Jump to content

Black Ops

HERO Member
  • Posts

    637
  • Joined

  • Last visited

Posts posted by Black Ops

  1. Re: The Question (Rene Montoya/ DC)

     

    Actualy you can drop the instant Change entirely' date=' OIHID allows for this as part of the limitation.[/quote']

     

    It does ?

    (Checks book...)

     

    Correct. She doesn´t need it.

    Another eight points to play with !

     

    [b]Rene Montoya - [/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    12    STR     2   12      11-       HTH Damage 2d6  END [2]
    16    DEX     18   16      12-       OCV 5 DCV 5
    15    CON     10   15      12-
    12    BODY    4   12      11-
    14    INT     4   14      12-       PER Roll 12-
    10    EGO     0   10      11-       ECV: 3
    13    PRE     3   13      12-       PRE Attack: 2 1/2d6
    12    COM     1   12      11-
    6    PD      4   6             6 PD (0 rPD)
    4    ED      1   4             4 ED (0 rED)
    3    SPD     4   3                 Phases:  4, 8, 12
    6    REC     2   6
    30    END     0   30
    26    STUN    0   26
    8    RUN      0   8"                END [2]
    2    SWIM     0   2"                END [1]
    2    LEAP     0   2"                2" forward, 1" upward
    
    [b]CHA Cost: 53[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    2     [b][i]Scary faceless broad[/i][/b]: +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END=
    4     [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1
    
    [b]POWERS Cost: 6[/b]
    
    [b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
    5      Block:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort
    4      Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 27 STR to Disarm roll
    5      Flying Kick:  1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike
    4      Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
    4      Punch:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
    3      Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
    4      +1 HTH Damage Class(es)
    
    [b]MARTIAL ARTS Cost: 29[/b]
    
    [b][u]Cost[/u]   [u]SKILLS[/u][/b]
    3      I might not be Nightwing but...., Acrobatics 12-
    3      I have been tossed around by worse!  Breakfall 12-
    3      I even got tied up often.  Contortionist 12-
    2      WF:  Common Melee Weapons
    3      Veteran of those nasty streets.   Lockpicking 12-
    8      Trained by the best.  Defense Maneuver I-III 
    3      I was a Detective.  Criminology 12-
    3      Scholar
    1      1)  KS: Chinese Healing (2 Active Points) 11-
    1      2)  KS: Chinese Philosophy (2 Active Points) 11-
    1      3)  KS: Criminal Law And Procedure (2 Active Points) 11-
    1      4)  KS: The Law Enforcement World (2 Active Points) 11-
    3      Streetwise 12-
    3      Stealth 12-
    2      PS: Police Officer (or the like) 11-
    2      WF:  Small Arms
    1      Combat Driving 8-
         Dark Champions Everyman Skills
    0      1)  Climbing 8-
    0      2)  Concealment 8-
    0      3)  Conversation 8-
    3      4)  Deduction 12-
    0      5)  AK: Gottham (Everyman Skill) 11-
    0      6)  KS: Drug Stores 8-
    0      7)  Language:  English (idiomatic)
    0      8)  Paramedics 8-
    0      9)  Persuasion 8-
    3      10) Shadowing 12-
    0      11) TF:  Common Motorized Ground Vehicles, Everyman Skill
    3      Trained by the best  +1 with Martial Maneuvers
    
    [b]SKILLS Cost: 52[/b]
    
    [b][u]Cost[/u]   [u]PERKS[/u][/b]
    4      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Private Investigator License
    
    [b]PERKS Cost: 4[/b]
    
    [b][u]Cost[/u]   [u]TALENTS[/u][/b]
    6      Combat Luck (3 PD/3 ED)
    
    [b]TALENTS Cost: 6[/b]
    [b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    15     Dependent NPC:  Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID)
    15     Hunted:  The Mafia 8- (As Pow; NCI; Harshly Punish)
    10     Psychological Limitation:  Driven to help others (Uncommon; Strong)
    0     Reputation:  Lesbian Cop, 8- (Known Only To A Small Group)
    10     Dependent NPC:  Hacker Friend 11- (Slightly Less Powerful than the PC)
    5     Enraged:  Domestic Violence (Uncommon), go 8-, recover 14-
    10     Psychological Limitation:  Vigilante Mentality (Common; Moderate)
    10     Social Limitation:  Known Homosexual (Occasionally; Major)
    
    [b]DISADVANTAGES Points: 75[/b]
    
    Base Pts: 75
    Exp Required: 0
    Total Exp Available: 0
    Exp Unspent: 0
    Total Character Cost: 150
    
    
    
    

     

    Yupp. looks much better.

