Viper3220

    Fencer

    So I'm having a little bit of trouble trying to make a good fencer. I'm also wondering making him a two-weapon fighter with a rapier and a main-gauche to disarm/block. Here's his file. It's supposed to be semi-realistic, lemme know if my tactics are off or whatnot. what with the block with two-weapon fighting rule and the 1/2 dcv mixed with my martial arts.
  6. So I am making a charater whom I want to be able to smell blood over miles and miles. sort of like a hyena does, how would I go about doing that? megascale? I don't think so.
  7. Re: Regeneration (sort of) question The reason I ask is because my Character is tough, but 8ft tall and like 400 pounds, He's bulky and slow (8 dex) so if I get 24 AP of dex drained, I can't move, that's fine, but I want to be able to "tough through it" sort of like a "When I get the strength to move again, you're done" or whatever
  8. Now I am making a superhero that can regenerate. nothing much basic 1 body every 12 seconds. Now I want him to be immune to poisons, but I want them to affect him at first, but when he regenerates, his body "flushes" them out of his system. I want this to work on Drains,Poisons and Diseases. Would I just like link these powers to my healing? If I did link them to healing, would they automatically get used when I regenerated? I can't seem to find a way to do this properly.
  9. Re: Character "niche" It's not Wuxia it's realistic Martial Arts... sort of. Apart from the fact that in this I'm assuming you can actually stand up and fight with someone, instead of it going to the ground after 3-4 punches. Anyway he has this idea because he read it somewhere in one of the hero books.
  10. So a friend of mine is going to start a low powered martial arts sort of campaign. Now there are 2 players. I am playing a Martial Artist The other guy is playing some sort of ninja Now the GM wants us both to pick a niche, by this I thought he meant something else but he wants us to each choose a stat that we excel at (this stat will be 15, and everything else has to be lower than that stat). Now my martial artist is a cross between Bruce Lee and Steven Seagull. Now we both chose dex and our GM thinks we both chose it for powergame reason. He even told me, he's afraid if we both pick dex, that our characters will end up to be "the same" I don't know this is frustrating me. I have already told him I want my character to be able to throw a nasty kick here or there, but I don't want him to be able to like, pick up a motorcycle. I've already told him the strongest I plan on him being is 15 strength. Do you guys think the GM is being rediculous? is he justified in his fear of us becoming "the same"
  11. What's UMA? Is it the Martial Arts Book? I know about it because my friend has it.
  12. Re: Ranged Disarm ah crap forgot to ask... what's UMA?
  13. lol after being an idiot and posting on the 5th ed rules question board I've reposted here.... and here it is. I'm a little confused on this ranged martial maneuver. It says +3DC to disarm... now it says PLUS 3... so how do you figure out what the base is? certainly not your own strength. A friend told me it'd be how much damage the gun/weapon did... so if the gun did 1d6 then it would be 3DC +3DC from the maneuver, but that seems a little beefy. What do you guys think?
  14. I'm a little confused on this ranged martial maneuver. It says +3DC to disarm... now it says PLUS 3... so how do you figure out what the base is? certainly not your own strength. A friend told me it'd be how much damage the gun/weapon did... so if the gun did 1d6 then it would be 3DC +3DC from the maneuver, but that seems a little beefy. What do you guys think?
  15. Re: Disad: Recurring Nightmare(s) Yea I am going to roleplay the dreams into his character. Dream is always a war dream, one reason is because in the war he got his legs blown off. (he has cybenrnetic legs now) So I'm going to have to find some sort of attitude for him to have after having this dream. As for the mechanical effect, a friend of mine always tells me "It's a disadvantage for a reason, it has to give you some kind of a disadvantage" so I thought that it needed some mechanical effect. Even so, I'm sure my GM will play it up
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