i am building a robot npc. this robot has laser gun ports all over its armor, like one on each shin, thigh, forearm, shoulder, stomach and two on the chest and two on the head. when he gets shot and takes BOD damage i want to simulate his different weapons being destroyed. if i'm not using hit locations how should i write up this effect?
the robot has 20 BOD and 13 guns, so if he was down to 10 BOD i would want half of his lasers to be destroyed. i guess this would be some kind of limitation on the lasers, but what value would you put on it and would the enforcement of the limitation just be a bit of handwaving? or maybe make a chart like this?
BOD GUNS DESTROYED
20 0
19 1
18 1
17 2
16 3
15 3
14 4
13 5
12 5
11 6
10 7
9 7
8 8
7 9
6 9
5 10
4 11
3 11
2 12
1 13
0 13
and then i guess when a new weapon is damaged cuz it took enough BOD i could then just roll on the hit location chart to see which gun wuz destroyed.
i dunno... is that too complicated? is there a better way?