  2. Re: The Question (Rene Montoya/ DC)

     

    Legsweep ?

    Hmm true. I have seen her using that maneuver.

    I also noted a few other errors.

     

     

    [b]Rene Montoya - [/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    12    STR     2   12      11-       HTH Damage 2d6  END [2]
    16    DEX     18   16      12-       OCV 5 DCV 5
    15    CON     10   15      12-
    12    BODY    4   12      11-
    14    INT     4   14      12-       PER Roll 12-
    10    EGO     0   10      11-       ECV: 3
    13    PRE     3   13      12-       PRE Attack: 2 1/2d6
    12    COM     1   12      11-
    6    PD      4   6             6 PD (0 rPD)
    4    ED      1   4             4 ED (0 rED)
    3    SPD     4   3                 Phases:  4, 8, 12
    6    REC     2   6
    30    END     0   30
    26    STUN    0   26
    8    RUN      0   8"                END [2]
    2    SWIM     0   2"                END [1]
    2    LEAP     0   2"                2" forward, 1" upward
    
    [b]CHA Cost: 53[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    2     [b][i]Scary faceless broad[/i][/b]: +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END=
    4     [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1
    8     [b][i]Instant Change (any clothing)[/i][/b]: Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); Limited Target Limited (-1/2), IAF (GasTabs in Beltbuckle; -1/2) - END=0
    
    [b]POWERS Cost: 14[/b]
    
    [b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
    5      Block:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort
    4      Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 27 STR to Disarm roll
    5      Flying Kick:  1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike
    4      Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
    4      Punch:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
    3      Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
    4      +1 HTH Damage Class(es)
    
    [b]MARTIAL ARTS Cost: 30[/b]
    
    [b][u]Cost[/u]   [u]SKILLS[/u][/b]
    3      Acrobatics 12-
    3      Breakfall 12-
    3      Contortionist 12-
    2      WF:  Common Melee Weapons
    3      Lockpicking 12-
    8      Defense Maneuver I-III 
    3      Criminology 12-
    3      Scholar
    1      1)  KS: Chinese Healing (2 Active Points) 11-
    1      2)  KS: Chinese Philosophy (2 Active Points) 11-
    1      3)  KS: Criminal Law And Procedure (2 Active Points) 11-
    1      4)  KS: The Law Enforcement World (2 Active Points) 11-
    3      Streetwise 12-
    3      Stealth 12-
    2      PS: Police Officer (or the like) 11-
    2      WF:  Small Arms
    1      Combat Driving 8-
         Dark Champions Everyman Skills
    0      1)  Climbing 8-
    0      2)  Concealment 8-
    0      3)  Conversation 8-
    3      4)  Deduction 12-
    0      5)  AK: Home Country or Region (Everyman Skill) 11-
    0      6)  KS: Players Choice 8-
    0      7)  Language:  Native Language (idiomatic)
    0      8)  Paramedics 8-
    0      9)  Persuasion 8-
    3      10) Shadowing 12-
    0      11) TF:  Common Motorized Ground Vehicles, Everyman Skill
    
    [b]SKILLS Cost: 49[/b]
    
    [b][u]Cost[/u]   [u]PERKS[/u][/b]
    4      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Private Investigator License
    
    [b]PERKS Cost: 4[/b]
    
