I'm running a solo game, and the character has bounced back in time and has lost her powers--she's normally a bargain-basement Green Lantern. Supers didn't appear until the mid-80s, and she's currently in the mid-70s, which is one reason for the power loss--I wanted to keep overt metas out of that timeline until the proper time. I originally intended on only keeping her back in time for a short time, just long enough to run a Call of Cthulhu-style story-arc as a change of pace. (The character works for the government, and could normally call in more resources than my plot would allow, so I dropped her back before these resources existed.)
We made it through that block, but the player has asked to stay in the 70s for a while longer, and I'm trying to figure out a way to accomodate. The character is a musician with a 70s fixation, and she's hired on as a roadie for one of her favorite acts, just before they hit it big. Our last session ended with Patricia taking out the Cthulhu nasty and rescuing the woman (her best-friend's mother back in 2005) about to be used as a sacrifice to the elder gods. She found out that the group has been hired as the opening act of a current hit band, so she's going to be heading on a larger tour than she'd anticipated.
So now I have to figure out how to do this.
I have lots of characters with interpersonal problems that can come into play. Two of the bandmembers are sisters, and they are dating two brothers, who are also in the band. One of the relationships is stable, but the other is shakey.
There are all sorts of sudden-fame problems that can come in. I can play with some of those.
Patricia has just bedded her best friend's mother, two years before the mother marries the father. Patricia barely knew the mother prior to bouncing back in time, since they just met for the first time. Since both women know the relationship is temporary, they are both throwing themselves into it pretty hard. Given this, it's not unlikely that they'll fall in love, setting up a Casablanca-style session.
However, the road doesn't leave a lot of time for non-soap elements of the game. They aren't going to be anywhere long enough to really get into the local scene.
So, do you guys have any suggestions for developing plot threads that will fit into the frame? Any help would be appreciated!
Tanya