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docdoom77

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About docdoom77

  • Birthday 09/01/1977

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  1. Lol. That made me look over Uhura (who does have singing and dancing). She really shouldn't be fluent in Klingon. In The Undiscovered Country, it was made clear she had no knowledge of Klingon and had to look everything up in a book. No big really, but there it is. No back to this export file....
  2. (adopts Scruffy, the Janitor's voice) "Second"
  3. I gotta say, Spock's STR is way too low. He is noticably stronger than a human; at least as far as his background is concerned (it was often ignored if another crew member just had to be able to subdue him, but that's television). They look great though.
  4. I like this. I may experiment with it. Thanks
  5. During our test game, we used 1H=2M and it worked very well, though it does take some getting used to for visualization purposes, when you've played other games where 1 Hex/Square = 1 yard/meter. Overall, I think the benefits outweigh the drawbacks in most cases.
  6. I'm thinking, that for me, just putting a cap on DCV for larger characters is probably good enough. For instance, if I cap DCV at 8 for a normal character, a large character will cap at 6; larger sizes at a lower cap. Of course, this is for a fantasy game and I don't expect Growth powers, so I'm only addressing permanently large characters, but good enough. I like your view on it Lucius
  7. That was very helpful, thanks! I know it's all in the books, but they're BIG and not all of the info is in the same place. I did look, but couldn't quite put it all together. I appreciate the help.
  8. There are several things about the mechanics of throwing characters into other characters that I'm unsure of. I understand that you can't use your free throw after a grab to throw them at another character, it says so explicitly... somewhere. But if I grab, then next phase throw (with a -4 because he's not aerodynamic and all that), do I roll against the grabbed character's DCV or the DCV of the character I'm attempting to hit? Or do I make two attack rolls? It's not very specific. Also, how does it work with martial throw? You don't have to grab first to do a martial throw, so can you just martial throw directly into another character? Again, whose DCV to you roll against - or is it two attack rolls, one against each. Thanks for any help!
  9. I just ignore it, unless it becomes ridiculous. I do use a version of the armor penalty rules (pretty much as written, except Def 1 items have no penalty).
  10. That's a pretty cool idea AND it allows you to roll buckets of damage dice on KAs... always fun. ;D
  11. I was building a pregen for a test game who is large. I looked at the size templates in the appendix. Large size physical complication is listed as (Infrequent; Slightly Impairing 10 pts). Which I agreed with until I read the preceding text where it says the +2 OCV modifier applies to characters with this template (well it applies to people attacking him anyway ;P). Now that seems more than Slightly Impairing and it is DEFINITELY not Infrequent as it will apply to every single combat. Does anyone else see it this way. I'm thinking of either increasing the cost of the complication to match, or just changing it so that the +2 OCV is only a range modifier (and therefore applies less frequently, but still preserves the feeling that he's an easier target due to his size). Thoughts?
  12. That was a very thorough answer Killer Shrike (is your username a Dan Simmons reference?). Thanks for that. I hadn't actually given thought to changing scale as needed, but it could definitely come up.... and be useful. I guess what started this for me, was personal waffling between 1m per inch, to 2m per inch. 1m is easy. No math, so my players would have one less thing to worry about, but 1m per inch makes for some very large-seeming AOEs and for hth combat in heroic games where minis don't actually look like they're anywhere near each other. For those reasons, I'm thinking I'll use 1 hex = 2m as my standard for most encounters. I think it will provide the best visuals during combat. Thanks everyone for all the great replies.
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