    [b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    15     Dependent NPC:  Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID)
    15     Hunted:  The Mafia 8- (As Pow; NCI; Harshly Punish)
    10     Psychological Limitation:  Driven to help others (Uncommon; Strong)
    0     Reputation:  Lesbian Cop, 8- (Known Only To A Small Group)
    10     Dependent NPC:  Hacker Friend 11- (Slightly Less Powerful than the PC)
    5     Enraged:  Domestic Violence (Uncommon), go 8-, recover 14-
    10     Psychological Limitation:  Vigilante Mentality (Common; Moderate)
    10     Social Limitation:  Known Homosexual (Occasionally; Major)
    
    [b]DISADVANTAGES Points: 75[/b]
    
    Base Pts: 75
    Exp Required: 0
    Total Exp Available: 0
    Exp Unspent: 0
    Total Character Cost: 150
    
    
    
    

     

    Better ? :)

  3. Re: Vigilantee PC

     

    Black Ops: Idiotic Kid. Hmm Is he my Version on this parallel ? Needs looking into it.

    Headcase: Huh ? Where was I to that time ? (He had multiple personality disorder, even if it is currently under control.)

    Yomi: Very unlikely. His main residence is at Monster Island. Despite his crudityand being a Gajin he is pretty popular in Japan and with UNTIL, there would be a lot of sudden interest.

  4. Re: The Golden Apple

     

    Oh well:

    Why not:

    Black Ops: Hm. Material to get some favors out of someone. Schweet !

    Headcase: Bribery ? How boring. Here have it back. I steal it when I need it.

    Yomi: Especially to Hammer: Come and get it !

  5. Re: Shadow Soul

     

    [b]Kent Jackson - [/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    13    STR     3   13      12-       HTH Damage 2 1/2d6  END [3]
    12    DEX     6   12      11-       OCV 4 DCV 4
    10    CON     0   10      11-
    12    BODY    4   12      11-
    13    INT     3   13      12-       PER Roll 12-
    10    EGO     0   10      11-       ECV: 3
    22    PRE     2   22      13-       PRE Attack: 4d6
    10    COM     0   10      11-
    3    PD      0   3             3 PD (0 rPD)
    2    ED      0   2             2 ED (0 rED)
    3    SPD     8   3                 Phases:  4, 8, 12
    5    REC     0   5
    20    END     0   20
    24    STUN    0   24
    6    RUN      0   6"                END [1]
    2    SWIM     0   2"                END [1]
    3    LEAP     0   2 1/2"                2 1/2" forward, 1" upward
    
    [b]CHA Cost: 26[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    5     [b][i]Haunting Presence[/i][/b]: +10 PRE (10 Active Points); Limited Power Power loses about half of its effectiveness (Only against people who can't see him; -1) - END=
    10     [b][i]Are you afraid of the dark?[/i][/b]: Dispel Electric Lights 1d6 (standard effect: 3 points), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Line Of Sight (+1/2), Area Of Effect (4" Radius; +1 1/2) (10 Active Points) [Notes: Intended for normal building lights and things like flashlights.] - END=1
    5     [b][i]Phantom Whispers[/i][/b]: Hearing Group Images 1" radius - END=1
    5     [b][i]Look like you've seen a ghost...[/i][/b]: Sight Group Images 1" radius (10 Active Points); Limited Power Power loses about half of its effectiveness (Only to create ghostly versions of himself; -1) - END=1
    5     [b][i]Shadows conceal nothing[/i][/b]: Nightvision - END=0
    35     [b][i]The Watchers Listen[/i][/b]: Mind Link , Specific Group of Minds, Number of Minds (x16), Psychic Bond - END=0
    
    [b]POWERS Cost: 65[/b]
    
    
    [b][u]Cost[/u]   [u]SKILLS[/u][/b]
         Everyman
    0      1)  Climbing 8-
    0      2)  Language:  English (completely fluent; literate) (4 Active Points)
    0      3)  Paramedics 8-
    0      4)  TF:  Everyman, Small Motorized Ground Vehicles
    0      5)  AK: Hudson City 8-
    
         Walk in Shadows
    8      1)  Stealth (Everyman Discount) 14-
    6      2)  Shadowing (Everyman Discount) 14-
    3      3)  Security Systems 12-
    
