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Posts posted by Duke
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Re: Invisibility and Haymaker
That does provoke some interesting questions. Thanks.
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Re: Invisibility and Haymaker
Sounds good, thanks everyone
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Re: Invisibility and Haymaker
I understand, I forgot to add part of my question.
The character has Desolidification linked with Invisibility, so in this case I guess what I am asking is when they will become solid instead of visible?
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If a character is invisible and they want to do a haymaker on someone, when do they become visible? After their attack roll or when on the next segment when the attack goes off?
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Re: TragheitTragheitPlayer: NPC
20" RUN02" SWIM02" LEAP0Characteristics Cost: 91Val Char Cost 10 STR 0 20 DEX 30 15 CON 10 15 BODY 10 10 INT 0 14 EGO 8 11 PRE 1 10 COM 0 2 PD 0 3 ED 0 5 SPD 30 5 REC 0 30 END 0 30 STUN 2
Powers Cost: 40Cost Power END 33 Running +14" (20" total), x4 Noncombat 3 7 Physical Damage Reduction, 25% (10 Active Points); Linked (Running; -1/2) 0
Skills Cost: 24Cost Skill 3 Acting 11- 3 Climbing 13- 0 Conversation 8- 0 Deduction 8- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Paramedics 8- 0 Persuasion 8- 0 PS: History 8- 3 Shadowing 11- 3 Stealth 13- 1 TF: Small Motorized Ground Vehicles 0 CK: Millenium City 8- 3 Acrobatics 13- 3 Breakfall 13- 2 Navigation (Land) 11- 3 Security Systems 11-
Disadvantage Points: 75Val Disadvantages 20 Normal Characteristic Maxima 20 Dependent NPC: Neue Ordnung 14- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs) 15 Distinctive Features: Scared all over body (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Psychological Limitation: Kleptomaniac (Very Common, Strong) Base Points: 75Experience Required: 5Total Experience Available: 5Experience Unspent: 0Total Character Cost: 155
Appearance: Personality: Hastings has no bonds save that of his group the New Order. A close family relation has developed between them and he will do all that he can to protect them. Together they search for a cure to each of their individual flaws. Hastings is dying due to his accelorated aging. He searches for any cure that will prolong his life.Quote:Lifes too fast to wasteBackground: Hastings was born through a genetic process by splicing the genes of a super-human known as Panzer. A product of WWII Panzer was an experiment to breed a perfect soldier for the war. Though the research was lost Hastings's own growth was done by splicing the genes of specifically chosen humans and merging them with Panzer. The reason was to attempt to perfect and analyse the process that scientist had done years before. Four others were also genetically grown successfully with him at several different times. Each case developed a genetic flaw if you will. In Hastings's case his metabolism is so increased that he is aging rapidly.Powers/Tactics: Campaign Use:Height: 1.84 m Hair: Brown Weight: 74.00 kg Eyes: Brown -
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Re: If You Draw It...They Will Come
I'd be interested in seeing what you come up with. Sounds like a good idea.
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Re: Die FaustFaustPlayer: NPC
*8"**RUN42"**SWIM03 1/2"**LEAP0Characteristics Cost: 86Val** Char*** Cost 18** STR 8 17** DEX 21 16** CON 12 15** BODY 10 11** INT 1 13** EGO 6 12** PRE 2 10** COM 0 * 4** PD 0 3** ED 0 3** SPD 3 10** REC 6 32** END 0 45** STUN 13
Powers Cost: 25Cost** Power END 10** Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2)* 1 15** Absorption 3d6 (physical, Hand-To Hand Attack)* 0
Martial Arts Cost: 25Cost** Martial Arts Maneuver 5** Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike* 4** Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND* 4** Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort* 4** Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort* 4** Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1* 4** Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5 1/2d6 Strike*
Skills Cost: 16Cost** Skill 0** Acting 8-* 3** Climbing 12-* 0** Concealment 8-* 0** Conversation 8-* 0** Deduction 8-* 0** Language: English (completely fluent; literate) (4 Active Points)* 0** Paramedics 8-* 0** Persuasion 8-* 0** PS: Terrorism 8-* 3** Shadowing 11-* 3** Stealth 12-* 3** Acrobatics 12-* 3** Breakfall 12-* 1** TF: Small Motorized Ground Vehicles* 0** CK: Millenium City 8-*
Talents Cost: 3Cost** Talent 3** Ambidexterity (-2 Off Hand penalty)*
Disadvantage Points: 75Val** Disadvantages 20** Normal Characteristic Maxima* 20** Dependent NPC: Neue Ordnung 14- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs)* 15** Distinctive Features: Mechanical Hand (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)* 20** Psychological Limitation: Must Triumph in Personal Combat (Common, Total)* Base Points: 75Experience Required: 5Total Experience Available: 5Experience Unspent: 0Total Character Cost: 155
Appearance: Personality: Walter has no bonds save that of his group the New Order. A close family relation has developed between them and he will do all that he can to protect them. Together they search for a cure to each of their individual flaws.Quote:The fires of hell are the strength behind my very fist.Background: Walter was born through a genetic process by splicing the genes of a super-human known as Panzer. A product of WWII Panzer was an experiment to breed a perfect soldier for the war. Though the research was lost Walter's own growth was done by splicing the genes of specifically chosen humans and merging them with Panzer. The reason was to attempt to perfect and analyse the process that scientist had done years before. Four others were also genetically grown successfully with him at several different times. Each case developed a genetic flaw if you will. In Walters's case he was born with a birth defect having no right hand. Later in life he was supplied with a mechanical fist. Instructed in a very confined enviroment they have been manipulated into the individuals that they are today.Powers/Tactics: Campaign Use:Height: 1.88 m Hair: Brown Weight: 114.00 kg Eyes: Brown -
Re: Die Faust
Hopefully soon, probably by the weekend. Though our game has just started and we are playing a low point total right now so don't look for something super glamorous. He is only 150 pts, though if anyone wants to use him and his team and up their point value up be my guest.
Right now I am working on the illustration of another in his team. I'm hoping to have that done for the weekend as well.
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Hey there, I'm new to the board but I have been playing champions for a long time.
I thought I would share my newest villian with you that my PCs will be fighting against.
I'll post his stats after my PCs finally get around to fighting him, just incase they stop by the board.
Nightshade
in Champions
Posted
Here is another character for our Iron Age University level game.
NightshadePlayer:
Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 150
Her parents never speak of the older siblings, though she has seen photographs.
She is very honorable and hopes that her family will be proud of her.
She moved out to attend college where she is studying nursing.
Powers/Tactics: Campaign Use: