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Duke

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Posts posted by Duke

  1. Here is another character for our Iron Age University level game.

    nightshade.jpg


    NightshadePlayer:
    Val** Char*** Cost
    10** STR 0
    16** DEX 18
    10** CON 0
    12** BODY 4
    12** INT 2
    14** EGO 8
    11** PRE 1
    18** COM 4
    *
    2** PD 0
    2** ED 0
    3** SPD 4
    4** REC 0
    20** END 0
    22** STUN 0
    *6"**RUN02"**SWIM02"**LEAP0Characteristics Cost: 41
    Cost** Power END
    50** Drain REC 2d6, Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (50 Active Points)* 5
    10** Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR) (15 Active Points); Linked (Drain; -1/2)* 1
    10** Find Weakness 11- with Single Attack* 0
    Powers Cost: 70
    Cost** Martial Arts Maneuver
    4** Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 25 STR vs. Grabs*
    4** Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort*
    5** Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2d6 Strike*
    Martial Arts Cost: 13
    Cost** Skill
    0** Climbing 8-*
    0** Concealment 8-*
    0** Conversation 8-*
    0** Deduction 8-*
    7** Paramedics 13-*
    0** Shadowing 8-*
    0** Stealth 8-*
    1** TF: Small Motorized Ground Vehicles*
    0** Language: English (completely fluent; literate) (4 Active Points)*
    0** Persuasion 8-*
    0** CK: Millennium City 8-*
    2** SS: Medicine 11-*
    3** Acrobatics 12-*
    2** Computer Programming (Personal Computers) 11-*
    5** Forensic Medicine 12-*
    4** Language: Mandarin (completely fluent; literate)*
    2** KS: Chinese Healing 11-*
    0** Acting 8-*
    Skills Cost: 26
    Val** Disadvantages
    20** Normal Characteristic Maxima*
    25** Hunted: The Crouching Dragons 11- (Mo Pow, NCI, Harshly Punish)*
    15** Psychological Limitation: Honorable (Common, Strong)*
    15** Social Limitation: Secret ID (Frequently, Major)*
    Disadvantage Points: 75

    Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 150

    Height: 1.63 m Hair: Brown
    Weight: 49.00 kg Eyes: Brown
    Appearance: Personality: She believes that with a proper blend of eastern and western medicine that she will be able to heal those in need.Quote:Background: Chinese Family. Both parents still alive. 3 Siblings. 2 Older 1 Younger. Parents moved to America when she was born leaving the 2 older siblings there. Reason unknown to her. No contact with them. 1 Male 1 Female. Youngest sibling is male. Kyras father taught her eastern medicine and how to fight. He runs a small dojo while her mother works in a restaurant. Many of the moves her father instructed her on she has sworn to secrecy.

    Her parents never speak of the older siblings, though she has seen photographs.

    She is very honorable and hopes that her family will be proud of her.

    She moved out to attend college where she is studying nursing.

    Powers/Tactics: Campaign Use: 
  2. Re: TragheitTragheitPlayer: NPC

    Val Char Cost
    10 STR 0
    20 DEX 30
    15 CON 10
    15 BODY 10
    10 INT 0
    14 EGO 8
    11 PRE 1
    10 COM 0
    2 PD 0
    3 ED 0
    5 SPD 30
    5 REC 0
    30 END 0
    30 STUN 2
    20" RUN02" SWIM02" LEAP0Characteristics Cost: 91
    Cost Power END
    33 Running +14" (20" total), x4 Noncombat 3
    7 Physical Damage Reduction, 25% (10 Active Points); Linked (Running; -1/2) 0
    Powers Cost: 40
    Cost Skill
    3 Acting 11-
    3 Climbing 13-
    0 Conversation 8-
    0 Deduction 8-
    0 Language: English (completely fluent; literate) (4 Active Points)
    0 Paramedics 8-
    0 Persuasion 8-
    0 PS: History 8-
    3 Shadowing 11-
    3 Stealth 13-
    1 TF: Small Motorized Ground Vehicles
    0 CK: Millenium City 8-
    3 Acrobatics 13-
    3 Breakfall 13-
    2 Navigation (Land) 11-
    3 Security Systems 11-
    Skills Cost: 24
    Val Disadvantages
    20 Normal Characteristic Maxima
    20 Dependent NPC: Neue Ordnung 14- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs)
    15 Distinctive Features: Scared all over body (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
    20 Psychological Limitation: Kleptomaniac (Very Common, Strong)
    Disadvantage Points: 75

    Base Points: 75Experience Required: 5Total Experience Available: 5Experience Unspent: 0Total Character Cost: 155

    Height: 1.84 m Hair: Brown
    Weight: 74.00 kg Eyes: Brown
    Appearance: Personality: Hastings has no bonds save that of his group the New Order. A close family relation has developed between them and he will do all that he can to protect them. Together they search for a cure to each of their individual flaws. Hastings is dying due to his accelorated aging. He searches for any cure that will prolong his life.Quote:Lifes too fast to wasteBackground: Hastings was born through a genetic process by splicing the genes of a super-human known as Panzer. A product of WWII Panzer was an experiment to breed a perfect soldier for the war. Though the research was lost Hastings's own growth was done by splicing the genes of specifically chosen humans and merging them with Panzer. The reason was to attempt to perfect and analyse the process that scientist had done years before. Four others were also genetically grown successfully with him at several different times. Each case developed a genetic flaw if you will. In Hastings's case his metabolism is so increased that he is aging rapidly.Powers/Tactics: Campaign Use: 
  3. Re: Die FaustFaustPlayer: NPC

    Val** Char*** Cost
    18** STR 8
    17** DEX 21
    16** CON 12
    15** BODY 10
    11** INT 1
    13** EGO 6
    12** PRE 2
    10** COM 0
    *
    4** PD 0
    3** ED 0
    3** SPD 3
    10** REC 6
    32** END 0
    45** STUN 13
    *8"**RUN42"**SWIM03 1/2"**LEAP0Characteristics Cost: 86
    Cost** Power END
    10** Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2)* 1
    15** Absorption 3d6 (physical, Hand-To Hand Attack)* 0
    Powers Cost: 25
    Cost** Martial Arts Maneuver
    5** Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike*
    4** Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND*
    4** Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort*
    4** Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*
    4** Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1*
    4** Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5 1/2d6 Strike*
    Martial Arts Cost: 25
    Cost** Skill
    0** Acting 8-*
    3** Climbing 12-*
    0** Concealment 8-*
    0** Conversation 8-*
    0** Deduction 8-*
    0** Language: English (completely fluent; literate) (4 Active Points)*
    0** Paramedics 8-*
    0** Persuasion 8-*
    0** PS: Terrorism 8-*
    3** Shadowing 11-*
    3** Stealth 12-*
    3** Acrobatics 12-*
    3** Breakfall 12-*
    1** TF: Small Motorized Ground Vehicles*
    0** CK: Millenium City 8-*
    Skills Cost: 16
    Cost** Talent
    3** Ambidexterity (-2 Off Hand penalty)*
    Talents Cost: 3
    Val** Disadvantages
    20** Normal Characteristic Maxima*
    20** Dependent NPC: Neue Ordnung 14- (As powerful as the PC; Useful Noncombat Position or Skills; Group DNPC: x8 DNPCs)*
    15** Distinctive Features: Mechanical Hand (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*
    20** Psychological Limitation: Must Triumph in Personal Combat (Common, Total)*
    Disadvantage Points: 75

    Base Points: 75Experience Required: 5Total Experience Available: 5Experience Unspent: 0Total Character Cost: 155

    Height: 1.88 m Hair: Brown
    Weight: 114.00 kg Eyes: Brown
    Appearance: Personality: Walter has no bonds save that of his group the New Order. A close family relation has developed between them and he will do all that he can to protect them. Together they search for a cure to each of their individual flaws.Quote:The fires of hell are the strength behind my very fist.Background: Walter was born through a genetic process by splicing the genes of a super-human known as Panzer. A product of WWII Panzer was an experiment to breed a perfect soldier for the war. Though the research was lost Walter's own growth was done by splicing the genes of specifically chosen humans and merging them with Panzer. The reason was to attempt to perfect and analyse the process that scientist had done years before. Four others were also genetically grown successfully with him at several different times. Each case developed a genetic flaw if you will. In Walters's case he was born with a birth defect having no right hand. Later in life he was supplied with a mechanical fist. Instructed in a very confined enviroment they have been manipulated into the individuals that they are today.Powers/Tactics: Campaign Use: 
  4. Re: Die Faust

     

    Hopefully soon, probably by the weekend. Though our game has just started and we are playing a low point total right now so don't look for something super glamorous. He is only 150 pts, though if anyone wants to use him and his team and up their point value up be my guest.

     

    Right now I am working on the illustration of another in his team. I'm hoping to have that done for the weekend as well.

  5. Re: Die Faust

     

    Actually yes he does come in a Nazi flavour. He is the product of genectic growth from a WWII attempt at breeding a master race of super soldiers.

  6. Hey there, I'm new to the board but I have been playing champions for a long time.

     

    I thought I would share my newest villian with you that my PCs will be fighting against.

     

    diefaust2.jpg

     

    I'll post his stats after my PCs finally get around to fighting him, just incase they stop by the board.

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