         College Trained, Field Tested
    20      1)  +4 with Career Skills
    2      2)  Deduction (Everyman Discount) 12-
    3      3)  KS: Psychology 12-
    3      4)  KS: Criminal Psychology 12-
    3      5)  Criminology 12-
    
         Truth Really is Stranger Than Fiction
    15      1)  +3 with Occult Skills
    3      2)  Language:  Latin (fluent conversation; literate)
    3      3)  KS: Occult 12-
    3      4)  KS: American Cults 12-
    3      5)  Acting 13-
    
    2      WF:  Blades, Handguns
    
    [b]SKILLS Cost: 77[/b]
    
    [b][u]Cost[/u]   [u]PERKS[/u][/b]
    18      Follower [Notes: The watcher is a spirit that possesses a normal cat and stays with the character]
    23      Follower [Notes: As above except crows]
    
    [b]PERKS Cost: 41[/b]
    
    [b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    0     Normal Characteristic Maxima
    0     Distinctive Features:  Unsettling Aura (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone; Custom Adder) [Notes: I like the idea of the guy being just generally creepy to anyone who encounters him, even if they aren't able to articulate why. Of course this is probably minor enough to not warrant an actual disadvantage points so there is a custom adder to reduce it to 0.]
    10     Distinctive Features:  Eyes have no white part (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
    10     Physical Limitation:  Photosensitivity: Discomfort/Pain in bright light (Frequently; Slightly Impairing)
    10     Susceptibility:  Exposed to very bright light 1d6 damage per Minute (Common) [Notes: Ideally this should apply to things like noonday summer sun or spotlights, not just being outside.]
    10     Vulnerability:  2 x Effect Light based attacks (e.g. flashbangs, etc.) (Uncommon)
    
    [b]DISADVANTAGES Points: 40[/b]
    
    Base Pts: 125
    Exp Required: 44
    Total Exp Available: 10
    Exp Unspent: 0
    Total Character Cost: 209
    
    
    
    

     

    You need a good export format.

    (like this.) :thumbup:

  6. Re: The Question (Rene Montoya/ DC)

     

    I was a bit bored.

    So I finally build her.

    It is difficult to get all those skills and stuff in 75 pts.

     

    [b]Rene Montoya - [/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    10    STR     0   10      11-       HTH Damage 2d6  END [2]
    16    DEX     18   16      12-       OCV 5 DCV 5
    15    CON     10   15      12-
    12    BODY    4   12      11-
    14    INT     4   14      12-       PER Roll 12-
    10    EGO     0   10      11-       ECV: 3
    13    PRE     3   13      12-       PRE Attack: 2 1/2d6
    12    COM     1   12      11-
    6    PD      4   6             6 PD (0 rPD)
    4    ED      1   4             4 ED (0 rED)
    3    SPD     4   3                 Phases:  4, 8, 12
    6    REC     2   6
    30    END     0   30
    25    STUN    0   25
    8    RUN      0   8"                END [2]
    2    SWIM     0   2"                END [1]
    2    LEAP     0   2"                2" forward, 1" upward
    
    [b]CHA Cost: 51[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    13     Shape Shift  (Sight Group), Instant Change, Makeover (20 Active Points); IAF (-1/2) - END=2
    2     +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END=
    4     [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1
    
    [b]POWERS Cost: 19[/b]
    
    [b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
    5      Block:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort
    4      Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
    5      Flying Kick:  1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike
    4      Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
    1      Weapon Element:  Blades
    4      Punch:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
    4      +1 HTH Damage Class(es)
    
    [b]MARTIAL ARTS Cost: 27[/b]
    
    [b][u]Cost[/u]   [u]SKILLS[/u][/b]
    3      Acrobatics 12-
    3      Breakfall 12-
    3      Contortionist 12-
    2      WF:  Common Melee Weapons
    3      Lockpicking 12-
    8      Defense Maneuver I-III 
    3      Criminology 12-
    3      Scholar
    1      1)  KS: Chinese Healing (2 Active Points) 11-
    1      2)  KS: Chinese Philosophy (2 Active Points) 11-
    1      3)  KS: Criminal Law And Procedure (2 Active Points) 11-
    1      4)  KS: The Law Enforcement World (2 Active Points) 11-
    3      Streetwise 12-
    3      Stealth 12-
    2      PS: Police Officer (or the like) 11-
    3      Streetwise 12-
    2      WF:  Small Arms
    1      Combat Driving 8-
    3      Criminology 12-
    
    [b]SKILLS Cost: 49[/b]
    
    [b][u]Cost[/u]   [u]PERKS[/u][/b]
    4      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Private Investigator License
    
    [b]PERKS Cost: 4[/b]
    
    [b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    15     Dependent NPC:  Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID)
    15     Hunted:  The Mafia 8- (As Pow; NCI; Harshly Punish)
    10     Psychological Limitation:  Driven to help others (Uncommon; Strong)
    0     Reputation:  Lesbian Cop, 8- (Known Only To A Small Group)
    10     Dependent NPC:  Hacker Friend 11- (Slightly Less Powerful than the PC)
    5     Enraged:  Domestic Violence (Uncommon), go 8-, recover 14-
    10     Psychological Limitation:  Vigilante Mentality (Common; Moderate)
    10     Social Limitation:  Known Homosexual (Occasionally; Major)
    
    [b]DISADVANTAGES Points: 75[/b]
    
    Base Pts: 75
    Exp Required: 0
    Total Exp Available: 0
    Exp Unspent: 0
    Total Character Cost: 150
    
    
    
    

     

    Feel free to make me go arrgh.

    (Especially when I consider having seen her recently go toe to toe with some real supervillains.)

  7. Re: I'm building a gold dragon on 350 points

     

    It's a pretty big cheat since Growth isn’t supposed to be bought Persistent and Inherent by RAW. Putting it into an EC on top of that places it firmly in the realm of house rules' date=' IMO.[/quote']

     

    As I said it was a abandoned experiment. :(

     

    Umh?

    Care to explain why ?

    My book is so old it does not even have inherent listed as a advantage..

  8. Re: I'm building a gold dragon on 350 points

     

    I like the presence

     

    I don't understand the "growth purchase"

    does no end have to bought above the elemental?

     

     

    What is your problem with that ?

    Is it because it is a zero end power in a EC ? :rolleyes:

    Well it is a slight cheat. Officially it is not allowed to have powers that cost no END in a EC.

  9. Re: I'm building a gold dragon on 350 points

     

    I am not very familiar with D&D, but here is a try I had a while ago.

     

    [b] - [/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    75    STR     50   75      24-       HTH Damage 15d6  END [7]
    18    DEX     24   18      13-       OCV 6 DCV 6
    25    CON     30   25      14-
    18    BODY    10   18      13-
    14    INT     4   14      12-       PER Roll 12-
    11    EGO     2   11      11-       ECV: 4
    50    PRE     10   50      19-       PRE Attack: 10d6
    10    COM     0   10      11-
    30    PD      18   30             30 PD (30 rPD)
    24    ED      19   24             24 ED (24 rED)
    4    SPD     12   4                 Phases:  3, 6, 9, 12
    17    REC     0   17
    50    END     0   50
    61    STUN    0   61
    6    RUN      0   6"                END [1]
    2    SWIM     0   2"                END [1]
    15    LEAP     0   15"                15" forward, 7 1/2" upward
    
    [b]CHA Cost: 179[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    35     [b][i]Resilence[/i][/b]: Damage Resistance (30 PD/25 ED), Hardened (+1/4) (35 Active Points) - END=0
    5     [b][i]Tail[/i][/b]: Extra Limb (1) - END=0
    5     Nightvision - END=0
    5     Mental Awareness - END=0
    10     [b][i]Draconic Powers[/i][/b]: Elemental Control, 20-point powers - END=
    24     1)  [b][i]Draconic Size[/i][/b]: Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 800 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (34 Active Points) - END=0
    5     2)  [b][i]Draconic Roar[/i][/b]: +30 PRE (30 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Limited Power Power loses about half of its effectiveness (only for Presence Attacks; -1), Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) - END=12
    20     3)  Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points) - END=3
    18     4)  [b][i]Dragon Wings[/i][/b]: Flight 16", x4 Noncombat (37 Active Points); Restrainable (-1/2) - END=4
    12     5)  [b][i]Human Shape[/i][/b]: Multiform (150 Character Points in the most expensive form) (Instant Change) (35 Active Points); Costs Endurance (Only To Change; -1/2), Increased Endurance Cost (x2 END; -1/2) - END=6
    
    [b]POWERS Cost: 139[/b]
    
    
    [b][u]Cost[/u]   [u]SKILLS[/u][/b]
    3      Hoist 12-
    3      Bureaucratics 19-
    3      Conversation 19-
    3      High Society 19-
    4      Gambling (Card Games, Backgammon, Chess, Dominoes) 12-
    3      Instructor 12-
    3      Persuasion 19-
    5      Rapid Attack (HTH) 
    
    [b]SKILLS Cost: 27[/b]
    
    
    [b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    10     Vulnerability:  2 x BODY Anti Draconic Magics/ Weapons (Uncommon)
    10     Rivalry:  Professional ( other Dragons; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
    20     Physical Limitation:  (All the Time; Greatly Impairing)
    15     Reputation:  Its a Dragon !, 14-
    15     Hunted:  Dragonslayers 11- (As Pow; Harshly Punish)
    
    [b]DISADVANTAGES Points: 70[/b]
    
    Base Pts: 200
    Exp Required: 75
    Total Exp Available: 0
    Exp Unspent: 0
    Total Character Cost: 345
    
    
    
    

     

    ( It is incomplete. )

  10. My first real Metamorph:

    Please comment.

     

    [b]Shift - [/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    25    STR     15   25      14-       HTH Damage 5d6  END [2]
    23    DEX     39   23      14-       OCV 8 DCV 8
    23    CON     26   23      14-
    20    BODY    20   20      13-
    14    INT     4   14      12-       PER Roll 12-
    11    EGO     2   11      11-       ECV: 4
    18    PRE     8   18      13-       PRE Attack: 3 1/2d6
    14    COM     2   14      12-
    12    PD      7   12/24             12/24 PD (0/12 rPD)
    9    ED      4   9/21             9/21 ED (0/12 rED)
    5    SPD     17   5                 Phases:  3, 5, 8, 10, 12
    12    REC     4   12
    46    END     0   46
    45    STUN    0   45
    6    RUN      0   6"/13",                END [1/2]
    2    SWIM     0   2"                END [1]
    5    LEAP     0   5"                5" forward, 2 1/2" upward
    
    [b]CHA Cost: 148[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    24     Multipower, 36-point reserve,  (36 Active Points); Linked (Shape Shift; -1/2) - END=
    3u     1)  [b][i] Armor[/i][/b]: Armor (12 PD/12 ED) (36 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=4
    2u     2)  [b][i]Grow Wings[/i][/b]: Flight 12" (24 Active Points); Restrainable (-1/2) - END=2
    1u     3)  [b][i]Enhanced Running[/i][/b]: Running +7" (6"/13" total) (14 Active Points) - END=1
    1u     4)  [b][i]Arms Into Clubs[/i][/b]: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) - END=1
    1u     5)  [b][i]You Can't See Me[/i][/b]: Invisibility to Sight Group  (20 Active Points); Chameleon (-1/2) - END=2
    2u     6)  [b][i]Arms Into Blades[/i][/b]: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Armor Piercing (+1/2) (22 Active Points) - END=2
    1u     7)  [b][i]Environmental Adaptation[/i][/b]: Life Support  (Expanded Breathing: underwater; Safe in Intense Cold; Safe in Intense Heat) (9 Active Points); Nonpersistent (-1/4) - END=0
    51     Shape Shift  (Sight, Hearing and Smell/Taste Groups), Cellular, Imitation, Instant Change, Costs END Only To Change Shape (+1/4) (51 Active Points) - END=4
    8     [b][i]Instant Change (Improved)[/i][/b]: Cosmetic Transform 2d6 (Change Clothes (any)), Improved Target Group (+1/4) (12 Active Points); Limited Target (Clothes) Limited (-1/2) - END=1
    3     [b][i]Cat's Eyes[/i][/b]: Nightvision (5 Active Points); Costs Endurance (-1/2) - END=1
    6     [b][i]Falcon's Eyes[/i][/b]: +6 versus Range Modifier for Sight Group (9 Active Points); Costs Endurance (-1/2) - END=1
    
    [b]POWERS Cost: 103[/b]
    
    [b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
    3      Shifting Limbs:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 50 STR for holding on
    4      Body Like Water:  1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs
    4      Altered Form Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    5      Malleable Block:  1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
    12      +3 HTH Damage Class(es)
    
    [b]MARTIAL ARTS Cost: 28[/b]
    
    [b][u]Cost[/u]   [u]SKILLS[/u][/b]
    3      Acrobatics 14-
    3      Breakfall 14-
    8      Defense Maneuver I-III 
    3      Mimicry 12-
    3      High Society 13-
    4      Gambling (Card Games, Roulette) 12-
    3      Conversation 13-
    5      Rapid Attack (HTH) 
    3      Shadowing 12-
    24      +3 with all non-combat Skills
    3      Linguist
    2      1)  Language:  English (fluent conversation; literate) (3 Active Points)
    2      2)  Language:  Russian (fluent conversation; literate) (3 Active Points)
    
    [b]SKILLS Cost: 66[/b]
    
    [b][u]Cost[/u]   [u]PERKS[/u][/b]
    5      Money:  Well Off
    
    [b]PERKS Cost: 5[/b]
    
    [b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    10     Dependent NPC:  Journalist Friend 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
    15     Dependent NPC:  Girlfriend 8- (Normal; Unaware of character's adventuring career/Secret ID)
    20     Hunted:  VIPER 8- (Mo Pow; NCI; Harshly Punish)
    20     Hunted:  ARGENT 8- (Mo Pow; NCI; Harshly Punish)
    10     Hunted:  Organized Crime 8- (As Pow; Harshly Punish)
    5     Physical Limitation:  Chain-Smoker (Infrequently; Slightly Impairing)
    10     Physical Limitation:  Inhuman Physiology (Infrequently; Greatly Impairing)
    15     Psychological Limitation:  Amnesia (Common; Strong)
    15     Psychological Limitation:  Reluctant to Kill (Common; Strong)
    20     Vulnerability:  2 x Effect From Drugs and Poisons (Common)
    10     Vulnerability:  2 x STUN From Biological Attacks (Uncommon)
    
    [b]DISADVANTAGES Points: 150[/b]
    
    Base Pts: 200
    Exp Required: 0
    Total Exp Available: 0
    Exp Unspent: 0
    Total Character Cost: 350
    
    
    
    

     

    Is the linked valid ?

  11. Re: Morgaine the Mystic of Crimelords

     

    Another little thing.

    The fact that Morgaine has her Powers in Multiple EC is that it allows her to use her Blasts/Entangles/Telekinesis simultaneously.

    The odd fact that stupefies me is that it is all in EC`s instead Multipowers which raises her costs terribly.

     

    Why is it so odd that people consider using powers in the Job cheating ? (Escpecially Jobs that supposedly require skill like Stagemagican or Athlete ?)

  12. Re: Kirby

     

    I have most of my villains on sheets so I would allow it. Anybody I didn't want eaten/ copied I would just make too big or add a few points to...of course one of my villains, The Skunk, may not be edible anyway. :sick: .

     

    The trick to GMing such a character is to just make sure you have an extra villain or two in battles so combats stay "balanced" and to throw in the occasional need for the character to copy someone out of combat (like a securty guard to learn about a secured area or a tight lipped agent to find out what they are hiding) so the player can use the power outside of battles too.

     

    Sorry. Not specific enough.

    I would not allow it for a PC.

×
×
  • Create New...